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conquer club jail

PostPosted: Mon Jun 22, 2009 4:30 pm
by Caymanmew
hi guys here is my rought draft

the explaining of the Territory conaction are messed up it should say

lines indicate where one can attack. every one who is not in a cell(in the line boxes) can attack any other person who is not in a cell. which mean any administrator (not lackattack or admin they not administrator in this map) or multi hunter can attack any other administrator or multi hunter. administrator and multi hunter can also attack any cells that a line conects to both them and the cell. cell can attack bordering cell if there is a opening/line and a administrator or multi hunter if there is a opening and a line that conects the 2 of them. there are not one way attackes

that will be put into the second draft


this is the map
Click image to enlarge.
image


make your coments

Re: conquer club jail

PostPosted: Mon Jun 22, 2009 10:47 pm
by TaCktiX
The image doesn't show up here, and the link doesn't work either (it deadends me on a sponsored image page that lets me know all about AdultFriendFinder.com...really great :roll:). I suggest switching over to ImageShack or PhotoBucket for image hosting. They don't bombard people with ads and your images actually show up.

Re: conquer club jail

PostPosted: Mon Jun 22, 2009 11:12 pm
by Caymanmew
fixed sorry it amest up site is filled with ads

Re: conquer club jail

PostPosted: Tue Jun 23, 2009 12:06 pm
by AndyDufresne
Using Team CC members, while amusing, probably isn't a good idea, since people come and go.


--Andy

Re: conquer club jail

PostPosted: Tue Jun 23, 2009 12:09 pm
by Caymanmew
should i use conquer club players names at all or just random names?

Re: conquer club jail

PostPosted: Tue Jun 23, 2009 12:12 pm
by AndyDufresne
Before worrying about names, I'd work on your theme. Right now it feels like a smaller and simpler version of Prison Riot! This could work, if the theme's direction makes itself unique enough---same goes with the graphics.


--Andy

Re: conquer club jail

PostPosted: Tue Jun 23, 2009 12:14 pm
by sully800
Make a map of all the busted players in CC's history :P

Kidding aside, we already have Prison Riot, which I think covers the jail niche quite nicely.

Re: conquer club jail

PostPosted: Tue Jun 23, 2009 12:19 pm
by Caymanmew
sully800 wrote:Make a map of all the busted players in CC's history :P

Kidding aside, we already have Prison Riot, which I think covers the jail niche quite nicely.


ya that be to hard anyway i have to do alot of resherch

i do like prison riot but it is vary big i think if i chould make a smaller and unique and vary diffent jail it be cool

maby more of a polic staion with the cell in the back?

AndyDufresne wrote:Before worrying about names, I'd work on your theme. Right now it feels like a smaller and simpler version of Prison Riot! This could work, if the theme's direction makes itself unique enough---same goes with the graphics.


--Andy



i'm still learning the graphic i will put them in shortly

Re: conquer club jail

PostPosted: Tue Jun 23, 2009 12:54 pm
by owenshooter
AndyDufresne wrote:Using Team CC members, while amusing, probably isn't a good idea, since people come and go.

madness is the perfect example... i love playing that map simply because wicked is on it... not to mention i recall DiM declaring although a new baby would take up some time, that it would not make him be absent from CC (oh how naive people without kids are... using actual mods/admins names, as andy said, is not a good idea... i won't even get into the imaginary admin that took twill's place, ahem...-0

Re: conquer club jail

PostPosted: Tue Jun 23, 2009 12:59 pm
by Echospree
I think there's room for a small jail-type map. It'd need some sort of creative implementation for it, though. More than just "Prison riot! But smaller!"

Attacking in between the cells seems a highly unlikely design for a jail, too.

Re: conquer club jail

PostPosted: Tue Jun 23, 2009 1:32 pm
by Caymanmew
ya nut it be stuped if all the attacks went to the mian room area

Re: conquer club jail

PostPosted: Thu Jun 25, 2009 3:56 pm
by Georgerx7di
When you start adding graphics, it would be cool if there was a little master lock in the territory Nightstrike : )

Re: conquer club jail

PostPosted: Fri Jun 26, 2009 2:07 pm
by MrBenn
[moved] to map ideas for now ;-)

Re: conquer club jail

PostPosted: Fri Jun 26, 2009 2:24 pm
by oaktown
caymanmew wrote:should i use conquer club players names at all or just random names?

there's another map in production that was using CC names, and the production got to a point in which people weren't overlooking the needs of the map and focusing on the names. Using CC names could be clever, but if you don't first create a good map with solid gameplay and pleasing design it's just a gimmick. You don't want to make a gimmicky map.

Re: conquer club jail

PostPosted: Sun Jul 17, 2011 2:39 am
by thehippo8
What about cobining this with the Stanford Prison Experiment ...

http://en.wikipedia.org/wiki/Stanford_prison_experiment