Map of us (not the U.S.)
Posted: Thu Sep 22, 2011 2:43 pm
This will most likely not lead anywhere because I won't make anything of this myself but I came up with a map idea a couple of months ago and I wrote down how I imagined it would be. If anyone wants to take my idea feel free to do so and if anyone gets inspiration from it feel free to feel inspired by it . This is what I wrote down:
Think of the map as Clandemonium like. With starting positions in separated sections of the map that all connects to the left and right to other separated sections and they all connect to the center.
The map will have 12 or 6 Field Marshal regions. Those regions will be named after former and current conquerors and field marshals. Each of these regions will be starting positions and they'll have their own part of the map.
The following regions will surround each Field Marshal;
A General (Regions will feature the General symbol and be named after former and current notable generals)
A Brigardier (-----------II------------)
A Colonel (-----------II------------)
A Major (-----------II------------)
A Captain (-----------II------------)
A Lieutenant (-----------II------------)
A Sergeant (-----------II------------)
A Corporal (-----------II------------)
A Private (-----------II------------)
A Cadet (-----------II------------)
A Cook (-----------II------------)
"Behind" each Field Marshal there will be a path that leads to a community center.
The community center is unique for each Field Marshal and is not shared with another marshal although certain
regions can be bombarded from other community regions. These regions will be contained in each community center;
A Moderator (Named after former and current mods)
A Tech Team contributor (-----------II------------)
A Tournament Director (-----------II------------)
A Clan Director (-----------II------------)
A Chatter (-----------II------------)
A Cartographer (-----------II------------)
A Mapmaker (-----------II------------)
A Tournament Organizer (-----------II------------)
A Clan Leader (-----------II------------)
An Entertainment team member (-----------II------------)
An Academy Team leader (-----------II------------)
Moderators can bombard other field marshals Tech Team contributor, Chatters and Entertainment team members.
Academy Team leaders can bombard other field marshals cooks.
Clan directors can bombard other field marshals clan leaders.
Tournament directors can bombard other field marshals tournament organizers.
Cartographers can bombard other field marshals mapmakers.
A Field Marshal's area connects to the left and right to another Field Marshal through a hazardous bridge.
The Bridge will have high neutral values. Also each Field Marshal will connect to the center through a big gate.
The gate will have lower neutral values than the hazardous bridge.
The center contains the following regions;
30 New Recruits (No speficic names just ?'s)
30 Posters (No speficic names just a fitting symbol)
15 Spammers/Trolls (Named after former and current spammers/trolls)
15 Multis (Named after busted multis)
6 Administrators (Named after former and current admins)
6 Multi Hunters (-----------II------------)
A Conqueror (The conqueror symbol)
A Lack (The sites owner)
Administrators can one way assault all moderators
Multis are negative bonus regions.
Spammers/trolls are decay areas.
Bonuses:
X amount of troops for holding an Administrator and x amount of moderators.
X amount of troops for holding a moderator and x amount of posters.
X amount of troops for holding a multi hunter and x amount of multis.
X amount of autodeployable troops on the Field Marshals.
X amount of troops for holding a Cartographer and a Mapmaker.
X amount of troops for holding a Tournament Director and a Tournament Organizer.
X amount of troops for holding a Clan Director and a Clan Leader.
And several other bonuses.
Win condition;
Hold Lack, Conqueror and a Field Marshal for 1 turn to win the game.
Total amount of regions in a 12 player map; 404
30 New Recruits
30 Posters
15 Spammers/Trolls
15 Multis
12 Field Marshals
12 Generals
12 Brigardiers
12 Colonels
12 Majors
12 Captains
12 Lieutenants
12 Sergeants
12 Corporals
12 Privates
12 Cadets
12 Cooks
12 Moderators
12 Tech Team contributors
12 Tournament Directors
12 Clan Directors
12 Chatters
12 Cartographers
12 Mapmakers
12 Tournament Organizers
12 Clan Leaders
12 Entertainment team members
12 Academy Team leaders
12 Hazardous bridges
12 Big gates
6 Administrators
6 Multi Hunters
1 Conqueror
1 Lack
Total amount of regions in a 6 player map; 202
15 New Recruits
15 Posters
7 Spammers/Trolls
7 Multis
6 Field Marshals
6 Generals
6 Brigardiers
6 Colonels
6 Majors
6 Captains
6 Lieutenants
6 Sergeants
6 Corporals
6 Privates
6 Cadets
6 Cooks
6 Moderators
6 Tech Team contributors
6 Tournament Directors
6 Clan Directors
6 Chatters
6 Cartographers
6 Mapmakers
6 Tournament Organizers
6 Clan Leaders
6 Entertainment team members
6 Academy Team leaders
6 Hazardous bridges
6 Big gates
3 Administrators
3 Multi Hunters
1 Conqueror
1 Lack
Think of the map as Clandemonium like. With starting positions in separated sections of the map that all connects to the left and right to other separated sections and they all connect to the center.
The map will have 12 or 6 Field Marshal regions. Those regions will be named after former and current conquerors and field marshals. Each of these regions will be starting positions and they'll have their own part of the map.
The following regions will surround each Field Marshal;
A General (Regions will feature the General symbol and be named after former and current notable generals)
A Brigardier (-----------II------------)
A Colonel (-----------II------------)
A Major (-----------II------------)
A Captain (-----------II------------)
A Lieutenant (-----------II------------)
A Sergeant (-----------II------------)
A Corporal (-----------II------------)
A Private (-----------II------------)
A Cadet (-----------II------------)
A Cook (-----------II------------)
"Behind" each Field Marshal there will be a path that leads to a community center.
The community center is unique for each Field Marshal and is not shared with another marshal although certain
regions can be bombarded from other community regions. These regions will be contained in each community center;
A Moderator (Named after former and current mods)
A Tech Team contributor (-----------II------------)
A Tournament Director (-----------II------------)
A Clan Director (-----------II------------)
A Chatter (-----------II------------)
A Cartographer (-----------II------------)
A Mapmaker (-----------II------------)
A Tournament Organizer (-----------II------------)
A Clan Leader (-----------II------------)
An Entertainment team member (-----------II------------)
An Academy Team leader (-----------II------------)
Moderators can bombard other field marshals Tech Team contributor, Chatters and Entertainment team members.
Academy Team leaders can bombard other field marshals cooks.
Clan directors can bombard other field marshals clan leaders.
Tournament directors can bombard other field marshals tournament organizers.
Cartographers can bombard other field marshals mapmakers.
A Field Marshal's area connects to the left and right to another Field Marshal through a hazardous bridge.
The Bridge will have high neutral values. Also each Field Marshal will connect to the center through a big gate.
The gate will have lower neutral values than the hazardous bridge.
The center contains the following regions;
30 New Recruits (No speficic names just ?'s)
30 Posters (No speficic names just a fitting symbol)
15 Spammers/Trolls (Named after former and current spammers/trolls)
15 Multis (Named after busted multis)
6 Administrators (Named after former and current admins)
6 Multi Hunters (-----------II------------)
A Conqueror (The conqueror symbol)
A Lack (The sites owner)
Administrators can one way assault all moderators
Multis are negative bonus regions.
Spammers/trolls are decay areas.
Bonuses:
X amount of troops for holding an Administrator and x amount of moderators.
X amount of troops for holding a moderator and x amount of posters.
X amount of troops for holding a multi hunter and x amount of multis.
X amount of autodeployable troops on the Field Marshals.
X amount of troops for holding a Cartographer and a Mapmaker.
X amount of troops for holding a Tournament Director and a Tournament Organizer.
X amount of troops for holding a Clan Director and a Clan Leader.
And several other bonuses.
Win condition;
Hold Lack, Conqueror and a Field Marshal for 1 turn to win the game.
Total amount of regions in a 12 player map; 404
30 New Recruits
30 Posters
15 Spammers/Trolls
15 Multis
12 Field Marshals
12 Generals
12 Brigardiers
12 Colonels
12 Majors
12 Captains
12 Lieutenants
12 Sergeants
12 Corporals
12 Privates
12 Cadets
12 Cooks
12 Moderators
12 Tech Team contributors
12 Tournament Directors
12 Clan Directors
12 Chatters
12 Cartographers
12 Mapmakers
12 Tournament Organizers
12 Clan Leaders
12 Entertainment team members
12 Academy Team leaders
12 Hazardous bridges
12 Big gates
6 Administrators
6 Multi Hunters
1 Conqueror
1 Lack
Total amount of regions in a 6 player map; 202
15 New Recruits
15 Posters
7 Spammers/Trolls
7 Multis
6 Field Marshals
6 Generals
6 Brigardiers
6 Colonels
6 Majors
6 Captains
6 Lieutenants
6 Sergeants
6 Corporals
6 Privates
6 Cadets
6 Cooks
6 Moderators
6 Tech Team contributors
6 Tournament Directors
6 Clan Directors
6 Chatters
6 Cartographers
6 Mapmakers
6 Tournament Organizers
6 Clan Leaders
6 Entertainment team members
6 Academy Team leaders
6 Hazardous bridges
6 Big gates
3 Administrators
3 Multi Hunters
1 Conqueror
1 Lack