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Colures wrote:I know the title is way too long, but it gives the idea well enough for a subject title.
I've looked around all the available maps and something struck me. There doesn't seem to be a map of a ship. I took a quick browse in the Map Foundry and still didn't find anything. If there is already a project to do something like this, then I'm sorry and don't mind me.
The flavour is that each player is a crew of the Spaceship Delta and that Captain Marrick has *GASP* been killed and the ship's inner defenses has been released, meaning there are robots loose in each sector, bent on killing anything they see. At least they don't seem keen on travelling. Since you guys hate each other's guts, you've gone to a sector of the ship and taken over one of the (insert maximum number of players here) Cloning Machines. The winning condition to take over the sector that the now dead Captain was in, so you can control the ship's robots to kill the other survivors, those lunch-stealing, holodeck-hogging meanies and continue to do whatever the hell you want, it's your ship now. Good Luck getting through all those defenses and all those robots, though. Of course, you can simply eliminate each sector and sub-sector (Except for the Captain's Sector) of all other players, in which case, we'll just say you bunkered down, waited until you had a jillion clones of yourself and then took over the ship.
One of the map's unique point (at least, I think so. The idea may have appeared somewhere else) is that reinforcement only comes from Cloning Machines (and other machines which can be rigged to make clones for your takeover) that each player begins with. Taking over a whole sector of the ship allows you to divert a most of that sector's power into that sector's cloning machines, meaning instead of getting +3 troops a turn, you get +4 (Numbers subject to change) from it!
It'd be a fairly big map with a fair number of territories and 'continents'. Here's a list of possible sectors and areas, I don't plan on using all of these, this is mostly just me trying to think of names for them.
Medical sector, agriculture sector, dining sector, entertainment sector, engineering sector, cargo sector, crew's quarters, observation deck, the Bridge (where the dead captain resides)
Oh, by the way, it was Jim who killed Captain Marrick. He got killed by the Robots when he tried to take over the bridge. You always knew he would do something incredibly stupid, but this really takes the cheese.
So yeah, anyone interested in helping me build Spaceship Delta?
Colures wrote:The shiny new map is worth a bump. Plus, I would like some help in the XML.
Victor Sullivan wrote:I think just drop the conditional part and make all the cloning machines have the same auto-deploy. You could do something like, "Hold a cloning machine and X to receive a bonus of +Y". Granted, it's not an auto-deploy, but it works.
DJ Teflon wrote:Victor Sullivan wrote:I think just drop the conditional part and make all the cloning machines have the same auto-deploy. You could do something like, "Hold a cloning machine and X to receive a bonus of +Y". Granted, it's not an auto-deploy, but it works.
Would it be possible to have an auto-deploy on the machines, plus a bonus system with extra troops for holding a machine + other area? Maybe that's what your gameplay is suggesting with the full-power business and I haven't understood correctly?
DJ Teflon wrote:Plus, on the game-play side of things, it would be really cool to have big starting troop numbers, big bonuses and big neutrals, something like City Mogul?
DJ Teflon wrote:Would it be possible to have an auto-deploy on the machines, plus a bonus system with extra troops for holding a machine + other area? Maybe that's what your gameplay is suggesting with the full-power business and I haven't understood correctly?
DJ Teflon wrote:Plus, on the game-play side of things, it would be really cool to have big starting troop numbers, big bonuses and big neutrals, something like City Mogul?
DJ Teflon wrote:r small 'fighter' craft alongside the main ship to be start positions - each accesses its' own hanger (where there would be an auto-deploy). Another gameplay element could be a survival conditon,
Victor Sullivan wrote:-I'm thinking what if each player starts with a small ship and a cloning machine.
-The ship gives a regular bonus of +whatever and the cloning machine gives a big auto-deploy.
-The small ship one-way attacks the cloning machine.
-For the losing condition, you have to keep at least one ship or one cloning machine to stay alive.
-Then you can have "turrets" on the east and west sides of the bridge/captain's quarters: the west turret bombards the 4 small ships on the west side and the east turret bombards the 4 small ships on the east side.
Colures wrote:... thinking about having ships allows for a much more defensive early game, you can turtle and then attack when you feel ready.
Of course giving the cloning machines a big auto-deploy offers a big incentive to play offensively. Hm.
Now how the heck do I fit this in a single small map?
Colures wrote:Sully, you happy doing the XML for me later on, when we have the gameplay sorted out?
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