TBD - Map Idea (Using transformations and more!)

Map Name: TBD
Mapmaker(s): thenobodies80
Number of Territories: TBD
Special Features: Starting Positions, Conditional Borders, Transformations, Stages
What Makes This Map Worthy of Being Made: This map will add the possibility for players to play on map that will change during the game, where your power will become stronger if you progress and upgrade your civilization more than just holding big pieces of territories to grab a bonus.
Map Image: NOT READY , tha map project has more than a single image, so I would like to discuss the concept before to start to draw the map. In any case a rough draft will come very soon.
Description:
The story starts with some groups of people that find a dream land to build up a happy city. But as soon as the game starts they will discover that they are not alone. Infact during the first phase of the game they will discover soon that there're others that had the same idea and they are not keen to move away.
Phase 1
The players (up to 12) will touch the land and they can explore the terriotories and/or collect some resources.
Resources have a key role since they allow you to progress and allow your civ to advance and leave your settlement/camp to create a real city.
The whole land is splitted in various zones, each zone can be occupied by 3 players ( so there are 3 camps for each zone) but there can be only 2 cities in the same zone. So as soon as 2 players create a city the third player in that zone is out of the game. (obviously the players can decide to kill the others before to advance and create a city).
So in theory, as soon as the phase 1 ends, there will be only (up to) 8 players left .
Important thing: in this phase the players are not allowed to leave the zone in which they start the game (the idea is that they are not advanced enough to explore the whole land).
Phase 2
We have cities. Now the game is similar to a classic risk game but we will add some resources that will be essential to advance and progress.
As soon as the game will progress the players will face the necessity to control the whole zone, infact some resources will be unique and so the only way to control them is to eratidicate any form of competition and rule the whole zone to grow a small empire. As soon as a player will control the whole zone he is free to explore and conquer all the land available on the map.
This means that progress your civ is a key aspect because it allows you to do something that the others may not able to do.
Attack other zones means that the game will move on th phase 3.
Phase 3
The last phase.
this is the most "classic risk" part.
I will add some resources that will allow players to do nice things to make the game more interesting, (e.g. long range bombardments)
the game will finish as soon only a player will survive to the battle or as soon as a player will reach a level of progress (map objective)
---------------
As said we will have more than a single image. the idea is to change image when a player will create a city and when a player will create an empire.
Since there are some combinations there will be lot of images to create, that is a pain, but certainly will add some variety to games and also will add to conquer club something that is not yet available.
For this reason i would like to discuss a bit the idea and maybe refine it before to draw.
Hope you like the idea, please add your comments and contribute to make it better!!! =)
Nobodies
Mapmaker(s): thenobodies80
Number of Territories: TBD
Special Features: Starting Positions, Conditional Borders, Transformations, Stages
What Makes This Map Worthy of Being Made: This map will add the possibility for players to play on map that will change during the game, where your power will become stronger if you progress and upgrade your civilization more than just holding big pieces of territories to grab a bonus.
Map Image: NOT READY , tha map project has more than a single image, so I would like to discuss the concept before to start to draw the map. In any case a rough draft will come very soon.
Description:
The story starts with some groups of people that find a dream land to build up a happy city. But as soon as the game starts they will discover that they are not alone. Infact during the first phase of the game they will discover soon that there're others that had the same idea and they are not keen to move away.
Phase 1
The players (up to 12) will touch the land and they can explore the terriotories and/or collect some resources.
Resources have a key role since they allow you to progress and allow your civ to advance and leave your settlement/camp to create a real city.
The whole land is splitted in various zones, each zone can be occupied by 3 players ( so there are 3 camps for each zone) but there can be only 2 cities in the same zone. So as soon as 2 players create a city the third player in that zone is out of the game. (obviously the players can decide to kill the others before to advance and create a city).
So in theory, as soon as the phase 1 ends, there will be only (up to) 8 players left .
Important thing: in this phase the players are not allowed to leave the zone in which they start the game (the idea is that they are not advanced enough to explore the whole land).
Phase 2
We have cities. Now the game is similar to a classic risk game but we will add some resources that will be essential to advance and progress.
As soon as the game will progress the players will face the necessity to control the whole zone, infact some resources will be unique and so the only way to control them is to eratidicate any form of competition and rule the whole zone to grow a small empire. As soon as a player will control the whole zone he is free to explore and conquer all the land available on the map.
This means that progress your civ is a key aspect because it allows you to do something that the others may not able to do.
Attack other zones means that the game will move on th phase 3.
Phase 3
The last phase.
this is the most "classic risk" part.
I will add some resources that will allow players to do nice things to make the game more interesting, (e.g. long range bombardments)
the game will finish as soon only a player will survive to the battle or as soon as a player will reach a level of progress (map objective)
---------------
As said we will have more than a single image. the idea is to change image when a player will create a city and when a player will create an empire.
Since there are some combinations there will be lot of images to create, that is a pain, but certainly will add some variety to games and also will add to conquer club something that is not yet available.
For this reason i would like to discuss a bit the idea and maybe refine it before to draw.
Hope you like the idea, please add your comments and contribute to make it better!!! =)
Nobodies