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260 Million Years BC

PostPosted: Fri Aug 26, 2011 3:12 pm
by Minister X
I love the way geologists can map present-day political boundaries onto maps of ancient landforms. Here's a map of Western Pangaea during the Permian era showing primarily North America but the corners are: Belorus, Cameroon, Guatemala and Alaska. Would there be interest in a simple game based on a map like this? Has it been tried before? (It seems everything has been at least once!)

Click image to enlarge.
image


If there's enough interest I'll add this to my list of maps to work on after the two I currently have in the Workshop are done.

Re: 260 Million Years BC

PostPosted: Fri Aug 26, 2011 5:10 pm
by AndyDufresne
Please, instead, do an ancient Dino-themed map! We've long been without one. :) I was sad to see this older map idea get shelved:

viewtopic.php?f=242&t=131743&start=0


--Andy

Re: 260 Million Years BC

PostPosted: Fri Aug 26, 2011 5:19 pm
by shocked439
I've been thinking an earthly evolution map would be great. Showing Pangea and three other time frames with territories being able to attack wherever they are adjacent in any of the four separate maps.

A Dino map would be fun too

Re: 260 Million Years BC

PostPosted: Fri Aug 26, 2011 5:40 pm
by Minister X
LOL. Someone younger than I, and closer to dino-loving years, would have to do the dino map. Or someone with a dino-loving child. But I suppose I might try ripping off "Jurassic Park".

Has anyone every done a theme park game with different rides?

Re: 260 Million Years BC

PostPosted: Sat Aug 27, 2011 8:10 am
by natty dread
Or maybe as Ryan North to do it

Re: 260 Million Years BC

PostPosted: Tue Aug 30, 2011 9:35 am
by Teflon Kris
Hope this project makes it

:D

Re: 260 Million Years BC

PostPosted: Tue Aug 30, 2011 2:56 pm
by lostatlimbo
shocked439 wrote:I've been thinking an earthly evolution map would be great. Showing Pangea and three other time frames with territories being able to attack wherever they are adjacent in any of the four separate maps.


I love this idea. Being able to move through time and space within a single map.

I've also seen XML suggestions that would allow for a map to change over the course of play (after X number of rounds or once an objective was reached). No idea if that will ever be implemented, but this map is ripe for that sort of gameplay.

Re: 260 Million Years BC

PostPosted: Tue Aug 30, 2011 4:14 pm
by natty dread

Re: 260 Million Years BC

PostPosted: Tue Aug 30, 2011 6:34 pm
by Nola_Lifer
natty_dread wrote:Kinda like this map?

viewtopic.php?f=242&t=29067&start=0


That is bad ass :!: :!: Never saw it before.

Re: 260 Million Years BC

PostPosted: Tue Aug 30, 2011 6:53 pm
by QoH
Wow that's pretty sweet. Wish someone would take the project back up.

Re: 260 Million Years BC

PostPosted: Tue Aug 30, 2011 7:02 pm
by natty dread
It could be done as a supersize map... hmm.

Re: 260 Million Years BC

PostPosted: Tue Aug 30, 2011 7:06 pm
by QoH
natty_dread wrote:It could be done as a supersize map... hmm.

Maybe an idea for the new supersize map stamp :lol: