Polderand Map
Posted: Tue Dec 20, 2011 4:02 am
Map Name: Polderand
Mapmaker(s): BadgerJelly
Number of Territories: 50
Special Features: Set starting positions. Overlapping continents. Killer neutral.
What Makes This Map Worthy of Being Made: Its going to be an awesome Fantasy based battle! With set starting positions most times you play will be from a different position and with different challenges!
Map Images:
Needs more detail on the map but the basics are all in there.
Going to try and add some "city" icons of some sort ...
I have as much information as I know ... not had time to think about the special features I'll use.
The borders are all there.
I'm going to have set startingposition for sure but just tryingto figure things out better and decide whether any extra regions need to be added to improve the feel of the game play.
I have not put theme because I need to write out a little bit of history and play around with ways of showing this. I am thinking pretty much along the lines of having each starting position with auto-deploy and region bonuses to purely depend on the starting position you hold or holdin the future as you take over other players (maybe have it so once someones Capital is taken they are out of the game and all their armies turn Neautral??. I keep having ideas but need to sort through what is and isnt possible with XMLcoding.
example : One region gives 1 player a 2 army bonus and another player 0 army bonuses and another 5!
This will lead to very interesting game play with some players maybe even exchanging regions to increase both of their reinforcments or stopping other getting to a large single bonus area ... I think this will be a very enjoyable and playable game with different starting positions on the map offering different styles of play each time.
This is also a map that could be adjusted and used over for different periods in the regions history by simply changing the look of the map by having a new XML code made.
The races/empires in the Polderand Region
- Humans Of Polderand : A relatively newly formed nation in Human history.
----- Prath = Capital of Polderand with main fleets and armies of Polderand.
----- Heverod = Superb shipwrights.
----- Utalis = New advanced city. Powerful armies and numerous inventers and explorers.
----- Endmorn = The work horse of Polderand with surrounding areas the main supply of all of Polderands food resources.
----- Hadal = The Mining city fortress.
More to come ...
Mapmaker(s): BadgerJelly
Number of Territories: 50
Special Features: Set starting positions. Overlapping continents. Killer neutral.
What Makes This Map Worthy of Being Made: Its going to be an awesome Fantasy based battle! With set starting positions most times you play will be from a different position and with different challenges!
Map Images:
Needs more detail on the map but the basics are all in there.
Going to try and add some "city" icons of some sort ...
I have as much information as I know ... not had time to think about the special features I'll use.
The borders are all there.
I'm going to have set startingposition for sure but just tryingto figure things out better and decide whether any extra regions need to be added to improve the feel of the game play.
I have not put theme because I need to write out a little bit of history and play around with ways of showing this. I am thinking pretty much along the lines of having each starting position with auto-deploy and region bonuses to purely depend on the starting position you hold or holdin the future as you take over other players (maybe have it so once someones Capital is taken they are out of the game and all their armies turn Neautral??. I keep having ideas but need to sort through what is and isnt possible with XMLcoding.
example : One region gives 1 player a 2 army bonus and another player 0 army bonuses and another 5!
This will lead to very interesting game play with some players maybe even exchanging regions to increase both of their reinforcments or stopping other getting to a large single bonus area ... I think this will be a very enjoyable and playable game with different starting positions on the map offering different styles of play each time.
This is also a map that could be adjusted and used over for different periods in the regions history by simply changing the look of the map by having a new XML code made.
The races/empires in the Polderand Region
- Humans Of Polderand : A relatively newly formed nation in Human history.
----- Prath = Capital of Polderand with main fleets and armies of Polderand.
----- Heverod = Superb shipwrights.
----- Utalis = New advanced city. Powerful armies and numerous inventers and explorers.
----- Endmorn = The work horse of Polderand with surrounding areas the main supply of all of Polderands food resources.
----- Hadal = The Mining city fortress.
More to come ...