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Tropical Rainforest

PostPosted: Sat Feb 20, 2010 5:07 am
by skeletonboy
I had an idea for a map where there would be two areas that are joined by a single territory that started with a high number of neutrals. I think this woul dlead to interesting strategies because you would have to fight for control of one bank before you could cross. I decided it should be a river with only one bridge in a huge forest/rainforest. The bridge returns to neutral 10 at the end of each round. The numbers are only there for reference, I will change them to proper names asap. I am very uncreative with names so if anyone can suggest some it would be much appreciated. I need a name for the forest/river, 8 regions and lots of territories. I can work out bonuses later.

Click image to enlarge.
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Re: Tropical Rainforest

PostPosted: Sun Feb 21, 2010 9:27 am
by skeletonboy
Does no-one have any comments then?

Re: Tropical Rainforest

PostPosted: Sun Feb 21, 2010 9:47 am
by natty dread
You'll need a better theme than just "rainforest". Too ambiguous... Perhaps you could try to make a map of a specific, real rainforest?

Re: Tropical Rainforest

PostPosted: Sun Feb 21, 2010 9:51 am
by grifftron
Yeah the background looks like a rain forest... so what?

Try to incorporate the theme more into the map, monkeys,snakes,tons of trees,forest people... tons of ideas to go off of for that, and make a fun game play for the map...

just ideas bro

-griff

Re: Tropical Rainforest

PostPosted: Sun Feb 21, 2010 12:27 pm
by Rih0
Well, There has been already tryed a map like yours. You could base on it:
http://www.conquerclub.com/forum/viewtopic.php?f=63&t=106121&p=2394267&hilit=amazon#p2394267

Re: Tropical Rainforest

PostPosted: Sun Feb 21, 2010 2:37 pm
by skeletonboy
My idea is based more around the gameplay of the river than the forest. The theme could e changed if it could be beter as something else. If you read the first paragraph it explains what I am trying to do.

Re: Tropical Rainforest

PostPosted: Sun Feb 21, 2010 4:28 pm
by MarshalNey
Actually.... have you ever looked at the battle of Aspern-Essling?

It was Napoleon's first personal defeat in over a decade, and involved his attempt to force a crossing of the Danube near two villages (Aspern and Essling, no surprise).

The current of the Danube was very strong from the winter thaws, and the French engineers had a difficult time constructing bridges to Lobau island- a large island between the two banks- and then on to the other side. What was worse, however, was the fact that the Austrian army had spotted the French advance and had laid a very nasty trap.

After Napoleon had rushed forward a large advance guard to seize the villages, the Austrian commander (Archduke Charles) ordered his troops to send down the river flaming windmills, large logs, and anything else they could find to smash the bridges in two. Soon the bridges were destroyed, and Napoleon's army was cut in half!

The French engineers performed heroic deeds during the 2-day battle to keep the bridges up, repairing them constantly while waist- or neck-deep in icy waters (many would die from ordeal). Eventually the engineers constructed a more permanent set of bridges that allowed the bulk of the French army to cross. Nevertheless, by the end of the 2nd day the "permanent" bridges that had withstood smaller rams were broken yet again by barges sent down by the Austrians. This event caused Napoleon to give up the offensive, and only with great difficulty did he manage to get his army back to the starting bank to rest and regroup.

This was always a very interesting battle for me, as clever use of geography played a large part. I think using a killer neutral to simulate breaking the bridges in a river would be a perfect way to design a map of Aspern-Essling.

Re: Tropical Rainforest

PostPosted: Sun Feb 21, 2010 5:42 pm
by Coleman
We have an xml (map code) rule where we can have a territory reset to a certain neutral count every round. Would that be a good idea for the river or is your vision that it is just a largeish number of neutrals until someone takes it and is then a normal territory?

Re: Tropical Rainforest

PostPosted: Sun Feb 21, 2010 6:16 pm
by isaiah40
I think a large killer neutral on the bridge would be a great idea!

Re: Tropical Rainforest

PostPosted: Mon Feb 22, 2010 11:57 am
by skeletonboy
Coleman wrote:We have an xml (map code) rule where we can have a territory reset to a certain neutral count every round. Would that be a good idea for the river or is your vision that it is just a largeish number of neutrals until someone takes it and is then a normal territory?


Killer neutral to something around 10

Re: Tropical Rainforest

PostPosted: Mon Feb 22, 2010 2:04 pm
by Sir. Ricco
Maybe you could added tribe camps, an indigenous animal lairs.