ZOMBIES!!! (v2, pg. 1&9, 11/1/08)
Posted: Fri Jul 04, 2008 1:18 pm
ZOMBIES
Ideas & Gameplay - NateWolfman
Graphics - WidowMakers
Ok so ive had this idea in my head for quite a while, but never acted on it do to my lack of graphical experience, but I figure i could post it up here anyways,
2.0 - We have reorganized our setup, as the 1.0 version was just too much, this one should work far more better for both design and gameplay both
1.0 - This is the first conceptual design by WidowMakers
Template - below is just some basic layout i did with PSP, nothing is set in stone, just general ideas. Game play ideas are below the image
NOTE: All blank buildings are yet to be named
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gameplay
GOAL
-The city has been overrun by zombies! and you have already exosted your food supply, only one option remains... make it to town hall, and hope that mayor lack's private helicopter is still there before the other 7 citizens take it.
STARTING POINTS
-Before you set out on your journy you have baracaded your home, and it CANNOT be broken into by another human, (much like das schlob, you cannot be eliminated).
ZOMBIES
-The most important part of this map is the fact that its ZOMBIES! and as said above the zombies will completely cover the streets, starting around the houses the neutral numbers will be small, the closer you get to town hall the bigger the numbers get, to make it extremely difficult to make it to town hall.
-All zombies are killer neutrals, just like with real zombie stories you cant stop in the street or you will be killed
NATIONAL GUARD
-When the outbreak first occured, the national guard set up stations on two rooftops, that has been long since abandoned, but the weapons remain, from these 2 points you can bombard the surrounding buildings (not houses) with bullets
SUBWAY
-The Subway Stations are a safe link between themselves, the gates have held the zombies out and the underground passageway is safely linked.
BRIDGES
-Throughout the city you will see dashed lines between buildings, these are bridges, safe from the killer neutral zombies below
DOORWAYS (SOON TO COME)
-every building will only have 1 or 2 enterence directions, i have not added this yet, once the zombies are added through the streets you will see how it is linked.
Building Decay
Outer Edge (houses/homes) are fine, no decay added
the corner buildings (4 in each corner) will have a -1 decay added
the center buildings (tournament/map complex and long buildings) will have a -2 decay added
the town hall will have a -3 decay
what do people think about that?
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BONUS'S
For bonus's nothing is yet set in stone, the general idea i had was for a auto-deploy only, and much like the zombies, the closer you get to town hall, the more that get auto-deployed on the buildings.
-NO SPECIFIC CONTINENT BONUS
-All bonus's are auto deploys?
OK thats my general game plan, please tell me what you think in terms of gameplay, ive PMed qwert to ask if he will do my graphics for me, if not though ill need someone else so if your interested please tell me so
Ideas & Gameplay - NateWolfman
Graphics - WidowMakers
Ok so ive had this idea in my head for quite a while, but never acted on it do to my lack of graphical experience, but I figure i could post it up here anyways,
2.0 - We have reorganized our setup, as the 1.0 version was just too much, this one should work far more better for both design and gameplay both
1.0 - This is the first conceptual design by WidowMakers
Template - below is just some basic layout i did with PSP, nothing is set in stone, just general ideas. Game play ideas are below the image
NOTE: All blank buildings are yet to be named
---
---
---
gameplay
GOAL
-The city has been overrun by zombies! and you have already exosted your food supply, only one option remains... make it to town hall, and hope that mayor lack's private helicopter is still there before the other 7 citizens take it.
STARTING POINTS
-Before you set out on your journy you have baracaded your home, and it CANNOT be broken into by another human, (much like das schlob, you cannot be eliminated).
ZOMBIES
-The most important part of this map is the fact that its ZOMBIES! and as said above the zombies will completely cover the streets, starting around the houses the neutral numbers will be small, the closer you get to town hall the bigger the numbers get, to make it extremely difficult to make it to town hall.
-All zombies are killer neutrals, just like with real zombie stories you cant stop in the street or you will be killed
NATIONAL GUARD
-When the outbreak first occured, the national guard set up stations on two rooftops, that has been long since abandoned, but the weapons remain, from these 2 points you can bombard the surrounding buildings (not houses) with bullets
SUBWAY
-The Subway Stations are a safe link between themselves, the gates have held the zombies out and the underground passageway is safely linked.
BRIDGES
-Throughout the city you will see dashed lines between buildings, these are bridges, safe from the killer neutral zombies below
DOORWAYS (SOON TO COME)
-every building will only have 1 or 2 enterence directions, i have not added this yet, once the zombies are added through the streets you will see how it is linked.
Building Decay
Outer Edge (houses/homes) are fine, no decay added
the corner buildings (4 in each corner) will have a -1 decay added
the center buildings (tournament/map complex and long buildings) will have a -2 decay added
the town hall will have a -3 decay
what do people think about that?
---
---
---
BONUS'S
For bonus's nothing is yet set in stone, the general idea i had was for a auto-deploy only, and much like the zombies, the closer you get to town hall, the more that get auto-deployed on the buildings.
-NO SPECIFIC CONTINENT BONUS
-All bonus's are auto deploys?
OK thats my general game plan, please tell me what you think in terms of gameplay, ive PMed qwert to ask if he will do my graphics for me, if not though ill need someone else so if your interested please tell me so