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Caffeine
Posted:
Fri Apr 03, 2009 10:51 pm
by Zajnet
So I was bored in Chemistry class the other day, and got to thinking about Conquer Club.. (seriously)
This is a quick mock-up I did in Photoshop of a Caffeine molecule:
- Click image to enlarge.
I was thinking that each atom (C, N, O, or H) would be a territory, and bonuses would be something like this:
All 5 atoms in left ring: +4
All 6 atoms in right ring: +7
Any pair of double-bonded atoms: +1
Each CH3 branch: +2
All 4 Ns: +3
Both Os: +1
What do you guys think?
Re: Caffeine
Posted:
Fri Apr 03, 2009 11:29 pm
by shakeycat
23 territories is awful small. It may work better on a larger molecule, or more than one.
Re: Caffeine
Posted:
Fri Apr 03, 2009 11:30 pm
by sully800
I don't really see any thrill or purpose to playing a war game on a molecule. For this to be interesting it would need to incorporate some very unique (and sensible) game play.
Re: Caffeine
Posted:
Fri Apr 03, 2009 11:58 pm
by oaktown
sully800 wrote:I don't really see any thrill or purpose to playing a war game on a molecule. For this to be interesting it would need to incorporate some very unique (and sensible) game play.
... and look friggin' awesome.
Re: Caffeine
Posted:
Sat Apr 04, 2009 10:44 am
by sailorseal
oaktown wrote:sully800 wrote:I don't really see any thrill or purpose to playing a war game on a molecule. For this to be interesting it would need to incorporate some very unique (and sensible) game play.
... and look friggin' awesome.
I think that is all there is to say if you can fix these, good for you
but if you can't this gets to go in the pile.
Good Luck!
Re: Caffeine
Posted:
Sat Apr 04, 2009 10:46 am
by MeDeFe
I like it (and coffee, too), the graphics need improvement, but I really like the general idea.
As for "awfully small", why did Doodle Earth get quenched then?
Re: Caffeine
Posted:
Sat Apr 04, 2009 10:51 am
by AndyDufresne
MeDeFe wrote:I like it (and coffee, too), the graphics need improvement, but I really like the general idea.
As for "awfully small", why did Doodle Earth get quenched then?
It was inherently unique at the time, both in gameplay (size) and in graphics style.
--Andy
Re: Caffeine
Posted:
Sat Apr 04, 2009 11:00 am
by sailorseal
AndyDufresne wrote:MeDeFe wrote:I like it (and coffee, too), the graphics need improvement, but I really like the general idea.
As for "awfully small", why did Doodle Earth get quenched then?
It was inherently unique at the time, both in gameplay (size) and in graphics style.
--Andy
That is true but maybe he could make a few molecules and some cool graphics then this might work
(Andy makes everyone feel good about themselves
)
Re: Caffeine
Posted:
Sat Apr 04, 2009 12:19 pm
by Zajnet
Does anyone have any ideas as to how to improve the graphics? That was something I did in Photoshop in 5 minutes. Or does anyone have any ideas on how to make the gamplay unique?
Re: Caffeine
Posted:
Sat Apr 04, 2009 2:04 pm
by miniwally
Zajnet wrote:Does anyone have any ideas as to how to improve the graphics? That was something I did in Photoshop in 5 minutes. Or does anyone have any ideas on how to make the gamplay unique?
sorry i just down see the appeal what is so cool about being able to conquer an atom?
Re: Caffeine
Posted:
Sat Apr 04, 2009 2:07 pm
by sailorseal
Zajnet wrote:Does anyone have any ideas as to how to improve the graphics? That was something I did in Photoshop in 5 minutes. Or does anyone have any ideas on how to make the gamplay unique?
These may help give some inspiration
Re: Caffeine
Posted:
Sat Apr 04, 2009 2:18 pm
by obliterationX
Coffee = better dice.
Re: Caffeine
Posted:
Mon Apr 06, 2009 6:33 pm
by ustus
Sailor, those are ATOMS he wants to make a MOLECULE.
Perhaps you could increase the number of terits by including three levels of each atom? protons and neutrons in the middle, and then the electron shells can attack each other via covalent bonding?? idk i'm not sure how well this would work. Graphically, you'd want to know what you're gonna do gameplay wise before you start
As a note for size, Doodle Earth games tend to go quickly, neh? for those ppl who like doodle earth (
too small for me) caffeine seems to suggest a really fast gameplay. There are also some interesting ways of assigning bonuses here. I think there's potential... but it's probably a smaller map than i'd ever play. Which doesn't mean there isn't a place for the map.
Re: Caffeine
Posted:
Mon Apr 06, 2009 7:06 pm
by hecter
Here's a little proposal for the idea, presented in point form:
- Each atom is a proper atom, with nucleus and electrons (as apposed to just H, or C)
- Each electron can attack the nucleus it orbits around
- Each electron can attack the nucleus of it's neighbour atoms
- Each nucleus can attack any electron in it's orbit
- Bonuses for holding a whole atom
- Bonuses for holding all of one type of atom (all H's, all C's, etc.)
- Bonuses for holding sections
- Two connections mean nuclei can attack each other
Take from it what you will, but I think that would be a pretty bad ass map...
Re: Caffeine
Posted:
Tue Apr 07, 2009 3:56 pm
by Zajnet
hecter wrote:Here's a little proposal for the idea, presented in point form:
- Each atom is a proper atom, with nucleus and electrons (as apposed to just H, or C)
- Each electron can attack the nucleus it orbits around
- Each electron can attack the nucleus of it's neighbour atoms
- Each nucleus can attack any electron in it's orbit
- Bonuses for holding a whole atom
- Bonuses for holding all of one type of atom (all H's, all C's, etc.)
- Bonuses for holding sections
- Two connections mean nuclei can attack each other
Take from it what you will, but I think that would be a pretty bad ass map...
I like the idea a lot, but O has 6 valence electrons, N has 5, C has 4, and H has 1. This would be 96 territories total for caffeine. Maybe this idea would work on a simpler molecule, maybe Rubbing Alcohol (CH3CH2CH2OH), which would have 38 territories. Or, possible 3 or more water molecules Hydrogen bonded together (11 territs per H20).
What do y'all think? Should I pursue the idea as is with caffeine, or should I use a smaller molecule and have each nucleus/electron be a territory?
Re: Caffeine
Posted:
Tue Apr 07, 2009 6:44 pm
by hecter
I think you should use a smaller molecule. Perhaps something cool, like nitroglycerin:
http://upload.wikimedia.org/wikipedia/c ... eletal.png
Re: Caffeine
Posted:
Tue Apr 07, 2009 7:45 pm
by Zajnet
Sigh.. using the nucleus/electron thing, nitroglycerin would also have 96 territs.
Re: Caffeine
Posted:
Wed Apr 08, 2009 6:04 pm
by hecter
It was just an idea... I'm not a big chemistry guy, so I don't really know many cool molucules (it just so happened that nitroglycerin popped into my head and on the wikipedia page was an atomic diagram thingy). Perhaps the molucules for gun powder, or cool fictional one like kryptonite... Perhaps diamond... There's plenty of ideas out there. Of course, then again, maybe a 96 territory map would be cool. Are you just including the valance electrons or all the others as well?
Re: Caffeine
Posted:
Wed Apr 08, 2009 6:17 pm
by FireStar
Well, if you don't necessarily want to put in the electrons and neutrons and stuff, maybe make a map with other molecules of interest...
Re: Caffeine
Posted:
Wed Apr 08, 2009 6:19 pm
by hecter
Oh, that's another thing... Are you doing the nucleus as one territ, or the protons and neutrons combined?
Re: Caffeine
Posted:
Wed Apr 08, 2009 6:20 pm
by neanderpaul14
Re: Caffeine
Posted:
Wed Apr 08, 2009 11:24 pm
by FireStar
and each molecule could be a bonus... this has so many possibilities it blows my mind
Re: Caffeine
Posted:
Thu Apr 09, 2009 9:27 am
by Merciless Wong
Put two caffine molecules on the page... Call one S-bucky and the other one DD Nuts.. Call it coffee wars
and come up with a bonus scheme on number of C's, O's and H's achieved. Use careful neutral placement to achieve balance.
As long its non geographical
Re: Caffeine
Posted:
Sat Apr 11, 2009 6:15 pm
by Zajnet
Merciless Wong wrote:Put two caffine molecules on the page... Call one S-bucky and the other one DD Nuts.. Call it coffee wars
and come up with a bonus scheme on number of C's, O's and H's achieved. Use careful neutral placement to achieve balance.
As long its non geographical
I like this idea.
I'll post a mock-up in the next couple of days.
After I finish this map, I'll figure out what other molecules to do.
Re: Caffeine
Posted:
Thu Apr 16, 2009 8:47 am
by MrBenn
[
Moved]
This map has been moved into the Ideas subforum, as it does not meet the criteria for a Working Draft:
Drafting Room Guidelines To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).