Revolt - La Amistad
Posted: Fri Aug 12, 2011 2:56 pm
Map Name: Revolt - La Amistad
Link to Thread: none at this time
Mapmaker(s): Seamus76, V.J.
Map Size: TBD
Your aims/design style: Design a unique and fun map based around historical events.
Relevant Experience: Currently heading up Tribal War - Florida in the Main Foundry Workshop
Description: July, 1839, imagine yourself locked in the bowels of a slave ship on your way to Cuba. It's dark, it's hotter than hell, it smells like death, and your only hope is to revolt! You must break free, secure weapons, and make your way through each level of the ship, and through your captors, to the top deck. There you must take the captain, and the wheel, in order to sail the ship to the ultimate freedom.
TERRITORIES
Territories in total: TBD
BONUSES
Region Bonus = TBD
Weapons Bonus = TBD
STARTING POINTS: TBD
2 = 1 territory
3 = 1 territory
4 = 1 territory
5 = 1 territory
6 = 1 territory
7 = 1 territory
8 = 1 territory
Historical Info on La Amistad: (from wikipeida so I'm not sure I can call it historical )
I had this idea around the same time as Tribal War - Florida, but I still haven't found the right starting image, or been able to wrap my brain around how the gameplay would ultimately work. I'm throwing this out there to see if anyone has some good thoughts on how to start. You know what they say, "to begin is half the work". I'm not sure who "they" are, but it sounds good. So, anyone think this is worth a shot?
Link to Thread: none at this time
Mapmaker(s): Seamus76, V.J.
Map Size: TBD
Your aims/design style: Design a unique and fun map based around historical events.
Relevant Experience: Currently heading up Tribal War - Florida in the Main Foundry Workshop
Description: July, 1839, imagine yourself locked in the bowels of a slave ship on your way to Cuba. It's dark, it's hotter than hell, it smells like death, and your only hope is to revolt! You must break free, secure weapons, and make your way through each level of the ship, and through your captors, to the top deck. There you must take the captain, and the wheel, in order to sail the ship to the ultimate freedom.
TERRITORIES
Territories in total: TBD
BONUSES
Region Bonus = TBD
Weapons Bonus = TBD
STARTING POINTS: TBD
2 = 1 territory
3 = 1 territory
4 = 1 territory
5 = 1 territory
6 = 1 territory
7 = 1 territory
8 = 1 territory
Historical Info on La Amistad: (from wikipeida so I'm not sure I can call it historical )
I had this idea around the same time as Tribal War - Florida, but I still haven't found the right starting image, or been able to wrap my brain around how the gameplay would ultimately work. I'm throwing this out there to see if anyone has some good thoughts on how to start. You know what they say, "to begin is half the work". I'm not sure who "they" are, but it sounds good. So, anyone think this is worth a shot?