paulk wrote:The HyperCUBE.
Bonuses:
Each quadrant (=4 balls connected in a square) is worth 1 bonus. There are 108 possible combinations of quadrants.
Each yellow center balls included in a quadrant is worth 1 additional bonus. There are 8 yellow center balls.
6 quadrants (8 balls) connected to a small cube (a Minicube) is worth 3 additional bonus.
Okay, i've started doing the XML for this, and I'm doing up continents...
Based on this current rule, which I'm reading as "You still get the quadrant bonuses, and you also get +3 added on to this". Then the middle cube, where each panel is worth 5 (1 + 4 for yellow balls), and 6 panels, +3, is worth 33 armies!!!
A little over the top... This "tripling up" on yellow ball bonuses for quadrants/cubes happens for other mini cubes as well (tho to a lesser extent).
What I propose is instead of this, we say that each Minicube is worth 10 bonuses, which override/replace the quadrant bonuses... And then you get +1 per yellow ball.
This would give:
Corner minicube worth 11 to hold. (up from 9, counting the yellow ball 3 times)
Middle Side Minicube is worth 12 (same as 12)
Middle Face Minicube is worth 14 (rather than 18 )
Middle Middle Minicube is worth 18 (rather than 33)
How does that sound?
Acutally now looking at that... it seems that by conncting the cube you actually -lose- out... hmm.. maybe the +3 is the only way to go, but it creates INCREDIBLY large bonus values.... will not be good for gameplay imho.
Looking at the losses, the most you can hold in a minicube is 3 faces before you get the last dot and make it a whole minicube...
So - (best possible scenarios)
Corner: using the yellow ball - 2+2+2 = 6, you go up to 11.
Mid-side: 3+3+2 = 8, you go up to 12 by finishing cube (1 ball)
Mid-Face: 5+3+3 = 11, you go up to 14 by finishing cube (1 ball)
Mid-Mid: 5+5+5 = 15, you go up to 18 by finishing cube (1 ball)