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Golfe du St. Laurent[FD,G,GP,FF]

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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby the.killing.44 on Sun Apr 12, 2009 11:27 am

http://h1.ripway.com/killing44/Laurent.xml
That's the XML suited to oak's large … we can just resize the image oak worked with and add circles right? I'll leave unit_2 to that as I forgot he was doing the XML :oops:
The checker said no errors — not sure if Forza's checked this yet. I can't find anything that would come close to any of the names.

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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby oaktown on Sun Apr 12, 2009 11:59 am

Image

this is the map at 425x600 pixels... I've stuck two army counts on just to show that the circles are large enough, though the centering won't be perfect. It's close enough that i don't think it's worth re-doing, so we'll just leave it to unit_2 to work out how he wants to best center his coordinates.
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby keiths31 on Sun Apr 12, 2009 3:40 pm

I really want this map to become a map...so I hope this carries on
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Re: Golfe du St. Laurent (P1, New Update) [Final Forge]

Postby Ruben Cassar on Sun Apr 12, 2009 5:07 pm

oaktown wrote:Faced with the options of either putting this map in the recycle bin or doing something about it, i have chosen the later course of action. Unit_2 has informed me that the PSD file seems to have been lost, so I'm working from the last image posted without army circles, which was months ago.


Nice job oak.

Thanks for saving this map.
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby Teflon Kris on Mon Apr 13, 2009 7:08 am

I agree - thanks oak - it would have been a shame for the map to have dissappeared into the realms of the bin
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby BrendanGillis on Mon Apr 13, 2009 4:16 pm

Cheers to you for pickin' up the torch. Been looking forward to this map since i joined Conquer Club. Its nice to finally see Iles de la Madeleine, changes look good.
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby the.killing.44 on Mon Apr 13, 2009 9:54 pm

Well, thank god for small miracles — L.P. organized the map so no 888s or anything creates any confusion. But, alas, maybe it happened when oak resized the image, but some of the circles are at an odd number of pixels! i.e. St. John — right now it looks off but any movement doesn't fix it.
Dunno if it was just the resizing (the large is fine), but it'd be a shame for the circles to ruin it, again…

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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby Unit_2 on Tue Apr 14, 2009 3:23 pm

Thank you Oaktown, I will get to work on fixing the XML and post it either later tonight or tomarrow.
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby Gilles#1 on Tue Apr 14, 2009 3:40 pm

=D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby the.killing.44 on Wed Apr 15, 2009 12:03 am

the.killing.44 wrote:… alas, maybe it happened when oak resized the image, but some of the circles are at an odd number of pixels! i.e. St. John — right now the 88 looks off but any movement doesn't fix it. Dunno if it was just the resizing (the large is fine), but it'd be a shame for the circles to ruin the development, again …

:-^ Making sure someone caught this — they're 19px in diameter

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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby oaktown on Wed Apr 15, 2009 5:51 pm

yeah, the small circle size was going to be a problem, since all I have to work with is the old PNG.

Rather than completely redoing the file, I will play around with sizing it down to see if we can't get an even pixel army circle. I could either crop the edges a bit so it's being shrunk less and try for 20 pixels circles, or size it smaller and make them 18 pixel circles.

And if that fails, I could always create a sliver layer to set alongside the army circles to add a pixel to the top and side of each. Either fix will require somebody to go in and redo the army coordinates, which I would think Unit_2 would be happy to do after all of this waiting.
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby oaktown on Sat Apr 18, 2009 1:33 am

I've just made more work for you, unit_2, but I think this is a better small map. I've brought elements in off of the borders and cropped it, then scaled it down to 630-448 for the small map. Most (sadly not all) of the circles are now about 20 pixels in diameter. That will mean you'll have to update the XML to show 1) the new map size, and 2) the new small coordinates.

But as I see it, once you do this we can stick a fork in this map once and for all! =D>

Click image to enlarge.
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby the.killing.44 on Sat Apr 18, 2009 7:47 pm

fixed a nitpick on "Duplessis" minimap texture:
Click image to enlarge.
image

now git on that XML!
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby oaktown on Sat Apr 18, 2009 8:11 pm

the.killing.44 wrote:fixed a nitpick on "Duplessis" minimap texture:

out curiosity, what was it? because I'm already seeing other things that I may want to fix - such as the funny tab on a couple of circles - and i'd like to replicate your fix.

And for the record, once you zoom in there are all kinds of weird things going on with the texture.
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby the.killing.44 on Sat Apr 18, 2009 8:14 pm

oaktown wrote:
the.killing.44 wrote:fixed a nitpick on "Duplessis" minimap texture:

out curiosity, what was it? because I'm already seeing other things that I may want to fix - such as the funny tab on a couple of circles - and i'd like to replicate your fix.

And for the record, once you zoom in there are all kinds of weird things going on with the texture.

Check out how there's that weird line that cuts off the texture going like / — i just clone stamped it in.
Laurentides has a lot of brown still surrounding the name ;)

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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby oaktown on Sun Apr 19, 2009 2:34 am

the.killing.44 wrote:Check out how there's that weird line that cuts off the texture going like / — i just clone stamped it in.

In the legend - got it. I'll probably make some more little tweaks, but nothing that will change unit's new coordinate work.
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby thenobodies80 on Sun Apr 19, 2009 5:23 am

Can you fix the "iles the la madeleine" cirlces?

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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby the.killing.44 on Sun Apr 19, 2009 8:45 am

  • "Duplessis": legend texture cut-off
  • Iles de Madeleine: circle roundness + glow/shadow
  • Laurentides: name w/ brown remnants
  • Iles de Madeleine: weird pink remnants on the side of the island

That's how I see it :)
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby oaktown on Sun Apr 19, 2009 11:04 am

anybody else think that the Duplesis and New Brunswick colors are too close? I'm not really sure which region Iles is supposed to be a part of.
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby the.killing.44 on Sun Apr 19, 2009 12:43 pm

oaktown wrote:anybody else think that the Duplesis and New Brunswick colors are too close? I'm not really sure which region Iles is supposed to be a part of.

I don't have any confusion with Brunswick, but maybe exaggerating the brightness of that blue on Ile wouldn't be the worst thing.

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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby Gilligan on Sun Apr 19, 2009 6:39 pm

oaktown wrote:anybody else think that the Duplesis and New Brunswick colors are too close? I'm not really sure which region Iles is supposed to be a part of.


if anything, Est du Quebec, Nova Scotia Sud du Quebec are closer, but distinguishable from my eyes.
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby darkseb on Thu Apr 30, 2009 10:19 am

I think he should put a lot more regions i know he can, im from Quebec city (quebec) and he forgot a lots of regions...that would make the map more fun...anyhow...good luck with it
This map is a good example of what i mean
Image

Or he can add the big cities of each place (Montreal, Quebec, Trois-Rivières, Sherbrooke, for QC), St-John, Placentia, Harbour Grace (terre-Neuve), Halifax, etc etc (nova scotia) and so on...
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby BrendanGillis on Sat May 02, 2009 7:10 pm

um, by my count the current map has 21 territories compared to the 20 in the same region you depicted darkseb:

great north ------ 4 terts
sud du quebec --- 8 terts
duplessis --------- 5 terts
east du quebec -- 4 terts
total--------------- 21 terts
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby iancanton on Sun May 10, 2009 1:13 am

since there are 3 3-region bonuses and 3 4-region bonuses, the chance of the first player starting with a bonus of at least +2 in a 1v1 game approaches 15%, which is too high for comfort. can we amend the xml to include exactly 3 start positions in labrador, which will reduce this risk to 11%? if we have more than 3 start positions, then this messes things up in other ways, for example initial deployment based on number of regions held.

ian. :)
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Re: Golfe du St. Laurent - it's alive!! [Final Forge]

Postby oaktown on Sun May 10, 2009 1:37 am

well ian, it looks to me as if this map is dead in the water. again. I've already put some time into this one to make it CC-worthy, so let's cross our fingers and hope that the mapmakers get it together to finish this up.
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