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whitestazn88 wrote:thats not really antarctica...
but i guess it looks cool. ish
ZeakCytho wrote:Why 2060? It seems to me that the borders are done using geographical and political borders that exist today, in 2008. I'd much rather see "Antarctica" than "Antarctica 2060."
Wikipedia wrote:The Antarctic Treaty was signed in 1959 by twelve countries; to date, forty-six countries have signed the treaty. The treaty prohibits military activities and mineral mining, supports scientific research, and protects the continent's ecozone.
e_i_pi wrote:ZeakCytho wrote:Why 2060? It seems to me that the borders are done using geographical and political borders that exist today, in 2008. I'd much rather see "Antarctica" than "Antarctica 2060."Wikipedia wrote:The Antarctic Treaty was signed in 1959 by twelve countries; to date, forty-six countries have signed the treaty. The treaty prohibits military activities and mineral mining, supports scientific research, and protects the continent's ecozone.
There has to be some sort of premise for fighting there. I'm working on version 2, where there will be a unique gameplay element that will further support it being time-based.
ZeakCytho wrote:Plus, what happens to the map concept if the treaty gets renewed in 2059?
e_i_pi wrote:I was thinking more along the lines of the ships being from nations, so you would have your colonial interests in there such as USA, Russia, Norway, etc.
ZeakCytho wrote:I still say you should keep the borders as are now, forget about adding any ships or more complicated gameplay elements, and drop the 2060 idea. It'd be a great map then...
Mr. Squirrel wrote:ZeakCytho wrote:I still say you should keep the borders as are now, forget about adding any ships or more complicated gameplay elements, and drop the 2060 idea. It'd be a great map then...
I agree. Just make this with classic gameplay and you will do fine. We have a map of every other continent so far, why not antarctica? There's no need to add any major plot device or gimmicks.
e_i_pi wrote:I'm thinking it needs some sea attack routes, and not necessarily the ones that look common-sense. Perhaps Larsen-Coats and/or Smith-Kohler. I'm a little concerned about Peninsula and Queen Maud Land having only 2 defence borders, especially considering something like East Antarctica has 4. Marie Byrd doesn't matter so much as it has 4 external borders, but Peninsula only has 2, and QMLand has only 3. Ideas anyone?
whitestazn88 wrote:i just realized how wasteful your space is... i'm sure this could be situated in another way to make the ships areas bigger, as well as the title and legend....
ZeakCytho wrote:e_i_pi wrote:I'm thinking it needs some sea attack routes, and not necessarily the ones that look common-sense. Perhaps Larsen-Coats and/or Smith-Kohler. I'm a little concerned about Peninsula and Queen Maud Land having only 2 defence borders, especially considering something like East Antarctica has 4. Marie Byrd doesn't matter so much as it has 4 external borders, but Peninsula only has 2, and QMLand has only 3. Ideas anyone?
You should definitely add sea routes to increase the number of borders on the larger continents, but make it so there are some continents (smaller ones) that can be held easily at the start of the game. One of the things that bugs me about the Arctic map is that there are none of these - every continent has a bunch of borders.
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