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The War of the Triple Crown

PostPosted: Fri Mar 04, 2011 12:30 pm
by tkr4lf
Latest Version:
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Version 3:
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Version 2:
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Original Draft:
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Will update this with relevant information soon.

Re: New Map Idea (still thinking of a name)

PostPosted: Fri Mar 04, 2011 12:48 pm
by natty dread
What's the idea of this map?

Re: New Map Idea (still thinking of a name)

PostPosted: Fri Mar 04, 2011 1:48 pm
by tkr4lf
Umm, I'm not quite sure what you mean. I mean the basic idea is to play risk on the map. Did you read my whole post? I thought I had put enough in there to sort of explain it. What sort of information are you looking for?

Re: New Map Idea (still thinking of a name)

PostPosted: Fri Mar 04, 2011 1:51 pm
by natty dread
Ok, see if you can answer these questions:

What does the land area represent?
Where does the map take place?
Who's fighting there and why?

I can also point you toward this thread: viewtopic.php?f=583&t=126964

Re: New Map Idea (still thinking of a name)

PostPosted: Fri Mar 04, 2011 2:13 pm
by tkr4lf
natty_dread wrote:Ok, see if you can answer these questions:

What does the land area represent?
Where does the map take place?
Who's fighting there and why?

I can also point you toward this thread: viewtopic.php?f=583&t=126964

All that will be explained when I post the story for the map. I said in my first post that I had a story in mind, I'm just fleshing it out completely before I post it...thinking of names, that sort of stuff. It is a fictional place. I'll post more when a little later today. But I do have answers for those questions.

Re: New Map Idea (still thinking of a name)

PostPosted: Fri Mar 04, 2011 11:44 pm
by Riskismy
Personally, I like it. More power to you.

Lemme just see if I can pre-empt the arguments of natty et al:

"Making a completely fictional map is not the best idea, because it's hard for the players to relate to it. There's really not enough room on a map for long explanations of history and culture. In stead, try to find a place in the real world, or some well-known work of fiction (Tolkien, Wheel of Time etc.), and make that into a map. That way, the players can better relate.
Also, you have to make a pretty map before we're convinced you're serious about it."

Of course, I could be wrong. I fact, I hope I am, but the evidence tells another story.

Best wishes!

Re: New Map Idea (still thinking of a name)

PostPosted: Sat Mar 05, 2011 1:48 am
by natty dread
Riskismy, other people's map threads are not your soapbox. If you have something to comment about the map itself, OK, but don't spam other people's threads with your own agenda.

Re: New Map Idea (still thinking of a name)

PostPosted: Sat Mar 05, 2011 2:14 am
by Riskismy
Read it again. I was commenting on the map, as well as trying to prepare the poor guy for the ordeal he's about to undergo.

Re: New Map Idea (still thinking of a name)

PostPosted: Sat Mar 05, 2011 11:33 am
by tkr4lf
Yeah, I didn't see anything he posted as spam. He gave me some good insight.

Honestly, is there any point in me continuing? That was the point of me posting this now, instead of in a couple weeks after I've devoted hours and hours to it. I don't want to put a bunch of work into this if it's just going to be shot down, especially on the premise of "people can't relate to fictional places."

Is that how the people here in the foundry feel? Cuz, I would point you to the many maps that are based off a fictional place, and not just Lord of the Rings type stuff. So, is that going to be a problem, the way Riskismy says it will? I would much rather know now, than 2 weeks down the road after I've done serious work on the map and the story and everything else.

Thanks.

Re: New Map Idea (still thinking of a name)

PostPosted: Sat Mar 05, 2011 1:47 pm
by natty dread
tkr4lf wrote:Yeah, I didn't see anything he posted as spam. He gave me some good insight.

Honestly, is there any point in me continuing? That was the point of me posting this now, instead of in a couple weeks after I've devoted hours and hours to it. I don't want to put a bunch of work into this if it's just going to be shot down, especially on the premise of "people can't relate to fictional places."

Is that how the people here in the foundry feel? Cuz, I would point you to the many maps that are based off a fictional place, and not just Lord of the Rings type stuff. So, is that going to be a problem, the way Riskismy says it will? I would much rather know now, than 2 weeks down the road after I've done serious work on the map and the story and everything else.

Thanks.


No, that is not how people in the foundry feel. Like I said, riskismy is just using your thread as a platform to protest his own perceived mistreatments. That's why I pointed it out, so you wouldn't be getting the wrong idea.

Fictional maps are OK. We have plenty of fictional maps in play already: Thyseneal, Feudal War, Age of Realms...

Thing is, fictional or non-fictional, a map needs a theme. You said you had a story for the map, which is good, but currently, the map is not showing that it has a story - it seems like a random collection of generic land areas.

So I would suggest that you work out the story of your map first, post it here, then we can work out how to best represent it with gameplay/thematic elements.

Re: New Map Idea (still thinking of a name)

PostPosted: Sat Mar 05, 2011 2:01 pm
by mr. CD
When I read your I noticed it's basically a normal map (normal bonuses) but with some very high neutrals where you can get a rather low autodeploy in the middle of nowhere.
So unless you give it a special function (like can bombard # territories) it's useless to obtain. Furthermore how can someone gain a capital if continent bonuses are so low? How could killing a neutral of 20 be beneficial over killing opponents?
As a solution for this you may want to make the bonus system a bit different. Possibly something like +# for holding a capital and ... (depends on your story)

~CD

Re: New Map Idea (still thinking of a name)

PostPosted: Sat Mar 05, 2011 2:25 pm
by Riskismy
@tkr4lf:
Well, part of what natty is saying is true. I can't in honesty claim that my first post isn't coloured by my own experiences, who could? Neither can I claim to have any significant experience with the foundry in general, but what experience I have tells me that by far the most important traits to posses in making a map, is patience and willingness to compromise on your idea. This was what I was trying to convey to you, and I sincerely hope I didn't "scare you away".

I too am looking forward to seeing the theme of this map :-)

Re: New Map Idea (still thinking of a name)

PostPosted: Sat Mar 05, 2011 3:52 pm
by tkr4lf
natty_dread wrote:
tkr4lf wrote:Yeah, I didn't see anything he posted as spam. He gave me some good insight.

Honestly, is there any point in me continuing? That was the point of me posting this now, instead of in a couple weeks after I've devoted hours and hours to it. I don't want to put a bunch of work into this if it's just going to be shot down, especially on the premise of "people can't relate to fictional places."

Is that how the people here in the foundry feel? Cuz, I would point you to the many maps that are based off a fictional place, and not just Lord of the Rings type stuff. So, is that going to be a problem, the way Riskismy says it will? I would much rather know now, than 2 weeks down the road after I've done serious work on the map and the story and everything else.

Thanks.


No, that is not how people in the foundry feel. Like I said, riskismy is just using your thread as a platform to protest his own perceived mistreatments. That's why I pointed it out, so you wouldn't be getting the wrong idea.

Fictional maps are OK. We have plenty of fictional maps in play already: Thyseneal, Feudal War, Age of Realms...

Thing is, fictional or non-fictional, a map needs a theme. You said you had a story for the map, which is good, but currently, the map is not showing that it has a story - it seems like a random collection of generic land areas.

So I would suggest that you work out the story of your map first, post it here, then we can work out how to best represent it with gameplay/thematic elements.

Riskismy wrote:@tkr4lf:
Well, part of what natty is saying is true. I can't in honesty claim that my first post isn't coloured by my own experiences, who could? Neither can I claim to have any significant experience with the foundry in general, but what experience I have tells me that by far the most important traits to posses in making a map, is patience and willingness to compromise on your idea. This was what I was trying to convey to you, and I sincerely hope I didn't "scare you away".

I too am looking forward to seeing the theme of this map :-)


Ok, that's good to hear. In this case, I will go ahead and finish with the story and post it back here. And, per my first post, I am willing to compromise and change the map up to make it playable. I have zero experience with this kind of stuff, so I am willing to heed the advice of more experienced people.


mr. CD wrote:When I read your I noticed it's basically a normal map (normal bonuses) but with some very high neutrals where you can get a rather low autodeploy in the middle of nowhere.
So unless you give it a special function (like can bombard # territories) it's useless to obtain. Furthermore how can someone gain a capital if continent bonuses are so low? How could killing a neutral of 20 be beneficial over killing opponents?
As a solution for this you may want to make the bonus system a bit different. Possibly something like +# for holding a capital and ... (depends on your story)

~CD


I'll go more into this with the story. You do bring up some good points, and I would be willing to add some benefits for holding the capitals/fort. Thanks for the input!


I'll update as soon as possible with the story behind the map.

Re: New Map Idea (still thinking of a name)

PostPosted: Sat Mar 05, 2011 4:48 pm
by tkr4lf
OK, here goes with the backstory. I know this is too much to fit on the map in a legend (which honestly, fitting a legend in looks like it would be tough), but this is the long(er) version of the story. Keep in mind, any of this can be changed if need be.

The War of the Triple Crown

Long ago, three empires unified themselves into one, massive empire. Even though an age of peaceful trade and enlightenment occured, the petty squabbling and bickering of the 3 Emperors constantly threatened the fragile union. Eventually, the worst fears of the citizens of the Great Empire were realized, and the three empires split. Now, the Dakonian Empire (10,11,12,13), the Phestyrian Empire (1,3,5,6,7) and the Lossian Empire (4- there is more to this empire, but it is not shown on the map) are at war. The three Emperors withdrew from the Imperial Palace on Imperial Isle (9) and have gone back to their respective kingdoms.

To win the war and unite the Empires under only one crown, all other empires/players must be eliminated, or the captials of the three empires and the Imperial palace must be held.

Misc. notes:
There is an island chain inhabited by hostile natives that has never been conquered by any of the empires (8). Taking it would be a great boon to the holder, as the local population can be drafted into the military. (autodeploy, but no bonus)

There is also another island chain used by a coalition of pirates that has never been dealt with (2). Taking it would also be a great boon to the holder, as the pirates can be forced into the military and the booty and supplies they have stockpiled can be put to good use. (autodeploy + a very small bonus)

Holding a major city in a region grants an autodeploy, due to the vast resources available in these cities.

Holding a capital grants an even larger autodeploy, due to the inordinate wealth and population of these cities.

Holding the Imperial Palace grants a very large auto-deploy, due to the left behind Imperial Gaurd and their vast stockpiles of weaponry.






Ok, that's the backstory, more or less. It's all up there in my head, but translating it onto a peice of paper and then actually spelling it out is a lot tougher than I thought! I more than likely forgot some stuff, so if you have any questions, feel free to ask. I will be more than happy to answer. As far as names for the cities/capitals and individual territories/regions, I haven't come up with any yet. The regions (bonuses) won't be too hard, but coming up with names for 60 something territs is a different story...perhaps something like in Fuedal War or King's Court can be used.

As far as mr. CD's concerns, perhaps holding a major city/capital can give you the autodeploy plus one troop for each territ in that region held. Does that make sense? Also, perhaps they could bombard any non-adjacent terits in their region. These are just thoughts. Ok, fire away with the feedback! :D

Re: New Map Idea (still thinking of a name)

PostPosted: Sun Mar 06, 2011 1:28 am
by natty dread
So that's the story, but what's the setting?

First of all: what kind of time period are we talking about here? Medieval, industrial, bronze age?

We should also know more about the world that this is happening in. Is it generally a similar place to Earth, but with different land areas? Or are there more differences?

The most important thing would be, how realistic is the setting? Is this a real, alternate universe, where the world was created the same way as ours, or is this a mystical story, where the world is magically greated by deities or such? This matters, because if it's the first option, then we have to also consider how the continents could have developed... the second option gives more freedom, we can just handwave everything with magical fairies ;)

Re: New Map Idea (still thinking of a name)

PostPosted: Sun Mar 06, 2011 2:35 am
by tkr4lf
natty_dread wrote:So that's the story, but what's the setting?

First of all: what kind of time period are we talking about here? Medieval, industrial, bronze age?

We should also know more about the world that this is happening in. Is it generally a similar place to Earth, but with different land areas? Or are there more differences?

The most important thing would be, how realistic is the setting? Is this a real, alternate universe, where the world was created the same way as ours, or is this a mystical story, where the world is magically greated by deities or such? This matters, because if it's the first option, then we have to also consider how the continents could have developed... the second option gives more freedom, we can just handwave everything with magical fairies ;)

lol....well, i was thinking more simlar to earth...basically earth, just in a part that we know nothing about lol. also, midieval timeframe....swords, bows and arrows, that kind of stuff....sorry if im not making sense....i've been drinking as part of the celebration. hope this answeres your questions.

Re: New Map Idea (still thinking of a name)

PostPosted: Sun Mar 06, 2011 2:56 am
by natty dread
Ok, so it's similar to medieval earth, so it's close to a generic fantasy setting...
So is this a realistic world, or a magical place with elves and such?

tkr4lf wrote:basically earth, just in a part that we know nothing about lol.


Well we know about all the parts of earth... in case you hadn't heard, earth is a spheroid planet that hasn't had any undiscovered areas for several centuries now... ;)

Re: New Map Idea (still thinking of a name)

PostPosted: Sun Mar 06, 2011 4:51 am
by tkr4lf
lmao....well, you've got a point there! sorry, i'bve been drinkin wuite a bit, so may bnot be the best time to comment on this. but, ok, here goes. it's a place SIMILAR to earth, but with different continents/land areas.....the map is just one of the land areas....similar to the way Tamrial is just one of the parts of the Eldre scrolls universe/planet (Nirn).

For your other point....it is a realistic place....with just humans...no elves or orcs or such....

Maybe we're not there yet....but I'm wondering.....what do you personally tihng about the map? From the look sof it now, (excluding the horrendous graphiscs, thanks to paint and my nonexisctna aritist skills), would it be something you would play? Just curiosu.

Re: New Map Idea (still thinking of a name)

PostPosted: Sun Mar 06, 2011 5:34 am
by natty dread
what do you personally tihng about the map?


It's too early to say. I think it needs lots of work but it can be made into something interesting.

I'll have to look at the gameplay more carefully later...

Re: New Map Idea (still thinking of a name)

PostPosted: Sun Mar 06, 2011 7:38 am
by mr. CD
Starting on normal territories in a relatively small map would still give the problem that it wouldn't be worth the troops to attack a capital or other things. Maybe have people starting on the capitals and palaces instead of on the normal territories. Then you could keep the bombard every territory, but don't give # of troops for # of regions within capital's region, I'd say. How about something like this:
Continent bonus for holding the whole continent without any cities. For a city + the continent you get continent bonus + 2, Capital + ... continent bonus +3, Castle + ... continent bonus +5.
You'll probably have to place multiple kinds of cities in one continent though.

This may be a bit too much of a change though, but I thought I'd throw it out here.
~CD

Re: New Map Idea (still thinking of a name)

PostPosted: Sun Mar 06, 2011 1:04 pm
by tkr4lf
mr. CD wrote:Starting on normal territories in a relatively small map would still give the problem that it wouldn't be worth the troops to attack a capital or other things. Maybe have people starting on the capitals and palaces instead of on the normal territories. Then you could keep the bombard every territory, but don't give # of troops for # of regions within capital's region, I'd say. How about something like this:
Continent bonus for holding the whole continent without any cities. For a city + the continent you get continent bonus + 2, Capital + ... continent bonus +3, Castle + ... continent bonus +5.
You'll probably have to place multiple kinds of cities in one continent though.

This may be a bit too much of a change though, but I thought I'd throw it out here.
~CD

Well, to be honest, I did consider this. Sort of making like Feudal War, where it's a conquer map. Players start on the cities/capitals and work out from there. Maybe a compromise (sort of) can be reached.

Maybe all players start on a city, with an autodeploy, and nothing else. Perhaps with this, the capitals/palace could still be neutrals that would be an objective.

Thoughts?

Re: New Map Idea (still thinking of a name)

PostPosted: Sun Mar 06, 2011 1:06 pm
by tkr4lf
natty_dread wrote:
what do you personally tihng about the map?


It's too early to say. I think it needs lots of work but it can be made into something interesting.

I'll have to look at the gameplay more carefully later...

Ok, fair enough.

And I agree, it needs a TON of work. Especially in the graphics area. Which is something I'll have to work at considerably. I have no experience at all with any graphics program. From browsing the foundry, I've seen that GIMP is a good program. So, I guess I'll be downloading this and viewing some tutorials. :)

Re: New Map Idea (still thinking of a name)

PostPosted: Sun Mar 06, 2011 1:11 pm
by natty dread
tkr4lf wrote: I've seen that GIMP is a good program. So, I guess I'll be downloading this and viewing some tutorials. :)


I recommend that.

Also this may help you with GIMP -> viewtopic.php?f=466&t=130418#p3015779

Re: New Map Idea (still thinking of a name)

PostPosted: Sun Mar 06, 2011 1:17 pm
by tkr4lf
natty_dread wrote:
tkr4lf wrote: I've seen that GIMP is a good program. So, I guess I'll be downloading this and viewing some tutorials. :)


I recommend that.

Also this may help you with GIMP -> viewtopic.php?f=466&t=130418#p3015779

Thanks!

Re: The War of the Triple Crown

PostPosted: Sun Mar 06, 2011 1:23 pm
by tkr4lf
Ah, and I just thought of something....impassables. I sort of like it the way it is, with no real impassables other than the sea, but what do you guys think? Could the map benefit from some impassables? There's plenty of room for whatever, a forest, a mountain range, rivers...

Actually, thinking about it now, there probably should be some of all of those, if for nothing else but to make the map look more realistic. A bunch of islands/small continents with no mountains, rivers or forests? Doesn't really seem right.