hi,
i really have no experience in this matter. and i have read through the forum, and it's all greek to me. so i have little computer experience and don't know what a jpeg or a bitmap is. i guess i'm saying i need help if anyone is interested. i realize that this is a long process and am willing to put the time in.
so i have an idea for a map. it would accommodate 8 players and have numerous auto-deploys, 1 way attacks, and bombards. featuring a paper rock scissors effect. also bringing in the aspect of lose your base, you lose all. such as the middle ages map. it would contain approximately 160 territories. with no continent bonuses, except maybe like a bonus for holding a full base.
to be suited for a quad game there would be 2 sides, each with 4 bases.
each player would start with just 1 central base.
a full base would include 13 territories;
- 4 watch towers (bombard only) starting at a neutral 3 with a +2 auto deploy. 2 separate one way bombard for local air unit. 1 individual one way bombard for local infantry unit, and 1 individual one way bombard for local vehicle unit., 3 supply pads that start at a neutral 3 for each one, have an auto deploy of +1, and a territory bonus of +! each. there would be 2 reactors starting at a +6 neutral, and would have a plus 2 auto deploy. then there would be a barracks, garage, and airfield. the garage and airfield would have a +10 starting neutral, and the barracks would be set at neutral 3. all with a +3 auto deploy.
-if you picture a 3x3 square, that would be the base. the watch towers would be on the 4 corners. the central square would be the starting point. (central base) it would attack watchtowers and all base structures. the supply pads would be the top 3 squares above the central base, the 2 squares beside the central base would be the reactors, and in the bottom there would be the barracks, garage, and airfield. all structures could attack neighboring structures and central base.
in the back of the base there would be a transport aircraft. this would allow reinforcements to any troops on the board, but can not attack. (i don't know if this is possible but it would be nice if it were) it would start at like a +20 neutral or maybe less or more? but could never be attacked. (losing the base would clear it to a neutral)
in front of the base there would be a vehicle, an infantry territory, and an aircraft territory. all can attack or be attacked by the supply pads. these are also vulnerable to the watch towers, and can attack the watch towers (although the watchtowers are limited to what group they can bombard, the three can all attack any watchtower). in the middle of the map there would be another set of these, this would mirror the other side. so there would be 4 potentially friendly bases, and accross the map there would be 4 opposing bases. it would be like a defend your base, winning the battle in the middle exposes the other players base defense.
aircraft can attack aircraft and vehicles.
vehicles can attack vehicles and infantry
infantry can attack infantry and aircraft.
aircraft would also be able to attack neighboring friendly aircraft or one way attack vehicles.
if you've played "halo wars" then that's kind of the base idea i have for it. so that may help a little. of course i realize that it can't be associated with that. that will be easy enough.
i may have posted too much, but i want this to happen so i figured the more information the better. i also realize that it may be a little confusing to read. but it's not that complicated. i can maybe draw a sketch on paint if that is necessary.
so if this interests anyone who knows what they are doing, that's great. i would appreciate the help. i don't even care about saying it's mine or anything like that. i just want to play it one day. or maybe you don't know how, but you know someone that does, pass it on. i would appreciate that as well.
anyway thanks for reading,
and have a good day
clicking this map will enlarge it. this just proves how much i lack in computer skills, this is the best i could muster.
- Click image to enlarge.