[IDEA] Medieval Feudal Nobility
Posted: Fri Jun 10, 2011 5:48 pm
Hello all! Here is an idea that I've had for some time. After thinking about it in my mind I think I have a mature concept about it. So I am presenting the concept to see if it has potential or it's better to forget about it.
Name: Feudal Nobility (Working Title)
Concept:Each player represents a medieval noble family battling to achieve noble titles. The ultimate goal is to achieve the King (or Emperor) title.
Regions grant a bonus, but the real bonus is gained by holding the region and the noble title. The higher the noble title, the higher the bonus.
Map aspect:It has two areas. The main area, represents the actual map, featuring the land and the noble castles. The auxiliary area represents the noble titles of the country and their vassalage dependencies. Like in this example:
Each title has a matching castle in the map area. From that castle, the title can be attacked. This will be named Claiming the title. So to become Baron of X you need to conquer the X castle and from there claim the title. To receive the bonus you need to hold the region (which includes the castle) and the title.
Each title has +1 autodeploy. This means the longer you have the title the better your position as you win legitimacy at it and the most difficult to claim by an usurper.
To get higher bonuses (Count and Duke) you need to hold the full region (which includes the lesser regions) and all the titles (For example to be Count you need to hold the full county, the Count title and the two Baron titles).
Higher titles can bombard lower titles. But beware! By doing that you will weaken your legitimacy.
How to win:You can win by killing all the other opponents or by claiming the king title. King title is protected by a lot of neutrals. Maybe by several killer neutral stages.
Summary:The concept needs some refinement. But basically, that's it. After conquering the land of Baron X, you will only get a small fraction of the region bonus. You still need to conquer the region representing the title to successfully claim that baron title, which is still being held by your opponent noble family. If that family has more lands (ar maybe also more titles) elsewhere the player can decide to reinforce his title to protect it from you.
Well, that's all for the moment. Any comments are welcome
Name: Feudal Nobility (Working Title)
Concept:Each player represents a medieval noble family battling to achieve noble titles. The ultimate goal is to achieve the King (or Emperor) title.
Regions grant a bonus, but the real bonus is gained by holding the region and the noble title. The higher the noble title, the higher the bonus.
Map aspect:It has two areas. The main area, represents the actual map, featuring the land and the noble castles. The auxiliary area represents the noble titles of the country and their vassalage dependencies. Like in this example:
- Code: Select all
King
+-----------------------+
| |
Duke Duke
+-----------+ +-----------+
| | | |
Count Count Count Count
| | | | | | | |
Baron Baron Baron Baron Baron Baron Baron Baron
Each title has a matching castle in the map area. From that castle, the title can be attacked. This will be named Claiming the title. So to become Baron of X you need to conquer the X castle and from there claim the title. To receive the bonus you need to hold the region (which includes the castle) and the title.
Each title has +1 autodeploy. This means the longer you have the title the better your position as you win legitimacy at it and the most difficult to claim by an usurper.
To get higher bonuses (Count and Duke) you need to hold the full region (which includes the lesser regions) and all the titles (For example to be Count you need to hold the full county, the Count title and the two Baron titles).
Higher titles can bombard lower titles. But beware! By doing that you will weaken your legitimacy.
How to win:You can win by killing all the other opponents or by claiming the king title. King title is protected by a lot of neutrals. Maybe by several killer neutral stages.
Summary:The concept needs some refinement. But basically, that's it. After conquering the land of Baron X, you will only get a small fraction of the region bonus. You still need to conquer the region representing the title to successfully claim that baron title, which is still being held by your opponent noble family. If that family has more lands (ar maybe also more titles) elsewhere the player can decide to reinforce his title to protect it from you.
Well, that's all for the moment. Any comments are welcome