Ok this idea is just so fun I have to post it even though I'm not sure if it will ever go anywhere...
I got the idea from paulk's hypercube & cube maps. So we have CC:s first 3d map in development, nice, but why settle for 3 dimensions?
Why not a 4-dimensional cube? ie. instead of a 3-dimensional 4x4x4 cube, we could have a 4-dimensional 3x3x3x3 cube. In practice, since 4-dimensional monitors are yet to be invented, we would represent it with three 3x3x3 cubes, which connect to each other in the 4th dimension.
This means that each vertex in each 3d cube connects to the same vertex in the adjacent 3d cubes.
Think of the mindfuck this would provide.
What about the bonus system? The cube has an ingenious system of holding either squares or cubes within the larger cube. How do we implement this to a 4-dimensional cube?
Well, I have a few ideas... one of them is awarding each non-diagonal line of 3 - but the catch is, you can form this line in any dimension... x,y,z axles, or within the 4th dimension - so that you hold the same vertex within each 3d cube - and you can use the same vertex for multiple lines to get many bonuses... While borrowing inspiration from the cube, we could make each central vertex give an extra bonus if held as part of a line.
Alternatively, if the map is too open like this, we could make it so that only the central vertex in each 3d cube connects through the 4th dimension.
The map would have 3x3x3x3 = 81 territories. I don't even want to begin to count the possible bonus combinations, lol... (hope it's not too heavy for the xml.)
So, any opinions?