Battle for conquer club?
Posted: Sat Sep 05, 2009 12:36 am
Maybe we could have a castle layout of visual representation of conquerclub.
I really need to develop the idea more, but:
we could have:
a kitchen continent ( cooks)
a classroom continent ( next to kitchen) ( SOC)
the GD hall (somewhere in the middle of it all, acess to many rooms) ( gen discussion)
the flame pit ( near the back) ( flamers)
the foundry continent:
think tank (map ideas/suggestions)
the draft room ( ...)
the main foundry ( may attack all other foundry territs)
final forge
viewing gallary
the presidential suites ( premiums)
the throne room ( admin)
war room ( general strategy)
foreign diplomacy ( international forums)
the trial room ( c and a reports) ( one way into the guillotine)
guillotine ( vacation.) (no attack routes)
engineers ( sugs and bugs) (scattard about the castle)
random machine (dice) reverts to neutral each turn
records (all games)
outside the castle
the crowd ( users and callouts)
the balcony (announcements)
the colloseum (torunaments)
the sauna (turtle soup)
and the mod towers, which can bombard everything, but start with huge neutrals.
What do you think? I would need an artist, but I would be happy to produce a map like this. Please add to the list above, If you can think of any. Well work out drafts and deep gameplay later.
I really need to develop the idea more, but:
we could have:
a kitchen continent ( cooks)
a classroom continent ( next to kitchen) ( SOC)
the GD hall (somewhere in the middle of it all, acess to many rooms) ( gen discussion)
the flame pit ( near the back) ( flamers)
the foundry continent:
think tank (map ideas/suggestions)
the draft room ( ...)
the main foundry ( may attack all other foundry territs)
final forge
viewing gallary
the presidential suites ( premiums)
the throne room ( admin)
war room ( general strategy)
foreign diplomacy ( international forums)
the trial room ( c and a reports) ( one way into the guillotine)
guillotine ( vacation.) (no attack routes)
engineers ( sugs and bugs) (scattard about the castle)
random machine (dice) reverts to neutral each turn
records (all games)
outside the castle
the crowd ( users and callouts)
the balcony (announcements)
the colloseum (torunaments)
the sauna (turtle soup)
and the mod towers, which can bombard everything, but start with huge neutrals.
What do you think? I would need an artist, but I would be happy to produce a map like this. Please add to the list above, If you can think of any. Well work out drafts and deep gameplay later.