Police Raid (Prisonmax type map)
Posted: Thu Mar 10, 2011 12:37 am
One of the maps I enjoy playing and feel we need more like it is the prison map. One of the ideas that I had was a police raid. The basic idea is that there is a house where the bad guys are holding up, and the place is surounded by police. Here is a really rough picture to give you guys an idea (laugh all you want, I have zero artistic talent)
So, a little explanation on the early ideas. I will expand on everything (including perhaps a better draft of a pic for a map) if there is interest in something like this.
Bad guys (red dots) - Right now, they are all lumped into the same category, but there could be different titles, like the boss, the girlfriend, the muscle, the dealer, gunmen, and whatever else. Depending on who you hold, there would be different types of bonuses.
Cops (Dark blue dots) - Right now, there's not a lot of action outside, but they could assault bad guys that are outside.
Snipers (Light blue dots) and Police chief (yellow dot) - Snipers can bombard the front rooms that they are facing (yes, that is a house where the red dots are, and the blocks in front are cop cars... ) but only if you hold the Chief. The Snipers could start out as neutral, and the only way you can assault them is through either the Chief or the SWAT Commander (no dot for him on the map)
The negotiator (Light Purple) and hostages (black) - Either make a special bonus, or be able to do a one way assault from the negotiator to the hostages.
SWAT Teams (gray) - Two swat teams, each with a leader. Hold the whole team for a bonus. Each team can assault their respective corner room through the window, and both can assault the middle back room. Can bombard certain bad guys that are outside near them.
Dog (Brown) - +1 auto deploy on the dog who can assault any bad guy outside the house. Get a +2 auto deploy perhaps if you hold the K9 Unit cop.
FBI Agent (Pink) - You can assault the Chief, the SWAT Commander, and the SWAT Leaders from the FBI Agents. Hold only one of the agents though, and you get a -1 bonus. Because of that, they could start as 5 neutrals each.
.... anyway, that's what I have so far. Positive or negative feedback is welcome.
So, a little explanation on the early ideas. I will expand on everything (including perhaps a better draft of a pic for a map) if there is interest in something like this.
Bad guys (red dots) - Right now, they are all lumped into the same category, but there could be different titles, like the boss, the girlfriend, the muscle, the dealer, gunmen, and whatever else. Depending on who you hold, there would be different types of bonuses.
Cops (Dark blue dots) - Right now, there's not a lot of action outside, but they could assault bad guys that are outside.
Snipers (Light blue dots) and Police chief (yellow dot) - Snipers can bombard the front rooms that they are facing (yes, that is a house where the red dots are, and the blocks in front are cop cars... ) but only if you hold the Chief. The Snipers could start out as neutral, and the only way you can assault them is through either the Chief or the SWAT Commander (no dot for him on the map)
The negotiator (Light Purple) and hostages (black) - Either make a special bonus, or be able to do a one way assault from the negotiator to the hostages.
SWAT Teams (gray) - Two swat teams, each with a leader. Hold the whole team for a bonus. Each team can assault their respective corner room through the window, and both can assault the middle back room. Can bombard certain bad guys that are outside near them.
Dog (Brown) - +1 auto deploy on the dog who can assault any bad guy outside the house. Get a +2 auto deploy perhaps if you hold the K9 Unit cop.
FBI Agent (Pink) - You can assault the Chief, the SWAT Commander, and the SWAT Leaders from the FBI Agents. Hold only one of the agents though, and you get a -1 bonus. Because of that, they could start as 5 neutrals each.
.... anyway, that's what I have so far. Positive or negative feedback is welcome.