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Blackjack [concept]

PostPosted: Wed Jul 24, 2024 9:47 pm
by Winged Cat
Map Name: Blackjack
Mapmaker(s): Winged Cat
Number of Territories: 69
Special Features: Variable autodeploy
What Makes This Map Worthy of Being Made:

Map Image:
[bigimg][/bigimg]

17 "player" spots, each with a hand of 3 or 4 cards (distributing a poker deck's full 52 between them) with number values each totaling 20. (Due to how the cards work out, there would be 4 players with 1/9/face, 4 players with 2/8/face, 4 players with 3/7'/face, 4 players with 4/6/face, and the last player would have 5/5/5/5, where "face" is any of 10, jack, queen, or king.) Starting spots are the players, distributed evenly.

Any player can attack their own hand, or any other player. Any hand card can attack any other in that hand or that player.

The gimmick: at the start of a turn, the player spots autodeploy armies equal to the value of the held hand cards, but if this takes a player spot over 21 armies, that player spot "busts": that player spot and all of its hand cards (regardless of who owns them) revert to neutral. Failure to hold at least one player spot results in immediate elimination.

Re: Blackjack [concept]

PostPosted: Thu Jul 25, 2024 4:54 am
by plurple
Winged Cat wrote:Map Name: Blackjack
Mapmaker(s): Winged Cat
Number of Territories: 69
Special Features: Variable autodeploy
What Makes This Map Worthy of Being Made:

Map Image:
[bigimg][/bigimg]

17 "player" spots, each with a hand of 3 or 4 cards (distributing a poker deck's full 52 between them) with number values each totaling 20. (Due to how the cards work out, there would be 4 players with 1/9/face, 4 players with 2/8/face, 4 players with 3/7'/face, 4 players with 4/6/face, and the last player would have 5/5/5/5, where "face" is any of 10, jack, queen, or king.) Starting spots are the players, distributed evenly.

Any player can attack their own hand, or any other player. Any hand card can attack any other in that hand or that player.

The gimmick: at the start of a turn, the player spots autodeploy armies equal to the value of the held hand cards, but if this takes a player spot over 21 armies, that player spot "busts": that player spot and all of its hand cards (regardless of who owns them) revert to neutral. Failure to hold at least one player spot results in immediate elimination.


This sounds really interesting though I don't think the gameplay is possible with the current xml tools. The conditional auto deploys would be possible with the transforms and checking the ownership of the hands to deploy the card value to the player. However there is no conditional killers available with the transforms yet. but you would be able to reset the player to 1 if you wanted to move ahead with the map :)

I also don't think it makes much sense to ever attack face cards as after 2 turns you would be eliminated also with all players able to attack each other directly I feel like the map will devolve into attack other players quickly, with a large first turn advantage :)