Cycle Player (mk2)
Posted: Fri Dec 02, 2011 12:01 pm
Initial Map : https://raw.github.com/mythius/Misc/mas ... player.png
inital XML : https://raw.github.com/mythius/Misc/mas ... player.xml
Idea:
The idea is of circular one-way systems made up of eight continents each with eight regions, coloured and sequenced as the players in the standard game. On the outer regions (region of the continents is designed to create an express-way between the continents, creating the main ring, then there's the Continental Rings (of regions 1-7) with (region forming inner one-way ring with a three-phase in the middle (regions 3,4&5) and Regions 1&2 are being bi-directional spurs off Region 3.
Gameplay:
I expect the game to be played by initially claiming a continent(s) and then there to be drifting of holdings around the main ring, trying not to concede at the rear and trying to gain at the front, eventually a player raises large enough to take over the main ring and flushes all the others out of the continental rings.
Graphics:
The graphics were made in SVG using Inkscape, they're clean and minimal, as well as the player colours for the contents I've taken the CC box background colour for the map back ground, it's designed to sit seamlessly in the CC web environment. There's a CC logo in the centre surrounded by a sun-bleached kind of bubble around it. Iin the top corners there's game-map info in a simple and concise form.
inital XML : https://raw.github.com/mythius/Misc/mas ... player.xml
Idea:
The idea is of circular one-way systems made up of eight continents each with eight regions, coloured and sequenced as the players in the standard game. On the outer regions (region of the continents is designed to create an express-way between the continents, creating the main ring, then there's the Continental Rings (of regions 1-7) with (region forming inner one-way ring with a three-phase in the middle (regions 3,4&5) and Regions 1&2 are being bi-directional spurs off Region 3.
Gameplay:
I expect the game to be played by initially claiming a continent(s) and then there to be drifting of holdings around the main ring, trying not to concede at the rear and trying to gain at the front, eventually a player raises large enough to take over the main ring and flushes all the others out of the continental rings.
Graphics:
The graphics were made in SVG using Inkscape, they're clean and minimal, as well as the player colours for the contents I've taken the CC box background colour for the map back ground, it's designed to sit seamlessly in the CC web environment. There's a CC logo in the centre surrounded by a sun-bleached kind of bubble around it. Iin the top corners there's game-map info in a simple and concise form.