Hi,
I'm a first-timer, please be gentle with me
I've been thinking about making an Yggdrasil or Ragnarok map, so I did a bit of searching here and looked at the finished maps. Nothing quite like that came up, though it does seem like a Ragnarok project was abandoned or turned into the Midgard map. Whatever the case, I think we need a real yggdrasil map, so my first question, I guess, would be if I'm stepping on anyones toes here - did I miss any on-going projects in this area?
Assuming a negative there, I went and looked up yggdrasil pictures for inspiration, and I found lots that played into my original thought about a convoluted and semi-complex map with various shortcuts and leaps around the map representing the various pathways between the 9 worlds of norse mythology. Here is an example, and here is another.
Seen as templates for a map design, these would present lots 'special' situations like bottlenecks, strong-points, particularly coveted territories/continents - generally would allow for a complex map with lots of 'special cases' to keep track of.
Like I said, this was my first thought and it's certainly still a viable option.
However, I also stumbled on this amazing design. Aside from looking just great, it obviously lends itself to a completely different kind of map: Symmetrical and orderly, with clear lines of advancement and 100% fair and equal continents bonuses. I'm a great fan of games like chess and chineses checkers, where we have symmetrical starting positions and board, which allows for continual development and refinement of strategies, without having to worry where you might start up. A map like this would certainly belong in that category and would probably be an excellent map for team games. I've become quite partial to this option.
So, what I'm looking for is general feedback on these lose concepts. Are they fulfilling the uniqueness criteria? Do we have more need for a map of one or the other type? Any and all comments are more than welcome!
Thanks,
Riskismy