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Supply Lines

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Supply Lines

Postby kamahl on Sun Aug 15, 2010 11:41 am

I'm thinking of making a map based around the WWII supply lines.
It will be different to the existing WW2 Europe map in the following ways:
  • Less territories
  • no bombardment or other advanced links.
And the uniqueness of the map:
  • No deployable troops.

All troops will be auto-deployed from supply depots, and must be moved via re-enforcements or advances.

This is not a map to play with adjacent - unless you want to play an extremely long, strategic game, in which case you play FOW, Adjacent, No Spoils. :mrgreen:

What do you guys think?
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Re: Supply Lines

Postby Victor Sullivan on Sun Aug 15, 2010 12:00 pm

I strangely like the idea of a 'no deployable troops' map. I think it could work if you can sketch a draft to give me/us a better idea of what you're thinking of.

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Re: Supply Lines

Postby TaCktiX on Sun Aug 15, 2010 2:57 pm

You could get close, but it's presently impossible to have a 0 deploy (except where created by negative reinforcements, a fave tactic of mine in Battle for Iraq), and that's a whole can of XML worms you don't want to get into IMO. Perhaps just simply 1 (which is possible), to represent paratroopers or airborne assault.
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Re: Supply Lines

Postby the.killing.44 on Sun Aug 15, 2010 3:14 pm

You could theoretically make every tert a -1, right?
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Re: Supply Lines

Postby carlpgoodrich on Tue Aug 17, 2010 8:02 pm

I like this a lot, although it might be hard to pull off. How would you gain an advantage over someone else? Will there be "supply depots" throughout the map and not just the starting positions?
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Re: Supply Lines

Postby kamahl on Tue Aug 17, 2010 9:16 pm

I'm working on a basic map at the moment, and will post it in the next day.
Yeah, a couple of supply caches would be a good idea, although I'm thinking that the map is best played out by outmanoeuvring your opponent, and attacking where they have no defence.
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Re: Supply Lines

Postby 00iCon on Wed Aug 18, 2010 7:54 am

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