Moderator: Cartographers
CrashAWC wrote:Does it have anything to do with the game of roulette?
Is there a ball or something that moves around the wheel each turn?
Maybe nuke all of the black if it lands on red?
Coleman wrote:That draft has some mad legibility problems that I know you would probably correct in a real map.
For one don't get too stuck on how a real roulette system looks. It is okay to have the number be in a readable orientation instead of sideways or upside down. Especially on the wheel. I find the entire top half legible but the bottom half is ridiculous. 6 & 9 are especially confusing and if they were the same color I couldn't look at the table and know which is which; the only way I do know that the black 6/9 is 6 and the red one is 9 is because of the board.
Coleman wrote:Ignoring all that though I like the gameplay idea of duel territories on opposite portions of the map. I think the only way the drop wouldn't rule the game, unfortunately, was if one of these two portions was all neutrals or if they were half/half neutrals.
Err, where is 00 on the wheel btw? Am I blind?
Anyway I can't know for sure how much this might work out unless you make a very real (aka so it looks like a CC map) looking draft. I definitely don't hate the idea.
natty_dread wrote:How about a croupier who can bombard all the territories on the wheel?
It could be accessed from the 00 territory.
khazalid wrote:take off the 00! surely nobody outside nevada is dumb enough to play with that thing on the board?
khazalid wrote:YES YES YES!
can we get orphelins, tieres de cylindre etc please?
khazalid wrote:they are section bets, you're quite correct.
if it would be possible to code i think it would be awesome to have bonuses awarded on the basis of a 'spin' (randomised number from 0-36 that pays out depending on corresponding regions held. 26 black for example would autodrop +8 on the nose, +2 even, +2 black +4 third dozen etc.) how sweet would that be? definitely worth checking out with some experienced coders in the foundry.
natty_dread wrote:Random numbers not supported by xml... thus, no random territory bonuses... sorry...
army of nobunaga wrote:natty_dread wrote:Random numbers not supported by xml... thus, no random territory bonuses... sorry...
I had a hunch that xml wouldnt do that... but will it do a predesignated chain of numbers? All odd number rounds worth +3 bonus, all Even number rounds worth +3, then on the off round they could revert back to +1 bonus. This possible?
natty_dread wrote:army of nobunaga wrote:natty_dread wrote:Random numbers not supported by xml... thus, no random territory bonuses... sorry...
I had a hunch that xml wouldnt do that... but will it do a predesignated chain of numbers? All odd number rounds worth +3 bonus, all Even number rounds worth +3, then on the off round they could revert back to +1 bonus. This possible?
Nope. The bonuses are static.
All the website's random and pseudo-random is reserved for the dice.
army of nobunaga wrote:
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