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Looking for a graphicist: Ancient Mysteries

PostPosted: Fri Aug 05, 2011 8:56 am
by jimfinn
So I came up with a map idea, but I'm hopeless with graphics and could use some help! Inspired (very loosely) by a sequence of events in the Outernet book series and by the gameplay of my favorite CC map (Arms Race). The general premise is that it would consist of five large areas that minimally connect to each other. These five areas would be Chichen Itza, Stonehenge, Pyramid at Giza, Uluru, and "Himalayan Hideaway" (name for the last is mine, since the supposed home of the Yeti has no formal name). Each one would have its own internal bonus regions, and each would have a "central site" location (Killer Neutral, 5-7ish range). The central site locations all border each other, and the only way to get from any of the five areas to another is to go through the central sites. Anyone willing to help? I have more ideas for the individual areas ready, and am more than willing to do XML and other things like that; I just need some graphics help.

Re: Looking for a graphicist: Ancient Mysteries

PostPosted: Sat Aug 06, 2011 3:17 pm
by jimfinn
A brief image of the gameplay idea for the Giza section

Image
Blue circles are normal territs, possibly with a collection bonus. Red circles are starting neutrals of 2. The green circle would be the central site location for Giza (6 Killer Neutral, only connection to rest of the map). The red and green circles represent a tunnel down into the pyramid only accessible from the top. Blue arrows = two way attacks, Red arrows = one way attacks

EDIT: Well, my image tag isn't working (hmmmm, HELP!!!!)

but here's the link http://s1007.photobucket.com/albums/af1 ... Slide1.jpg

Re: Looking for a graphicist: Ancient Mysteries

PostPosted: Thu Aug 11, 2011 12:42 pm
by zimmah
jimfinn wrote:A brief image of the gameplay idea for the Giza section

Click image to enlarge.
image

Blue circles are normal territs, possibly with a collection bonus. Red circles are starting neutrals of 2. The green circle would be the central site location for Giza (6 Killer Neutral, only connection to rest of the map). The red and green circles represent a tunnel down into the pyramid only accessible from the top. Blue arrows = two way attacks, Red arrows = one way attacks

EDIT: Well, my image tag isn't working (hmmmm, HELP!!!!)

but here's the link http://s1007.photobucket.com/albums/af1 ... Slide1.jpg


use [ bigimg][ /bigimg]

and good luck finding an artist, i'm still looking for one too, i have several projects i'd like to do.

Re: Looking for a graphicist: Ancient Mysteries

PostPosted: Fri Aug 12, 2011 10:24 am
by jimfinn
Stonehenge

Image

Uluru

Image

Chichen Itza

Image


All Greens start killer neutral (5-7) and connect to each other. Orange dot can bombard all red dots within Chichen Itza.