Moderator: Cartographers
RjBeals wrote:
* Will objective games this work with assassin? Like if Red can never totally kill Green, will that short circuit the system?
RjBeals wrote:* Different concept - what if the skulls can not attack each other. Instead, once you occupy them, each turn you lose 2 armies or something, until your down to just 1. Then a weaker player could steal your skulls and deploy more men (if he has them). ?
edbeard wrote:it seems like it'll be like archery except longer and archery looks like it'll be a long game too
I just don't see how a game like this will end. stalemate city.
ArchDemon - Devil - ArchDemon
| / | \ |
skull-Demon-Demon-Demon-skull
| | | | |
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
ArchDemon - Devil - ArchDemon
| / | \ |
skull-Demon-Demon-Demon-skull
| | | | |
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
| | | | |
Shter Shter Shter Shter Shter
Androidz wrote:What happend to this one?
Androidz wrote:now seriously haveing a good map like this die is a shame. Can any1 who wants use your map and keep working on it??
Androidz wrote:There should be a 5 Demons Above the skulls(cant be attacked by the shooters.) Gives even larger bonus. So there will be a battle to reach those 5. (And Devils/ArchDemons)
Eksample.
(this is how the map looks now: (my idea is also inserted with attack routes (| - /).) Remmember its a sketch.
ArchDemon - Devil - ArchDemon
| / | \ |
skull Demon Demon Demon skull
| | | | |
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
Skull-Skull-Skull-Skull-Skull
This will be a even harder gameplay. Where no one can let no one get super bonus. And it wont mess up the gameplay of your game
(this is just to give you ideas)
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