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ZOMBIES!!! (v2, pg. 1&9, 11/1/08)

PostPosted: Fri Jul 04, 2008 1:18 pm
by Natewolfman
ZOMBIES

Ideas & Gameplay - NateWolfman
Graphics - WidowMakers

Ok so ive had this idea in my head for quite a while, but never acted on it do to my lack of graphical experience, but I figure i could post it up here anyways,

2.0 - We have reorganized our setup, as the 1.0 version was just too much, this one should work far more better for both design and gameplay both
Click image to enlarge.
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1.0 - This is the first conceptual design by WidowMakers
Click image to enlarge.
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Template - below is just some basic layout i did with PSP, nothing is set in stone, just general ideas. Game play ideas are below the image
Click image to enlarge.
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NOTE: All blank buildings are yet to be named

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gameplay

GOAL
-The city has been overrun by zombies! and you have already exosted your food supply, only one option remains... make it to town hall, and hope that mayor lack's private helicopter is still there before the other 7 citizens take it.

STARTING POINTS
-Before you set out on your journy you have baracaded your home, and it CANNOT be broken into by another human, (much like das schlob, you cannot be eliminated).

ZOMBIES
-The most important part of this map is the fact that its ZOMBIES! and as said above the zombies will completely cover the streets, starting around the houses the neutral numbers will be small, the closer you get to town hall the bigger the numbers get, to make it extremely difficult to make it to town hall.
-All zombies are killer neutrals, just like with real zombie stories you cant stop in the street or you will be killed

NATIONAL GUARD
-When the outbreak first occured, the national guard set up stations on two rooftops, that has been long since abandoned, but the weapons remain, from these 2 points you can bombard the surrounding buildings (not houses) with bullets

SUBWAY
-The Subway Stations are a safe link between themselves, the gates have held the zombies out and the underground passageway is safely linked.

BRIDGES
-Throughout the city you will see dashed lines between buildings, these are bridges, safe from the killer neutral zombies below

DOORWAYS (SOON TO COME)
-every building will only have 1 or 2 enterence directions, i have not added this yet, once the zombies are added through the streets you will see how it is linked.

Building Decay
Outer Edge (houses/homes) are fine, no decay added
the corner buildings (4 in each corner) will have a -1 decay added
the center buildings (tournament/map complex and long buildings) will have a -2 decay added
the town hall will have a -3 decay

what do people think about that?

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BONUS'S
For bonus's nothing is yet set in stone, the general idea i had was for a auto-deploy only, and much like the zombies, the closer you get to town hall, the more that get auto-deployed on the buildings.
-NO SPECIFIC CONTINENT BONUS
-All bonus's are auto deploys?

OK thats my general game plan, please tell me what you think in terms of gameplay, ive PMed qwert to ask if he will do my graphics for me, if not though ill need someone else so if your interested please tell me so :)

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 2:32 pm
by t-o-m
this sounds great!

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 2:48 pm
by Androidz
i like the gameplay verry unique:)

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:00 pm
by Natewolfman
thank you both :) i just need a good graphics artist because my skills are sevearly lacking :lol:

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:13 pm
by Androidz
lol this reminds me of Resident evil:P You took the idea from the movie didint you;)

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:16 pm
by Natewolfman
Androidz wrote:lol this reminds me of Resident evil:P You took the idea from the movie didint you;)

second resident evil movie sucks :lol: im a zombie enthusiest XD I actually got the Idea from a Zombie boardgame (aptly titled "ZOMBIES") its a great board game ;)

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:19 pm
by Androidz
ok its hust a quote i saw you typed which is from the movie. anyway my name wants to be on your map aswell your only useing mods and such!!...:Di can be a zombie:P

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:23 pm
by White Moose
That map looks a lot like CC Mogul, grafics that is. :D

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:26 pm
by killmanic
Whys my spot given by an x?

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:29 pm
by yeti_c
killmanic wrote:Whys my spot given by an x?


What's this - a Mod in the foundry?!

Are you sure you're allowed in here?!

C.

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:30 pm
by Natewolfman
Androidz wrote:ok its hust a quote i saw you typed which is from the movie. anyway my name wants to be on your map aswell your only useing mods and such!!...:Di can be a zombie:P

haha, well keep hanging around and giving off advice you may earn yourself a spot in a CC house on the outside perhaps ;)

Androidz also sent me an idea VIA PM, Perhaps a decay placed on buildings as well like so

Outer Edge (houses/homes) are fine, no decay added
the corner buildings (4 in each corner) will have a -1 decay added
the center buildings (tournament/map complex and long buildings) will have a -2 decay added
the town hall will have a -3 decay

what do people think about that?

White Moose wrote:That map looks a lot like CC Mogul, grafics that is. :D

The graphics will change dont worry :lol: im hopeing once all is said and done it will look like a sky view of a city

killmanic wrote:Whys my spot given by an x?

lol, because i wasnt sure who the other chat mods were when i was doing the map originally :lol: but when the real map is made you wont be represented with an X :P

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:31 pm
by t-o-m
White Moose wrote:That map looks a lot like CC Mogul, grafics that is. :D

ouch, i hope DiM doesnt see that!

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:34 pm
by yeti_c
As rubbish as the GFX are - I really think you have a good idea here...

(Not sure about the naming of territories - but w/e)

C.

Re: CC ZOMBIES!!!

PostPosted: Fri Jul 04, 2008 3:37 pm
by Natewolfman
yeti_c wrote:As rubbish as the GFX are - I really think you have a good idea here...

(Not sure about the naming of territories - but w/e)

C.

thank you, i know around the foundry GFX are everything before i get real opinions and what not :lol: so first thing i *really* need is to find someone to help with that lol

as for the unnamed buildings... maybe i could host a special tournament, give those winners the house's around the edge :geek:

Re: CC ZOMBIES!!! (Need a Graphic Designer)

PostPosted: Sat Jul 05, 2008 12:43 am
by Sychamore
Natewolfman wrote:CC ZOMBIES

BONUS'S
For bonus's nothing is yet set in stone, the general idea i had was for a auto-deploy only, and much like the zombies, the closer you get to town hall, the more that get auto-deployed on the buildings.
-NO SPECIFIC CONTINENT BONUS
-All bonus's are auto deploys?

OK thats my general game plan, please tell me what you think in terms of gameplay, ive PMed qwert to ask if he will do my graphics for me, if not though ill need someone else so if your interested please tell me so :)


I like the auto-deploy much like on the "New World" map, but I would only auto deploy the starting homes. Don't have it increase as you get closer to Town Hall. That will be the challenge of it; you have to keep chipping away at the zombies to get through to "Town Hall".
Maybe add a bonus to the NG roof tops. make the NG spots neutral from the start so players are not getting bonuses without having earned it.
From what I understand it looks like a fun map. I'm sure if you took a picture of the board game and sent it to one of the topographers they would put some meat on those bones.
Good Luck!! :ugeek:

Re: CC ZOMBIES!!! (Need a Graphic Designer)

PostPosted: Sat Jul 05, 2008 6:56 am
by Juan_Bottom
I'm A pretty-big Zombie enthusiest too. It's about damn time someone tried this!

Someone needs to pick this up, lets go to town and knock this out by Holloween.

Sychamore wrote:I like the auto-deploy much like on the "New World" map, but I would only auto deploy the starting homes. Don't have it increase as you get closer to Town Hall. That will be the challenge of it; you have to keep chipping away at the zombies to get through to "Town Hall".


On a Zombie map, you could do bonuses a million ways. A million ways. It's about survival....
My only concern being adding the eliment of competeing factions, without there being constant alliences, or always avoiding each other. Seems like this map will need a lot of game play testing.

Natewolfman wrote:as for the unnamed buildings... maybe i could host a special tournament, give those winners the house's around the edge

How about honorable mentions? Name them after Zombie movie locations, or writers/directors/actors? Like Danny Boyle(28 days later), George Romero, Robert Kirkman(The Walking Dead, Marvel Zombies), Edgar Wright and Simon Pegg(Shaun of the dead), Max Brooks(the Zombie Survival Guide), Peter Jackson(Dead Alive), Dennis Heaton(Fido)(these were all writers/directors), or any of the millions of others I didn't mention.

Re: CC ZOMBIES!!! (Need a Graphic Designer)

PostPosted: Sat Jul 05, 2008 12:43 pm
by Natewolfman
Juan_Bottom wrote:How about honorable mentions? Name them after Zombie movie locations, or writers/directors/actors? Like Danny Boyle(28 days later), George Romero, Robert Kirkman(The Walking Dead, Marvel Zombies), Edgar Wright and Simon Pegg(Shaun of the dead), Max Brooks(the Zombie Survival Guide), Peter Jackson(Dead Alive), Dennis Heaton(Fido)(these were all writers/directors), or any of the millions of others I didn't mention.

awesome post... of all the people you mentioned i dont know of "Dennis Heaton(Fido)" (kudos on the Dead Alive mention! not often you see that one ;) ) other then that, not a bad idea... I really dont have any names for the starting locations either, i think those kind of honors may suit the starting locations better :) and you are 100% right on that, a map like this will deserve such honors :)

Juan_Bottom wrote:
Sychamore wrote:I like the auto-deploy much like on the "New World" map, but I would only auto deploy the starting homes. Don't have it increase as you get closer to Town Hall. That will be the challenge of it; you have to keep chipping away at the zombies to get through to "Town Hall".


On a Zombie map, you could do bonuses a million ways. A million ways. It's about survival....
My only concern being adding the eliment of competeing factions, without there being constant alliences, or always avoiding each other. Seems like this map will need a lot of game play testing.

Over all I dont know if i want bonus's (aside from the auto deploy) because, in your typical zombie movie/book/comic the odds are against you, and what are those odds, numbers numbers numbers weather the zombies can run or walk, it all comes down to numbers. The reason that zombie stories are great is not the horror aspect... what i love about them is the people, in a perfect zombie story more then half of the people will die because of other people NOT the zombies themselves, its a breakdown of society and a personal psychy durring an event in which there is near to no hope...

As for the national guard bonus specifically... the only problem with that is, that im worried since we only have 2 posts, it will give some players an unfair advantage... just being able to bombard the near buildings i think is enough of an advantage to knock down your players resorces aye?

Re: CC ZOMBIES!!! (Need a Graphic Designer)

PostPosted: Sat Jul 05, 2008 2:37 pm
by Juan_Bottom
Natewolfman wrote:awesome post...

Awww.... :D :D :D :D

Natewolfman wrote:"Dennis Heaton(Fido)"

It's a lionsgate Zombie flick that came out in '06 and made it's rounds at movie festivals. It's like taking the movie Pleasantville and adding pet Zombies to it.... It was a comedy. I've seen like a zillion zombie films.

Natewolfman wrote:As for the national guard bonus specifically... the only problem with that is, that im worried since we only have 2 posts, it will give some players an unfair advantage... just being able to bombard the near buildings i think is enough of an advantage to knock down your players resorces aye?


I mostly agree with this. You'd have to see it in play to be certain, and I think most regulars would like to see more bonuses and such, for elements of strategy, but if there are only two posts, it really can't be done.


Natewolfman wrote:Over all I dont know if i want bonus's (aside from the auto deploy) because, in your typical zombie movie/book/comic the odds are against you, and what are those odds, numbers numbers numbers weather the zombies can run or walk, it all comes down to numbers. The reason that zombie stories are great is not the horror aspect... what i love about them is the people, in a perfect zombie story more then half of the people will die because of other people NOT the zombies themselves, its a breakdown of society and a personal psychy durring an event in which there is near to no hope...


I agree 110% as long as it works! And this means that not having bonuses doesn't make it a gimmick map(which it shouldn't!). It's pretty much the only way to do a zombie map. But as I said, we're treading on gimmick-map territory without any special elements of strategy here. You'll probably have to test the map A LOT too.

But! I like the idea of playing against dumb auto-deply 'zombies,' and smart teams at the same time. It kinda butchers everyone's normal strategy. This will be an awesome map, and I want it.

Re: CC ZOMBIES!!! (Need a Graphic Designer)

PostPosted: Sat Jul 05, 2008 4:18 pm
by Natewolfman
thank you, but first things first... I NEED A GRAPHIC DESIGNER! lol

Re: CC ZOMBIES!!!

PostPosted: Sat Jul 05, 2008 5:10 pm
by Natewolfman
sorry to doujble post but...

MarVal has agreed to help with graphics! :D

Re: CC ZOMBIES!!!

PostPosted: Sat Jul 05, 2008 5:11 pm
by Androidz
Greats=)

Re: CC ZOMBIES!!!

PostPosted: Sun Jul 06, 2008 5:17 am
by Juan_Bottom
Check into cash!

Re: CC ZOMBIES!!!

PostPosted: Mon Jul 07, 2008 5:42 pm
by Juan_Bottom
Is MARVAL done with the map yet? :P

Re: CC ZOMBIES!!!

PostPosted: Mon Jul 07, 2008 5:49 pm
by Natewolfman
Juan_Bottom wrote:Is MARVAL done with the map yet? :P

lol so impatient :lol: he just agreed yesterday? or was it 2 days ago... *looks* lol, 2 days ago, give it time, though i am also pretty anxious to see his map :D

Re: CC ZOMBIES!!!

PostPosted: Mon Jul 07, 2008 5:54 pm
by bbqpenguin
i think it's very modest of you to not have given yourself a room in the tourny building