by nicolas.floyd on Sat Dec 04, 2010 1:53 pm
Design Brief:
• The names of up to 2 cartographers who will be developing the map: I (Nicolas.floyd) will be handling the design, artwork, feedback and overall direction that the map will take, superkeener has agreed to handle the XML for the map once all the kinks in the design, direction and art are worked out.
• Map Size: I have obviously chose the 840x800 pixel map for the large version, it gives me more room for aesthetics. The map has 30 territories and 6 regions. (I like sully’s idea on making the tarpit a neutral territory, maybe one that resets after 1 turn and adds no collective bonus)
• Your aims/design style: I am going to rewrite the overall story and save it for the bigger map of the whole island. An individual story will be written for each individual map (such as this one) with goals and objectives. i.e. this map will have a story more specific to the design with restrictions and abilities placed on regions and capitals (i.e. highland capital can bombard the eastern battlelands and lowland capital can bombard western battlelands).
• Uniqueness: I feel that this map isn’t too different from classic cc maps, I have always enjoyed playing maps such as classic, Europe 1914 and Luxemburg and I didn’t want to make things too complicated for the players. I don’t mind to throw things like city bombardment, port attacks and auto deploy in there but I also don’t want to have complicated themes or hard to read designs. I pretty much wanted to create an enjoyable map for any level of cc player from beginner to advanced.
• Relevant Experience: I have not contributed to any of the maps that have been created, I have reviewed a few posts but as far as the map foundry process goes I’m a newbie. I do know Adobe CS like the back of my hand, I have been a Graphic Artist and freelance Illustrator for over 7 years and a fine artist pretty much my whole life and hold a degree in Graphic Design with a focus in Illustration. I haven’t read any of tutorials on how to design a map or anything of that manner so this whole process is new to me.
Natty and Industrial – thanks for the ideas on the story and structure, I especially like the Homer style of writing and form. That’s a great take on the story, I especially like how it keeps the player in the dark about the past and leaves more to the imagination.
Design Changes
• I’m going to change the tar pit into a quicksand area. I consulted a geologist and tar is built up over years, seeing as though this island has pretty much popped out of nowhere it would be impossible geologically for there to be a tar pit.
• The Lowland and Highland Capitals can bombard the opposing Battle lands.
• Players can receive an extra collective bonus for holding both the Highland and Lowland regions
• Sicle and Lude will not be able to attack eachother
• Gilish will contain 5 territories rather than 6
• Wooded areas will be thrown into certain areas of the map to help divide territories.
Thanks again for the great feedback guys, it’s really helped the creative process along. I’m going to begin work on the second version of this map within the next couple of weeks and see what happens. I will post it as soon as possible with the story and design changes. -Nico