MrBenn wrote:It's good to see new faces in the foundry, and you've made a bright start here. Having said that, I should advise you that you probably still have quite some way to go before the graphics will meet the current Conquer Club standard.
Thank you for the welcome. I'm still working on the graphics to bring up the standard and would take any suggestions that anyone might have. I understand that they need to be great!
MrBenn wrote:As for the map itself, the concept of some kind of Moon Race is fine. However, the first step you'll need to negotiate is the gameplay workshop, which means that you need to give some serious consideration to how things will pan out in a game... At a glance, the bonuses look a little bit high, and I'm really not too sure how well the "race to the moon" concept will transfer into the gameplay (other than providing an almost unholdable +50 bonus).
The bonuses and neutral numbers are negotible, as I picked numbers that I thought might be reasonable, I know that it might work out different. I don't know why you think that the 50 bonus would be unholdable, but the point of the race is to use the bonus to kill everything else, similar to arms race. First one there wins kind of idea. But I'm also interested in the balance of play to make this map successful. My experience is in making the gameplay balanced is at a beginner level. Should I already be in the gameplay workshop for help in this? I thought the graphics was the first step. Can someone give me some more direction here? Thanks.
MrBenn wrote:I think there is a lot of potential here, but would like to understand how the map concept is going to drive forward the development of the map. As I said earlier, you've made a bright start, and I'd like to be assured that there's enough here to make a blast-off worthwhile
I would be happy to explain my concept futher with anyone. I thought it was mostly clear how things would work. If it is not, then give me some specific questions or points (that I may have not seen) and we could discuss them.
Thank you everyone for your input and support.
Duke