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Conquer Kart Racing!

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Conquer Kart Racing!

Postby Victor Sullivan on Thu Sep 09, 2010 8:36 pm

I thought of a kart racing map! Crazy items, shortcuts, the whole gambit. I figured on the track I'd have weapon orbs that could assault/bombard the different weapons:
-Warp: Can bombard any track territory (auto-decay 99999)
-Boost/Nos: Can bombard shortcut territories (auto-decay 2)
-Shield: Reinforcements (auto-deploy 2)
-Buzzsaw Trap: Assaults designated trap territories (auto-decay 1)
-Cannon: Bombards wall territories* (auto-decay 99999)
*I figured I'd place wall territories on the track (the track would be 2 territories wide, attacking each other like Circvs Maximvs, so there might be a wall territory in front of one of the track territories). The walls could one-way assault or bombard the adjacent track territories.

Anyways, I can try to get a draft up if you like it ;)

-Sully
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Re: Conquer Kart Racing!

Postby Contron13542 on Fri Sep 10, 2010 5:12 pm

I'd definitely be interested in seeing a draft for this map. It sounds like it'd be a blast to play.
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Re: Conquer Kart Racing!

Postby RedFlyingGolf on Fri Sep 10, 2010 7:36 pm

There is a map like this in development already but it is a bit different this
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Re: Conquer Kart Racing!

Postby Victor Sullivan on Fri Sep 10, 2010 10:06 pm

Yeah, I've seen it ;) I'll make sure to make this much different.
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Re: Conquer Kart Racing!

Postby natty dread on Sat Sep 11, 2010 7:23 am

If you manage to make this different enough from C500 and still playable, why not, so good luck.
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Re: Conquer Kart Racing!

Postby dolomite13 on Thu Oct 14, 2010 2:40 pm

I would love to see a cartoon like racing map to compliment the conquer 500 =)
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Re: Conquer Kart Racing!

Postby Victor Sullivan on Thu Oct 14, 2010 3:07 pm

Hey, thanks! If a few more people would be willing to show support for this idea, I'd be willing to concoct a draft.
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Re: Conquer Kart Racing!

Postby TheSaxlad on Sat Oct 16, 2010 3:39 pm

I like it. Draft it, Draft it!
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Re: Conquer Kart Racing!

Postby ljex on Sat Oct 16, 2010 4:04 pm

I would actually love to see this though if we are making it kart we should try to make it similar to how an actual Mario Kart race would be...I'm not sure if it could work but i would love to see you give it a try.

Note 8 starting positions

Yoshi
Mario
Toad
Bowser
Luigi
Wario
Peach
DK

You could make it a map where the goal is to get the objective by making it to the end of the race first. Items would be dispersed along the map and would allow you to slow down opponents like shells would allow you to bombard opponents regions or something. It would be cool if the xml allowed for neutrals to be added to a region when you conquer a different region to represent a upside down question mark/banana peal. All in all this is a cool idea though im not sure its workable under the current functionality of the xml

i like your idea for bosts though i would think one way attacks would work better...shells could bombard opponents for a certain number of regions based on turns ect. Also the starting neutrals could be different for each person to represent acceleration vs top speed.
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Re: Conquer Kart Racing!

Postby Victor Sullivan on Sat Oct 16, 2010 11:38 pm

ljex wrote:I would actually love to see this though if we are making it kart we should try to make it similar to how an actual Mario Kart race would be...I'm not sure if it could work but i would love to see you give it a try.

Note 8 starting positions

Yoshi
Mario
Toad
Bowser
Luigi
Wario *Go Wario!!!*
Peach
DK

You could make it a map where the goal is to get the objective by making it to the end of the race first. Items would be dispersed along the map and would allow you to slow down opponents like shells would allow you to bombard opponents regions or something. It would be cool if the xml allowed for neutrals to be added to a region when you conquer a different region to represent a upside down question mark/banana peal. All in all this is a cool idea though im not sure its workable under the current functionality of the xml

i like your idea for bosts though i would think one way attacks would work better...shells could bombard opponents for a certain number of regions based on turns ect. Also the starting neutrals could be different for each person to represent acceleration vs top speed.

Obviously there'd be copyright issues with the Mario characters (Nintendo keeps a firm grip on those rights, trust me, I know), but your idea is good, and I thought of the 8 different karts and such, but wasn't really sure how to work them exactly (maybe have CC team leaders as the racers and the karts their respective colors :D). About the items, idk if you noticed, but their rather strange, and this is due to the xml limitations. I am most certainly open to suggestions in that department (or any department, really :)), as I don't have much. I may consider having designated "banana peel" territories and make them killer neutrals, but tht would be the extent of what I could do there. I want to try to make it so that if you reach the finish line first, you win, but there are a few problems:
1. Assuming the objective is to capture and hold the finish line, if you get there first, someone else could easily come along and take it from you.
2. If everyone's on the same path, what is there stopping them from eliminating each other early? If they each have their own lane, then items/weapons can't really be used.
Well, I think there's enough support to post a draft. I'll see what I can do, but I've also got another map project I'm working on for the contest. Feel free and please, continue to post your suggestions, they are greatly needed.
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Re: Conquer Kart Racing!

Postby Victor Sullivan on Wed Oct 27, 2010 2:58 pm

Alright, I've got some great ideas for this map and am hoping to get a draft up soon :D
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Re: Conquer Kart Racing!

Postby RedFlyingGolf on Thu Oct 28, 2010 4:59 pm

Awesome :D
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Re: Conquer Kart Racing!

Postby AndyDufresne on Fri Oct 29, 2010 2:00 pm

Toad-->Frog
Bowser-->Browser
Luigi-->Linguini
DK-->KO

;)

But I kind of like this idea. I'm interested to see how it develops.


--Andy
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Re: Conquer Kart Racing!

Postby Victor Sullivan on Fri Oct 29, 2010 3:57 pm

AndyDufresne wrote:Toad-->Frog
Bowser-->Browser
Luigi-->Linguini
DK-->KO

;)

But I kind of like this idea. I'm interested to see how it develops.


--Andy

Haha! (I like KO best :)) I was actually thinking of having karts that correspond to the different CC teams for a total of ten (I'm merging all the greens, check the spoiler)
show


Still working on getting a draft up but I figure I'd post my ideas thus far:
  • Objective
    -Capture and hold the finish line to win.
  • 10 starting positions
    -10 karts at the starting line
    -starts as 7
    -auto-deploy 3 (acts as acceleration/speed)
    -The first map to feature 10 starting positions!! (that I know of) Would support the max players increase.
  • 10 lanes
    -Each kart attacks a specific lane then each lane can attack Circvs Maximvs-style
    -start neutral 1
    -I was thinking +1 per two track territories, but I'm not entirely sure.
  • Item orbs
    -assault items
  • Items
    -still thinking through these, and I've thought of several things, though most don't work. I'll list what I have so far (names subject to change):
    -Boost
    --killer neutral 2
    --assaults 2 to 3 territories ahead of the orb you got it from
    -Parabombers
    --neutral 3, auto-decay 2
    --assaults 2 to 3 territories behind the orb you got it from
    -Rewind Warp
    --killer neutral 5
    --assaults karts
    --only available for certain orbs (obviously further down the track)
  • Suggestions?
    -I could still use some more suggestions, as I only have like 2.5 items (since one of them is only available later on), and I'm not entirely certain on the territory bonus and what not.

I could really use all the comments I can get and I'll try to work on my draft this weekend.

-Sully
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Re: Conquer Kart Racing!

Postby Victor Sullivan on Sun Oct 31, 2010 1:49 am

Also thought of some other things for on the track itself: boost pads, ramps, and hazards. Fun, fun, fun! Spike's actually gonna sketch up a draft for me this time, after he finishes Pachisi's update (which he said will be tomorrow, so cross your fingers for a draft soon). He's especially excited about this map idea :D
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Re: Conquer Kart Racing!

Postby ljex on Mon Nov 01, 2010 2:08 pm

Victor Sullivan wrote:Also thought of some other things for on the track itself: boost pads, ramps, and hazards. Fun, fun, fun! Spike's actually gonna sketch up a draft for me this time, after he finishes Pachisi's update (which he said will be tomorrow, so cross your fingers for a draft soon). He's especially excited about this map idea :D


who is spike?
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Re: Conquer Kart Racing!

Postby Victor Sullivan on Mon Nov 01, 2010 2:22 pm

ljex wrote:
Victor Sullivan wrote:Also thought of some other things for on the track itself: boost pads, ramps, and hazards. Fun, fun, fun! Spike's actually gonna sketch up a draft for me this time, after he finishes Pachisi's update (which he said will be tomorrow, so cross your fingers for a draft soon). He's especially excited about this map idea :D


who is spike?

Sorry, he's a graphic designer friend of mine (outside of CC). He's doing the graphics for my other map, Pachisi, as well.

-Sully
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Re: Conquer Kart Racing!

Postby Victor Sullivan on Wed Nov 24, 2010 10:40 pm

I've been working on a rough draft with my good friends Pencil and Paper today. I'm implementing some new things, tossing out things that won't work, etc. I've quoted my post from earlier and edited it to show updated information (I've highlighted the changes in blue)

Victor Sullivan wrote:I was actually thinking of having karts that correspond to the different CC teams for a total of six (see spoiler)
show


Still working on getting a draft up but I figure I'd post my ideas thus far:
  • Objective
    -Capture and hold the finish line to win.
  • 6 starting positions
    -6 karts at the starting line
    -starts as 7
    -auto-deploy 3 (acts as acceleration/speed)
  • 6 lanes
    -Each kart attacks a specific lane then each lane can attack Circvs Maximvs-style
    -start neutral 1
    -I was thinking +1 per two track territories, but I'm not entirely sure.
  • Track Objects
    -Item gems
    --assault items
    -Boost Pads
    --assault two spaces ahead
    -Ramps
    --assault two spaces ahead to avoid hazards
    -Hazards
    --killer neutral obstacles

  • Items
    -Spring
    --killer neutral 2
    --assaults 2 to 3 territories ahead of the gem you got it from
    -Para-Bomb
    --neutral 3, auto-decay 2
    --assaults 2 to 3 territories behind the gem you got it from
    -RC Car
    --Consists of three territories: RC1, RC2, and RC3
    --Item gems attack RC1
    --RC1 is auto-deploy 2, one-way attacks RC2
    --RC2 is high killer neutral (maybe 10-20?), one-way attacks RC3
    --RC3 is auto-decay 2, one-way assaults the first six track territories (the row directly after the starting line)

    -Sabotage!
    --killer neutral 5
    --assaults karts
    --only available for certain gems (obviously further down the track)
  • Suggestions?
    -Always need more suggestions!

-Sully

There you have it! A little preview ;) I'll keep working on this and will have a draft for you eventually (hopefully soon).

-Sully
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