Conquer Club

World Cities Contest: London

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

World Cities Contest: London

Postby kengyin on Tue Apr 05, 2011 1:40 am

Image

note: this is a small for supersize

total territories: 107

so pretty much the subway is the main gimmick in this map, the adjacent stations can attack each other (as in the territories that contain the stations, they are not separate territories like in transsib), of course when they branch out the opposite ones are not adjacent, so e11 connects to e13 and e5, but e13 does not connect to e5. if you have been on subways with branching paths it should be easy to understand.

i hope this gets at least a bit of attention (i.e more than 2 people) unlike for my vietnam map which is here (10 versions and 14 pages and still in the drafting room)
viewtopic.php?f=583&t=126809
Sergeant kengyin
 
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 2:24 am

how will you fit all the numbers in ?

Central looks crammed along with some other places.

Overall Looks pretty nice

BTW nice use of the postal code map... I looked at that one also.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: World Cities Contest: London

Postby natty dread on Tue Apr 05, 2011 2:45 am

Nice!
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: World Cities Contest: London

Postby kengyin on Tue Apr 05, 2011 2:56 am

bruceswar, glad you liked it, i am working on another map called vietnam the struggle for supremacy, i invite you to comment on it
Sergeant kengyin
 
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: World Cities Contest: London

Postby kengyin on Tue Apr 05, 2011 2:59 am

oh by the way, im only doing this for gameplay so need for graphics comments
Sergeant kengyin
 
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 3:01 am

Further comments:

West at 3 is way low? 11 spots for 3 men

Same for Northwest? Among other issues
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 3:04 am

kengyin wrote:oh by the way, im only doing this for gameplay so need for graphics comments



True but we also need to understand that if something cannot work out graphically then game play means nothing. Just the numbers is more what I was getting at. Fitting those in. :) GL!
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: World Cities Contest: London

Postby natty dread on Tue Apr 05, 2011 3:06 am

All of the bonus areas are really big... I'm a bit worried that they would be too hard to hold. There's no easy bonuses to pick in the start of the game. You could either merge some territories together or split some bonus areas to smaller pieces.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 3:13 am

When I thought of this map I envisioned it like NYC.... With the split up bonuses using different shades of the same color.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: World Cities Contest: London

Postby kengyin on Tue Apr 05, 2011 6:11 am

Image
Sergeant kengyin
 
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 6:22 am

nice.. will something like that check out vs the color blind test?
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: World Cities Contest: London

Postby natty dread on Tue Apr 05, 2011 10:32 am

Bruceswar wrote:nice.. will something like that check out vs the color blind test?


Doesn't really matter at this point, it's up to the graphics artist to make his work colourblind proof...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 12:39 pm

natty_dread wrote:
Bruceswar wrote:nice.. will something like that check out vs the color blind test?


Doesn't really matter at this point, it's up to the graphics artist to make his work colourblind proof...



I guess you are right.. I just assumed he would be the artist and would want to start thinking about things like that before he got married to any colors etc.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: World Cities Contest: London

Postby natty dread on Tue Apr 05, 2011 3:56 pm

Bruceswar wrote:I guess you are right.. I just assumed he would be the artist and would want to start thinking about things like that before he got married to any colors etc.


I don't think the contest works like that... I mean, the gameplay designer doesn't get to choose who does the graphics for his map. The "winning" gameplays go to the 2nd round, where each graphics artist gets to pick which gameplay he makes graphics for.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: World Cities Contest: London

Postby kengyin on Tue Apr 05, 2011 10:26 pm

cool, that means there can be a potentially good map here
Sergeant kengyin
 
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: World Cities Contest: London

Postby Bruceswar on Wed Apr 06, 2011 12:46 am

yeah if everything can fit then a good map can be made from this. I hope you will try the graphics part also.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: World Cities Contest: London

Postby kengyin on Wed Apr 06, 2011 11:57 pm

if this gets shortlisted it would be awesome if natty did the graphics
Sergeant kengyin
 
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: World Cities Contest: London

Postby natty dread on Thu Apr 07, 2011 1:10 am

Heh, I will most likely just pick the simplest map to do graphics for... got so little time for contests right now ;)
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked


Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users