Gold Fever --- 04.21.2012 V2 PG1
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Map Name:Gold Fever
Mapmaker(s):Flapcake ---- XML Koontz1973
Number of Territories:51
Special Features:Autodeploys, bombardment, resets to neutral.
What Makes This Map Worthy of Being Made:In insperation from the TV show "Gold rush" (what i wanted to call the map, but its taken) My idea is to give the feeling of a rush, you have to hurry and get your claim, bring in fresh labor and supplies, find the biggest lump of gold ever and take out your opponents.
Every image is either remodled or new created by me.
Gameplay
Gold diggers can one way atack cities.
Cities can one way atack claim´s.
Claim´s can one way atack fresh labors and supplies.
Fresh labors and supplies can one way atack cities.
Gold strike areas can one way atack mine shafts.
Mine shafts can one way atack mega gold lump.
Mega gold lump can one way bombard gold diggers.
Cities resets to 1 neutral at end of turn.
Mine shafts resets to 2 neutral and mega gold lump to 10 neutral.
Troopdeplacement
Cities 1 neutral
Fresh labor 3 neutral
Supplies 3 neutral
Claims 1 neutral
Excavation 2 neutral
Gold strike 3 neutral
Mine shafts 2 neutral
Mega gold lump 10 neutral
Gold diggers ?
Now, the feedback im hoping for is firstly on the gameplay side, (graphics, lets wait to GP is settled)
The autodeploy, It could be to much with +3 for each one ? Im also not sure that they need to be connected. Start up amounth of troops on gold diggers, no idea.
Map Image:
Mapmaker(s):Flapcake ---- XML Koontz1973
Number of Territories:51
Special Features:Autodeploys, bombardment, resets to neutral.
What Makes This Map Worthy of Being Made:In insperation from the TV show "Gold rush" (what i wanted to call the map, but its taken) My idea is to give the feeling of a rush, you have to hurry and get your claim, bring in fresh labor and supplies, find the biggest lump of gold ever and take out your opponents.
Every image is either remodled or new created by me.
Gameplay
Gold diggers can one way atack cities.
Cities can one way atack claim´s.
Claim´s can one way atack fresh labors and supplies.
Fresh labors and supplies can one way atack cities.
Gold strike areas can one way atack mine shafts.
Mine shafts can one way atack mega gold lump.
Mega gold lump can one way bombard gold diggers.
Cities resets to 1 neutral at end of turn.
Mine shafts resets to 2 neutral and mega gold lump to 10 neutral.
Troopdeplacement
Cities 1 neutral
Fresh labor 3 neutral
Supplies 3 neutral
Claims 1 neutral
Excavation 2 neutral
Gold strike 3 neutral
Mine shafts 2 neutral
Mega gold lump 10 neutral
Gold diggers ?
Now, the feedback im hoping for is firstly on the gameplay side, (graphics, lets wait to GP is settled)
The autodeploy, It could be to much with +3 for each one ? Im also not sure that they need to be connected. Start up amounth of troops on gold diggers, no idea.
Map Image: