So, there's this Finnish boardgame called "Afrikan TƤhti" (lit. Star of Africa) which was first published in 1951.
Read the wiki: http://en.wikipedia.org/wiki/Afrikan_t%C3%A4hti
Here's how the game board looks (the image is of the norwegian version:)
So basically, the red dots are cities, which contain random game chips, which can either be 3 types of gemstones (topazes < emeralds < rubies) or robbers who take all your money, or blanks. There's also 2 special chips: the star of africa diamond and the horseshoe.
Basically, each player gets to start either in Tangier or Cairo, and has to travel through the board, mining in the city regions which costs money, and trying to find the star of africa. Gemstones give you more money (different sum for each type), robbers take away all your money, blanks do nothing.
The game is won by finding the star of africa and taking it back to Tangier or Cairo. Alternatively, if another player finds it, you can win the game if you have the horseshoe and reach Tangier/Cairo first.
The game also contains various different travel routes: land routes which are free to use, sea routes which cost money, and air routes which cost even more money.
I've been thinking for some time now how this could be implemented as a CC map, and I have some ideas:
- Since we can't change the features of territories randomly, each city would have a set type of gemstone, and holding these cities would give you troops based on the gemstone types. All cities start neutral.
- The robber territories would give you a negative bonus if held. They could be placed strategically so that you would have to go through them to get to certain places easily, so they wouldn't stay neutral for the whole game.
- The star of africa would be the game objective and would have a big stack of neutrals. To win the game you need to hold this territory and either cairo or tangier. Cairo & Tangier would also start as neutrals.
- Land routes, sea routes and airlines would all be territories connecting the cities. No cities would be directly connected to each other. Land routes would be regular territories, and start with a random drop between them. Sea routes and air routes would be killer neutrals to simulate the cost of using them. Air routes would have more neutrals.
- Not sure how to implement the horseshoe though... maybe better just to forget the horseshoe.
So, what do you think?