There seems to be a three main issues with the Classic Map:
1. Australia has a lopsided advantage
2. Europe is hard (actually, damn near impossible) to defend.
3. South America doesn't quite get enough troops in a long, drawn-out game.
I would have to run the numbers to get the exact statistical numbers needed in order to make a Statistically-Balanced Classic Map (or perhaps just later tweak the numbers based on experiential results from games played), but I'm envisioning the continental bonuses going something like this:
- Australia: 19 per turn
- Europe: 54 per turn
- Africa: 30 per turn
- South America: 22 per turn
- North America: 50 per turn
- Asia: 70 per turn
- 10 troops for every 3 territories held, with 30 being the minimum per turn.
- In order to assuage the first-mover advantage on big-army maps (like with City Mogul), there would be a neutral territory on each continent with 100 troops on it.
It would be a map that we would revisit from time to time in order to revise as needed. The goal would be to have roughly the same percentage of people winning the game no matter which continent they take first, adjusting for skill ratings of course.
The basic goal of this hypothetical new map would be to solve the current issue whereby whoever takes Australia has a disproportionate chance of winning.
Any comments?