Barack_Obama wrote:well, its sounds nice but not everyones a mathematician
it doesn't take a mathematician to play a map such as i've proposed. it'd require knowing how to add sometimes, perhaps. but its really all about patterns, and simple diagrams could accompany the map to show people those patterns. anyway, does it really matter? everybody has maps they don't play, for whatever reason.
the real strength of this idea, which i believe is what sets it apart from all the others, is the way that the region bonuses are extensively interconnected, not to mention the shear number of obtainable bonuses. its kind of like connect four on steroids. but there's more....take a look at this following picture again:
consider the possibility of having attack restrictions, such as along the spine where the 2 sides meet (what would be the row of 1's along the side of Pascal's triangle). and don't forget about the additional regional bonuses there (purple triangles/even numbers). lines of attack could be, at least in part, dictated by that pattern.
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i suppose if i had a choice, i would make 2 maps. the first would be a strictly 2 dimensional map based on the traditional Pascal's Triangle. i'd wait and do a 2nd, more complex map based on the above pyramid.
and this isn't anywhere near as complex as the idea i'm still working on. this just crossed my mind along the way, so i figured i'd post it. imo, its a pretty simple concept that could be developed fairly quickly. i guess the biggest problem is finding people to develop it....