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The CUBE

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Is The CUBE (v 53=no!, v59!!!) ready for Graphics stamp + move to Final Forge?

Poll ended at Sun Aug 01, 2010 12:46 am

 
Total votes : 0

Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby paulk on Wed Mar 03, 2010 6:36 am

no takers? or simply no backgrounds working?
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby RedBaron0 on Sun Mar 07, 2010 12:45 pm

I actually might give this a try, I'll have to download it later, but here's my thoughts.

The cube itself just has to fit into the black board theme now. mibi's right, the colors I believe are totally unnecessary.(except for the yellow in the center) Draw the connector lines so it looks like chalk. You've got some space, make the image a little bit bigger and add in some things we might see on a chalk board... other little shapes in chalk, formulas... things a mad scientist might write. ;)

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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby RedBaron0 on Sun Mar 14, 2010 11:55 am

Click image to enlarge.
image


Well here's what I got on this, I still have to fiddle with the legend, and the naming convention for the territories. I might just have the colored balls return just for naming, but it might not be necessary. We'll see.
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby natty dread on Sun Mar 14, 2010 12:08 pm

No, ditch the blackboard approach. It completely kills the 3d element, making the map really hard to grasp and confusing. I wouldn't play it like this.

The map needs some depth. Right now I see a jumble of lines and balls, not a 3 dimensional cube...
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby RedBaron0 on Sun Mar 14, 2010 12:17 pm

RedBaron0 wrote:
Click image to enlarge.
image


Well here's what I got on this, I still have to fiddle with the legend, and the naming convention for the territories. I might just have the colored balls return just for naming, but it might not be necessary. We'll see.


Posting on the new page, more opinions please!
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby natty dread on Sun Mar 14, 2010 12:24 pm

One more thing... I think it might look better if each "layer" of balls was distinctly separated... So that there would be like 4 "floors" of a building... it's a bit hard to explain, I might do a simple drawing to show what I mean...
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby RedBaron0 on Sun Mar 14, 2010 12:29 pm

I get what you mean natty, like having 4 pieces of paper next to each other.(or on top of each other...)
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby natty dread on Sun Mar 14, 2010 12:49 pm

Ok here's an example to show what I mean. If you divide the cube into 4 "planes" or "layers" stacked on top of each other, and make it so that the "planes" don't overlap, it will look much more clear:

Image

You might even be able to omit all the vertical lines, and just note in the legend that vertices can attack vertices directly above or below, less lines = more clarity.

This would also help with the naming scheme, you could just name them by layers/coords: "Layer Z - X,Y"... for example, Layer 1 - A1, Layer 2 - B3, etc... Then, for example, "Layer 2 - A2" can attack "Layer 1 - A2" and "Layer 3 - A2", but also adjacent coordinates on Layer 2. It would make for easier understanding of the gameplay, IMO.

edit: oops, forgot the alpha channel from that image. fixd
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby paulk on Sun Mar 14, 2010 11:22 pm

The FONT I used can be found here for free:
http://www.windowfonts.com/fonts/ultra-serif-sf.html

Remember this?

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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby ghirrindin on Sun Mar 14, 2010 11:32 pm

Seriously, the space theme with the astronaut floating around worked the best. If people are worried about thematic feasibility, then make it look like NASA or whoever is assembling a space station.
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby ender516 on Mon Mar 15, 2010 12:06 am

ghirrindin wrote:Seriously, the space theme with the astronaut floating around worked the best. If people are worried about thematic feasibility, then make it look like NASA or whoever is assembling a space station.

I totally agree, and I think natty's altered perspective does wonders for the clarity of the map.
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby paulk on Mon Mar 15, 2010 3:02 pm

Yes, natty's map suggestion makes it clearer to see the "top to bottom" planes but it makes it extremly hard to figure out the 2 other planes and the connections between all planes.
Plus it makes it a lot less "cube-ish".
But I am more than willing to look at an in-detail-map if one could be made available.
In the version provided many of the top to bottom rods are too close or even seem to be totally overlapping.
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby natty dread on Mon Mar 15, 2010 3:56 pm

Here's a more detailed map. Even put in some colours.

Click image to enlarge.
image


I made it 800x800, so it probably needs to be scaled down somewhat to fit the legend.
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby RedBaron0 on Tue Mar 16, 2010 12:02 am

You should jump in on this natty, I've got to withdrawal my participation to hang out in the "real world" more... sorry guys. :(
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby natty dread on Tue Mar 16, 2010 6:43 am

Hmm, I might, but I have lots of other projects to deal with... So don't expect me to work very fast with this...

Also, not using photoshop, I can't do anything with the original .psd file...
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby Blitzaholic on Wed Mar 17, 2010 7:19 pm

nice job getting game play passed.
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby a.sub on Wed Mar 17, 2010 8:03 pm

natty_dread wrote:Hmm, I might, but I have lots of other projects to deal with... So don't expect me to work very fast with this...

Also, not using photoshop, I can't do anything with the original .psd file...


if u need anything done with the orig PSD, including exporting all the layers as PNG files i can help ya there :)
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby natty dread on Wed Mar 17, 2010 8:09 pm

a.sub wrote:
natty_dread wrote:Hmm, I might, but I have lots of other projects to deal with... So don't expect me to work very fast with this...

Also, not using photoshop, I can't do anything with the original .psd file...


if u need anything done with the orig PSD, including exporting all the layers as PNG files i can help ya there :)


If you could also package them into a nice zip or rar file I could give it a shot ;)
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby RedBaron0 on Sat Mar 27, 2010 1:05 am

Any luck natty?
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby natty dread on Sat Mar 27, 2010 9:29 am

Well I haven't received the png files yet..
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby a.sub on Sat Mar 27, 2010 3:46 pm

natty_dread wrote:Well I haven't received the png files yet..

i need the psd, where do i get it from?
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby natty dread on Sat Mar 27, 2010 4:19 pm

It was posted on this thread... a couple of pages back I think?


edit: here it is. http://123fresno.com/hypercube/hypercube24.zip
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby a.sub on Sat Mar 27, 2010 4:21 pm

ill get u ur pics asap
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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby a.sub on Sat Mar 27, 2010 4:41 pm

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Re: The CUBE - Attack in 3D - gameplay passed! (again)

Postby natty dread on Sat Mar 27, 2010 4:55 pm

thanks. I'll look into it :)
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