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Western Fur Trade V3.6, Pg.7
Posted:
Sat Mar 29, 2008 11:35 pm
by isaiah40
Okay, here's a new idea.
The Fur Trade in what is now western Canada and Northwestern US during the 1700's through the 1800's.
Game Play:-58 territories
- 8 Starting 'HQ', everything start as 3 neutral
- Traps and Traplines are coded to start with 5 neutral
- Holding 1 trap and 1 trapline will give you 2 extra fur traders
- Simple map with the only other armies you get are by taking over your competitors trading posts. You will get +1 for every 4 trading post you hold (not the normal 1 man for every 3)
- Click image to enlarge.
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Re: The Fur Trade
Posted:
Sat Mar 29, 2008 11:43 pm
by cairnswk
This is really hard to tell at the mo, as there are no green lines indicating the fur trade routes as per your legend.
(Apart from that, it is quite a controversial topic at present with the clubbing of seals going on....something i'm not impressed with.
)
However, i realise your fur trade map has nothing to do with seals except they're all animals...and animals have fur of some sort. Mind you i'm not impressed that we're the only country in the world that eats the animals on its Coat of Arms.
How do you propose to work this map as far as gameplay goes?
i'd have to give it a thumbs down in it's present state because it looks even worse than some of my busiest maps, but that can of course be improved upon.
I'd be interested to see how this develops.
Re: The Fur Trade
Posted:
Sat Mar 29, 2008 11:49 pm
by isaiah40
OOOps! I made the trade route in the wrong color on the map. it is that light brown line you see on the map.
As far as the fur trade goes, it took place between the late 1600's and the late 1800's.
Gameplay, well, control all fur trading post of the trading company and receive the bonus. I think it would be a little hard to defend each company as the posts are scattered all over.
Any ideas? I'm all ears!
Re: The Fur Trade
Posted:
Sun Mar 30, 2008 6:58 am
by hulmey
Interesting concept here. Title caught my eye. Your first draft is very poor indeed! Try and make a better draft
Re: The Fur Trade
Posted:
Sun Mar 30, 2008 10:35 am
by Kaplowitz
I have no idea wats goin on.
--Towlie
Re: The Fur Trade
Posted:
Sun Mar 30, 2008 2:48 pm
by keiths31
Not sure why Fort William isn't on there...one of the largest fur trading posts there was in Canada. Should be on the west coat of Lake Superior.
Re: The Fur Trade
Posted:
Sun Mar 30, 2008 5:51 pm
by isaiah40
I would love to include every major post and fort, unfortunately there's over 100 of them so I had to pick and choose which ones I included for space. Of course I could always split the map and make 2 maps. One for western Canada and the other for eastern Canada.
Re: The Fur Trade
Posted:
Mon Mar 31, 2008 9:32 pm
by whitestazn88
12 territs that are intertwined between other continents for one continent bonus of 5??
that aint right.
smaller continents would make this better. look at midkemil for inspiration i suppose
Re: The Fur Trade (some help with map)
Posted:
Thu Apr 03, 2008 8:24 am
by isaiah40
I am slowly working on a revised map. I am a truck driver, so when I get a little free time I work on the map.
If any body that has experience making maps and has more time than I do and would like to take over the design and making of it be my guest. I could use the help!
Re: The Fur Trade
Posted:
Sat Apr 05, 2008 7:48 pm
by t-o-m
Kaplowitz wrote:I have no idea wats goin on.
--Towlie
Join the club
????
Re: The Fur Trade
Posted:
Sat Apr 05, 2008 7:53 pm
by t-o-m
whitestazn88 wrote:12 territs that are intertwined between other continents for one continent bonus of 5??
that aint right.
smaller continents would make this better. look at midkemil for inspiration i suppose
12 terits?
one continent bonus of five?
big bonuses for a small map
Re: The Fur Trade (on hold for now)
Posted:
Sat Jan 09, 2010 8:22 pm
by isaiah40
Here is the new version! Totally redone!
- Click image to enlarge.
Tell me what you think!
Can we get this moved out of the recycling bin please? And let's go ahead and close the poll.
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 8:28 pm
by cairnswk
Nice creative concept, i like that thinking outside the box.
Are all the ocean and bay terts assaultable in each ocean/bay?
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 8:29 pm
by isaiah40
cairnswk wrote:Nice creative concept, i like that thinking outside the box.
Are all the ocean and bay terts assaultable in each ocean/bay?
Thank you!
Yes they do, I just haven't come up with a way to word it as of yet.
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 8:40 pm
by cairnswk
isaiah40 wrote:cairnswk wrote:Nice creative concept, i like that thinking outside the box.
Are all the ocean and bay terts assaultable in each ocean/bay?
Thank you!
Yes they do, I just haven't come up with a way to word it as of yet.
I kind of got that from interpreting the last line of the legend text, but wasn't quite sure.
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 8:43 pm
by isaiah40
cairnswk wrote:I kind of got that from interpreting the last line of the legend text, but wasn't quite sure.
Well, then I guess it's good then. Of course if anyone has any other ideas on how to word it better, I'll consider any and all suggestions!
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 8:51 pm
by natty dread
So will you have starting positions or just start at random?
The gameplay seems fairly straightforward... which I like in a map, I don't really like overly complex maps. But the bonus structure seems a bit too simplistic... I'd like to see some variance in territories.
Since the map is about fur trade... why not include some territories as the source of furs? Like forest where you'd go hunting... for furs.
Or something to that effect. Anyway, something to spice up the gameplay a bit.
Otherwise I think you're doing an awesome job on the map.
PS. as for the legend wording... I'll try to think of something, but right now my brain is too tired...
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 8:57 pm
by isaiah40
natty_dread wrote:So will you have starting positions or just start at random?
I'm still thinking about this, right now I am leaning toward having 8 starting positions, with the rest coded as neutrals.
The gameplay seems fairly straightforward... which I like in a map, I don't really like overly complex maps. But the bonus structure seems a bit too simplistic... I'd like to see some variance in territories.
Yes it is simple, because I wanted to do a simple map that wasn't cluttered with extra bonuses, and the like.
Since the map is about fur trade... why not include some territories as the source of furs? Like forest where you'd go hunting... for furs.
Or something to that effect. Anyway, something to spice up the gameplay a bit.
Yes I could. I'll think about it.
Otherwise I think you're doing an awesome job on the map.
PS. as for the legend wording... I'll try to think of something, but right now my brain is too tired...
Thank you and thank you!
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 9:12 pm
by Evil DIMwit
Moved from recycling bin at isaiah40's request.
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 9:13 pm
by isaiah40
Evil DIMwit wrote:Moved from recycling bin at isaiah40's request.
Thank you!
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 9:23 pm
by Evil DIMwit
Question: Is 'trading post' synonymous with 'territory'?
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 9:24 pm
by natty dread
Evil DIMwit wrote:Question: Is 'trading post' synonymous with 'territory'?
Heh, took me a while to figure that out too. I was searching around the map, thinking "now which ones of these are the posts, they all look the same!" ...until I realized, that all territories are indeed trading posts
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 9:25 pm
by isaiah40
Evil DIMwit wrote:Question: Is 'trading post' synonymous with 'territory'?
Yes it is.
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 9:26 pm
by Artic patrol
This is a great idea, I like it!
Re: The Fur Trade V2 p1
Posted:
Sat Jan 09, 2010 9:27 pm
by Evil DIMwit
isaiah40 wrote:Evil DIMwit wrote:Question: Is 'trading post' synonymous with 'territory'?
Yes it is.
So, is the +1 per 4 territory bonus in addition to the regular +1 per 3 territories, or does it replace it?