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Campin_Killer wrote:GIMP 2.6 (for some rediculous reason 2.8 won't run on my computer, but 2.6 runs fine >_>)
As for the ahndbook I read the topic title rule/draft and map requirements, and skimmed the rest.
nagerous wrote:Dibbun is a well known psychotic from the forums
Army of GOD wrote:Congrats to Dibbun, the white jesus, and all of his mercy and forgiveness.
Jdsizzleslice wrote: So you can crawl back to whatever psychosocial nutjob hole you came from.
The Bison King wrote:Shouldn't you gain troops at the pass since it's the stronghold?
tkr4lf wrote:Hey, this version looks much better than the first one. I like the changes you've made.
One thing that pops out to me immediately is the borders. I know you worked on them some already, but it looks like you may need to work on them some more. They look kind of blurry in some places, kind of jagged in other places. You will want to get them as smooth as possible. It's hard and a bit of a chore at first, but it's definitely worth it, it will make the map look much better as a whole.
Another thing I see is that your mountains aren't completely covering up the border lines. This one probably isn't as important, but you may want to move some of them just a hair or two south to completely cover that black line.
And one last thing I immediately see, you should probably come up with a better name than "More Ruins"...perhaps a certain type of ruins, or something else entirely.
Nice work so far! I'm looking forward to seeing how this develops.
tkr4lf wrote:One more thing...I really like the look of the water! Very nice!
Campin_Killer wrote:Yeah the borders can tend to be a general pain in the ass. I'm trying to get both the bonus borders and territory borders smoother, but I accidently jerk my mouse every-so-often using free select and it makes the bonus borders jagged and I have to start over. So that needs to be fixed. The territory borders I'm just drawing by hand (or mouse ) so I'll probably be redoing those in a bit.
Campin_Killer wrote:More ruins was just a temp name, I was completely brain-dead on the topic of territory names at that point and just put that for the time being.
ManBungalow wrote:Hey, now here's an idea I really like.
Lots of work will have to be done, but that's to be expected.
The main problem I notice is how many regions are in each bonus relative to the total number of regions on the map.
Given any drop, it would be almost impossible to take an entire bonus.
There are lots of things you could do. I'd probably split the purple/red areas into smaller bonuses, but that's just me. Perhaps you could make a map inset of the Greek HQ in which you could capture regions in the city.
Also, there are some aspects of the battle which could be really cool if incorporated properly into this map. Perhaps you could have a series of 1-way attacks from the Persian side to attack the pass. Maybe you could split the pass into several regions...with the front line being a killer neutral...I'm not sure about that bit though.
At a stretch, you could think of a novel way to include the Ephors, who had a political power to remove (attack?) the Spartan king.
This could potentially be an exclusively 1 vs 1 map, but it's probably better not to be.
People here can offer you all sorts of graphics tips, but that will come later.
Campin_Killer wrote:Changes
- Faded the Spartan symbol out
Campin_Killer wrote:Yes those are my buildings and, yes, they do suck. I can't exactly figure a way to put a building on there unless I copy and pasted a big tent and 2 other tents.
Do you think I went overboard with the mountains?
Campin_Killer wrote:Overhead view of the Gulf (of Mexico) that my brother took when we were taking a helicopter tour of the area around Perdido Key. I put it above my sea layer and turned to opacity down to around 25.
Some feedback for your latest version:
I like the changes you've made. The Greek HQ inset adds a nice touch. Is it necessary to hold all 3 terits of the inset as well as all 3 terits of the Greek HQ bonus area to receive the bonus?
Yeah I gotta make that more clear in the key. But, yeah, it would require the holding of the pass, Greek HQ (inner & outer) and Persian Camp
I like that you broke up the bottom bonus into two different ones. I still think you should break up the Persian bonus into 2 smaller ones. As it is, it will be very difficult to hold that with how big it is. I also think you could probably fit a couple extra territories in there. Supply dump jumps out at me immediately as one that could be split into 2 or more territories. I say this because the map is pretty low on terit count as it is. I count 29 territories including the Greek HQ inset, but not including the 2 one-way assaults, since I assume those start neutral.
Yeah, I've probably given some territories too much room and will be working towards adding more territories in the next update. The Persian rear may be split into 2 different bonuses, but I'm on the fence right now as whether or not to split it.
Again, love the water.
As for mountains, I don't personally think you went overboard, but perhaps others might. Like ManB said though, all of that can be worked out later.
It says that rivers are impassable, but it looks like there is a river between the Pass Entrance terit and the Rocky Wasteland terit, with no route. How do you get from one side to the other?
I got too conservative, for lack of a better word, and was afraid of accidently overlapping the bonuses when I was using free select. Something else I need to fix in the next update
Overall, nice update. Looking forward to more!
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