Moderator: Cartographers
paulk wrote:
The graphics are already hammered out.
paulk wrote:The map you provided is also in only 3 layers, not 4, and there is a significant visual difference.
paulk wrote:If you look at this threads initial post you can find several maps with only white rods, and I had to change those just because people were complaining that it was too hard to navigate in such a structure.
paulk wrote:LOL, you really make me smile.
sinctheassasin wrote:yes, the older one is actually probably the easier to navigate with the plain backdrop, and the soft pastels for the connections...
I actually prefer the plain whites to the colors, its looks organized, and simplistic, like a cube.
paulk wrote:sinctheassasin wrote:yes, the older one is actually probably the easier to navigate with the plain backdrop, and the soft pastels for the connections...
I actually prefer the plain whites to the colors, its looks organized, and simplistic, like a cube.
I hear you.
I don't really know what to push for though, since some people want it in multi color and others like you want it plain.
I hope it will be sorted out in the graphics department.
In worst case we have to vote for it, lol.
And in that case I personally will vote for the one with gray background.
paulk wrote:sinctheassasin wrote:hmmm... this is a map i definatly cant wait to play...
but a few graphic issues (since i believe, this is what we are working on now? )
yeah, first off. the cube itself looks very... boggling for some reason. the colors arent really doing it... are you signifying the cubelets, the squares maybe? Because all I see is really a jumbled mess of colored lines, no matter how you say you group them together
second... just a little nit pick here, the text at the bottom right, is very annoying to read. white on blue and white is not a good color choice... It's a lot of instructions, and a striking color would not fit onto the backdrop of earth and the stars... maybe you could stamp/paint out earth?
not sure if you have decided on any of these things yet... I cannot wait to see the next update!
This map is not for the weak. It is a challenge to see beyond the surface and truly take in the 3D structure.
I have tried many different versions of the design, and this version with the sides in different colors seem to be the one that most people can understand.
I am sorry to hear that you find it to be a jumbled mess. But please, give me a suggestion on what might be a better solution! We have 4 layers of balls. To me the current solution is the easiest to navigate in.
About the text. Yes, it is small. Yes, it is white with black border on white and blue over the earth.
But honestly, there is no satisfying alternative. And besides, the text is very much readable, and after you have read it once or twice, you should be able to know it by heart without reading it again. Then it actually is a good thing that it harmonizes with the background.
I hope you will like the end result, that I hope is near. Happy New Year.
Edge o time wrote:For the numbers you could use X, Y, and Z axis with corresponding numbers like math. like 132 would be 1st line on the x axis, 3rd line on the y axis and 2nd on the z axis. If familiar with the system at all you would be able to find the stuff really fast and easy. sorry if this idea has already been said or simply sucks
Rakio wrote:Do they all really have to be balls?
Try different shapes, it might be easier for the eye.
paulk wrote:Rakio wrote:Do they all really have to be balls?
Try different shapes, it might be easier for the eye.
Considering the 3D shape, and that it should fit in the smaller map version as well, I think that balls are the only choice.
Squares would be nice, but they would take up too much space and not provide a good space for troops numbers.
Ovals? nah... Triangles? No way. Cylinders? Don't harmonize with the cube structure. I don't see any other option than balls.
a.sub wrote:quite the contrary a square/rectangle would be more fitting than a circle
a circle would have space in all directions that are unsuable, because the numbers are rectangles (rectangles cant fi perfectly in circles)
where as a rectangle would have 100% of its area used since a rectangle would better hold a rectangle
its almost a square peg in a round hole complex literally
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users