Conquer Club

Western Fur Trade V3.6, Pg.7

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Western Fur Trade V3.6, Pg.7

Postby isaiah40 on Sat Mar 29, 2008 11:35 pm

Okay, here's a new idea.

The Fur Trade in what is now western Canada and Northwestern US during the 1700's through the 1800's.

Game Play:
    -58 territories
    - 8 Starting 'HQ', everything start as 3 neutral
    - Traps and Traplines are coded to start with 5 neutral
    - Holding 1 trap and 1 trapline will give you 2 extra fur traders
    - Simple map with the only other armies you get are by taking over your competitors trading posts. You will get +1 for every 4 trading post you hold (not the normal 1 man for every 3)

Click image to enlarge.
image


Image

Previous versions
Version 2.1
Version 2.2
Version 2.3
Version 2.4
Version 2.5
Version 2.6
Version 2.7
Version 2.8
Version 2.9
Version 3
Version 3.1
Version 3.2
Version 3.3
Version 3.4
Version 3.5
Last edited by isaiah40 on Fri Feb 05, 2010 2:03 pm, edited 22 times in total.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Fur Trade

Postby cairnswk on Sat Mar 29, 2008 11:43 pm

This is really hard to tell at the mo, as there are no green lines indicating the fur trade routes as per your legend.

(Apart from that, it is quite a controversial topic at present with the clubbing of seals going on....something i'm not impressed with. :twisted: )

However, i realise your fur trade map has nothing to do with seals except they're all animals...and animals have fur of some sort. Mind you i'm not impressed that we're the only country in the world that eats the animals on its Coat of Arms.

How do you propose to work this map as far as gameplay goes?

i'd have to give it a thumbs down in it's present state because it looks even worse than some of my busiest maps, but that can of course be improved upon. :) I'd be interested to see how this develops.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: The Fur Trade

Postby isaiah40 on Sat Mar 29, 2008 11:49 pm

OOOps! I made the trade route in the wrong color on the map. it is that light brown line you see on the map.

As far as the fur trade goes, it took place between the late 1600's and the late 1800's.

Gameplay, well, control all fur trading post of the trading company and receive the bonus. I think it would be a little hard to defend each company as the posts are scattered all over.

Any ideas? I'm all ears!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Fur Trade

Postby hulmey on Sun Mar 30, 2008 6:58 am

Interesting concept here. Title caught my eye. Your first draft is very poor indeed! Try and make a better draft :D
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Re: The Fur Trade

Postby Kaplowitz on Sun Mar 30, 2008 10:35 am

I have no idea wats goin on.
--Towlie
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Re: The Fur Trade

Postby keiths31 on Sun Mar 30, 2008 2:48 pm

Not sure why Fort William isn't on there...one of the largest fur trading posts there was in Canada. Should be on the west coat of Lake Superior.
User avatar
Corporal 1st Class keiths31
 
Posts: 2202
Joined: Fri Jan 26, 2007 6:41 pm
Location: Thunder Bay, Ontario

Re: The Fur Trade

Postby isaiah40 on Sun Mar 30, 2008 5:51 pm

I would love to include every major post and fort, unfortunately there's over 100 of them so I had to pick and choose which ones I included for space. Of course I could always split the map and make 2 maps. One for western Canada and the other for eastern Canada.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Fur Trade

Postby whitestazn88 on Mon Mar 31, 2008 9:32 pm

12 territs that are intertwined between other continents for one continent bonus of 5??

that aint right.

smaller continents would make this better. look at midkemil for inspiration i suppose
Lieutenant whitestazn88
 
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you

Re: The Fur Trade (some help with map)

Postby isaiah40 on Thu Apr 03, 2008 8:24 am

I am slowly working on a revised map. I am a truck driver, so when I get a little free time I work on the map.

If any body that has experience making maps and has more time than I do and would like to take over the design and making of it be my guest. I could use the help!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Fur Trade

Postby t-o-m on Sat Apr 05, 2008 7:48 pm

Kaplowitz wrote:I have no idea wats goin on.
--Towlie


Join the club

:roll: ???? :roll:
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: The Fur Trade

Postby t-o-m on Sat Apr 05, 2008 7:53 pm

whitestazn88 wrote:12 territs that are intertwined between other continents for one continent bonus of 5??

that aint right.

smaller continents would make this better. look at midkemil for inspiration i suppose


12 terits?
one continent bonus of five?
big bonuses for a small map :roll:
User avatar
Major t-o-m
 
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: The Fur Trade (on hold for now)

Postby isaiah40 on Sat Jan 09, 2010 8:22 pm

Here is the new version! Totally redone!

Click image to enlarge.
image


Tell me what you think!

Can we get this moved out of the recycling bin please? And let's go ahead and close the poll.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Fur Trade V2 p1

Postby cairnswk on Sat Jan 09, 2010 8:28 pm

Nice creative concept, i like that thinking outside the box.
Are all the ocean and bay terts assaultable in each ocean/bay?
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: The Fur Trade V2 p1

Postby isaiah40 on Sat Jan 09, 2010 8:29 pm

cairnswk wrote:Nice creative concept, i like that thinking outside the box.
Are all the ocean and bay terts assaultable in each ocean/bay?


Thank you!

Yes they do, I just haven't come up with a way to word it as of yet.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Fur Trade V2 p1

Postby cairnswk on Sat Jan 09, 2010 8:40 pm

isaiah40 wrote:
cairnswk wrote:Nice creative concept, i like that thinking outside the box.
Are all the ocean and bay terts assaultable in each ocean/bay?


Thank you!

Yes they do, I just haven't come up with a way to word it as of yet.


I kind of got that from interpreting the last line of the legend text, but wasn't quite sure.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: The Fur Trade V2 p1

Postby isaiah40 on Sat Jan 09, 2010 8:43 pm

cairnswk wrote:I kind of got that from interpreting the last line of the legend text, but wasn't quite sure.


Well, then I guess it's good then. Of course if anyone has any other ideas on how to word it better, I'll consider any and all suggestions! :D
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Fur Trade V2 p1

Postby natty dread on Sat Jan 09, 2010 8:51 pm

So will you have starting positions or just start at random?

The gameplay seems fairly straightforward... which I like in a map, I don't really like overly complex maps. But the bonus structure seems a bit too simplistic... I'd like to see some variance in territories.

Since the map is about fur trade... why not include some territories as the source of furs? Like forest where you'd go hunting... for furs.

Or something to that effect. Anyway, something to spice up the gameplay a bit.

Otherwise I think you're doing an awesome job on the map.

PS. as for the legend wording... I'll try to think of something, but right now my brain is too tired...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: The Fur Trade V2 p1

Postby isaiah40 on Sat Jan 09, 2010 8:57 pm

natty_dread wrote:So will you have starting positions or just start at random?


I'm still thinking about this, right now I am leaning toward having 8 starting positions, with the rest coded as neutrals.

The gameplay seems fairly straightforward... which I like in a map, I don't really like overly complex maps. But the bonus structure seems a bit too simplistic... I'd like to see some variance in territories.


Yes it is simple, because I wanted to do a simple map that wasn't cluttered with extra bonuses, and the like.

Since the map is about fur trade... why not include some territories as the source of furs? Like forest where you'd go hunting... for furs.

Or something to that effect. Anyway, something to spice up the gameplay a bit.


Yes I could. I'll think about it.

Otherwise I think you're doing an awesome job on the map.

PS. as for the legend wording... I'll try to think of something, but right now my brain is too tired...


Thank you and thank you!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Fur Trade V2 p1

Postby Evil DIMwit on Sat Jan 09, 2010 9:12 pm

Moved from recycling bin at isaiah40's request.
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: The Fur Trade V2 p1

Postby isaiah40 on Sat Jan 09, 2010 9:13 pm

Evil DIMwit wrote:Moved from recycling bin at isaiah40's request.


Thank you!
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Fur Trade V2 p1

Postby Evil DIMwit on Sat Jan 09, 2010 9:23 pm

Question: Is 'trading post' synonymous with 'territory'?
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: The Fur Trade V2 p1

Postby natty dread on Sat Jan 09, 2010 9:24 pm

Evil DIMwit wrote:Question: Is 'trading post' synonymous with 'territory'?


Heh, took me a while to figure that out too. I was searching around the map, thinking "now which ones of these are the posts, they all look the same!" ...until I realized, that all territories are indeed trading posts :lol:
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: The Fur Trade V2 p1

Postby isaiah40 on Sat Jan 09, 2010 9:25 pm

Evil DIMwit wrote:Question: Is 'trading post' synonymous with 'territory'?


Yes it is.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Fur Trade V2 p1

Postby Artic patrol on Sat Jan 09, 2010 9:26 pm

This is a great idea, I like it!
Lieutenant Artic patrol
 
Posts: 157
Joined: Tue Jan 27, 2009 1:17 pm

Re: The Fur Trade V2 p1

Postby Evil DIMwit on Sat Jan 09, 2010 9:27 pm

isaiah40 wrote:
Evil DIMwit wrote:Question: Is 'trading post' synonymous with 'territory'?


Yes it is.


So, is the +1 per 4 territory bonus in addition to the regular +1 per 3 territories, or does it replace it?
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Next

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users