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grifftron wrote:You know "Top Dog" already has the "zombie land" map idea right? seems pretty close to the same idea here, map actually looks pretty similar... check it out...
-griff
UTAlan wrote:Found the Zombie Land thread. Looks pretty different to me, even if the theme is similar.
My thoughts on your map:
* Not very many territories. While that's not necessarily a bad thing, it may work better to cut the territory sizes in half and double the number of territories.
* What are the attack routes? Can you attack through the barricade things? Why are some of the territories bigger than others (the ones on the side vs. the ones in the middle)? Which ones are zombies and which ones are humans?
rhp 1 wrote:looks like mogul with zombies. lol
Top Dog wrote:lol it's actually kinda funny... My thread was originally named "Zombie Invasion" and just a few days ago I renamed it "zombieland". I thought that I was clicking on my thread than I see see the pic and I'm like... that's not mine... lol
Honestly, this map is gonna need more than the 15 or so terr. I see... a lot more...
good luck though...
Map making isn't all that hard if you have the time... which is why my project is moving a bit slow... I don't have the time to make a draft every week... but I hope the best for your map... and even better for mine
ask me2 wrote:Top Dog wrote:lol it's actually kinda funny... My thread was originally named "Zombie Invasion" and just a few days ago I renamed it "zombieland". I thought that I was clicking on my thread than I see see the pic and I'm like... that's not mine... lol
Honestly, this map is gonna need more than the 15 or so terr. I see... a lot more...
good luck though...
Map making isn't all that hard if you have the time... which is why my project is moving a bit slow... I don't have the time to make a draft every week... but I hope the best for your map... and even better for mine
It has 28 territories thank you very much.
Top Dog wrote:ask me2 wrote:Top Dog wrote:lol it's actually kinda funny... My thread was originally named "Zombie Invasion" and just a few days ago I renamed it "zombieland". I thought that I was clicking on my thread than I see see the pic and I'm like... that's not mine... lol
Honestly, this map is gonna need more than the 15 or so terr. I see... a lot more...
good luck though...
Map making isn't all that hard if you have the time... which is why my project is moving a bit slow... I don't have the time to make a draft every week... but I hope the best for your map... and even better for mine
It has 28 territories thank you very much.
15 or 28 it's still gonna need more... not saying that you weren't planning on adding more in further versions but... a 28 terr. map isn't gonna pass, that's all I'm saying
ManBungalow wrote:Definitely needs to be increased in size by regions. At the moment it seems that the player who first controls one or more of the 4 weapon regions will instantly dominate. Admittedly, it could be fun to have a "Humans versus zombies" theme (perhaps similar to the layout of Arms Race). Try adding some more regions in, which may mean starting over, and we'll see how it looks.
natty_dread wrote:Your map doesn't make any sense to me. Which territories attack which? Are those H-whatever and Z-whatever squares territories? If so, where do the army numbers fit in? What do barricades do?
This map is going to need a lot of work. First of all: Start by creating a story for your map. Where/when does it happen, who is fighting who and why. "Zombies vs humans" in an abstract square full of smaller abstract squares seems really vague and ambiguous, it doesn't cut it.
Come up with a good background story, something like "half the population of earth was turned into zombies and now the remaining humans have to fight them for survival". Something like that, but you can come up with your own story. Use your imagination. Then figure out how to implement that story into your map.
Decide when and where the map is happening. The scale of the map: Is this happening in a certain city, or a whole country? A real or imaginary one? When? Near future, far future,
present, past?
Then you also need to consider gameplay dynamics. How do the players start the game? Will everyone start with one or a few territories with the rest of the map neutral, or will the map start with a random drop? Think about winning objectives, neutrals, killer neutrals, bonuses... when you design the layout of your map, think about how a typical game would play out. Use the restrictions and possibilities of the game engine to your advantage, be creative.
When you have these things figured out, you will have the elements you need to start building a working map. I'm sorry, but just coming up with some random squares, throwing the words "zombies" and some weapons in there doesn't quite cut it.
Mapmaking is hard work, many people come here with ideas they think are good, but then when they notice how much work it would take to make their ideas work they quit in about a week, a month a best.
Note that I'm not saying these things to discourage or flame you, I'm just trying to give some advice. The idea of a zombie map sounds fun, but you need to do a lot more work before you have something that can work as a CC map.
The idea was that this is the last human town on earth and that zombies had taken over the world but I haven't really said that yet.
MrBenn wrote:To be honest, it might be better to leave this for dead
MrBenn wrote:To be honest, it might be better to leave this for dead
ask me2 wrote:MrBenn wrote:To be honest, it might be better to leave this for dead
Why?
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