Labyrinth Map
Posted: Mon Dec 26, 2011 9:40 am
Have been thinking about making a Maze style map. This could be themed on D&D style or Minotaur legend.
To begin with players start in one of 8 starting positions and work their way through the maze in order to take control of the centre and win the game.
Many things could be added to this map like booby traps that half the numbers of someones stack. I think a basic goal of getting to the centre first could all lead to different strategies being played out. Do you go for broke down a short cut but end up with less reinforcements or take the longer way around where continents are high end in value.
I think it would be good for players to remain out of each others contact for the first few turns. Maybe have some borders that can be opened or closed too so other players get blocked off and have to back track.
Anyway I think there are endless options and angles to come at this one with. What y'all fink??
btw I can handle graphiccs but NOT xml ... havent a clue
To begin with players start in one of 8 starting positions and work their way through the maze in order to take control of the centre and win the game.
Many things could be added to this map like booby traps that half the numbers of someones stack. I think a basic goal of getting to the centre first could all lead to different strategies being played out. Do you go for broke down a short cut but end up with less reinforcements or take the longer way around where continents are high end in value.
I think it would be good for players to remain out of each others contact for the first few turns. Maybe have some borders that can be opened or closed too so other players get blocked off and have to back track.
Anyway I think there are endless options and angles to come at this one with. What y'all fink??
btw I can handle graphiccs but NOT xml ... havent a clue