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You realize now you have two army circles for every territory that connects to the insets?
Raskholnikov wrote:You realize now you have two army circles for every territory that connects to the insets?
Yes, that was the point. this way it's clear on both the main map and the insert what is going on. The double circles are marked with the same code. I just don't know if that's possible xml wise.
If this works, I don't see the need to draw lines to the insert boxes. But again, if anyone has a more elegant solution, I'm all for it.
very good progress.
many thanks.
why you can not use colours for kingdoms?
I want to keep the feel of an ancient map - just black ink on old parchemin. The only color I want is the red of the Holy Sites, which are the winning objectives. In short, I like it better like this than covered up in colors. Also remember the armies will have their own colors. I think it will work out better this way.
maybe kick off squares around towns army circles? I think that only circles could look better.
there will be no squares. this is just a very rough draft. I cut an pasted the circles on the map therefore it looks like they have squares around. In the real version all symbols will look like the Holy Sites - black ink directly on the parchment, no white backgrounds, no suares qround circles.
I like the double circles, it is clear when player looks at all map and also when he looks only at inserts. these circles are the same (what number of army will be on the all map the same number will be on insert, yes?), so I can not see any xml problem here...
Raskholnikov wrote:thanks, that's what I thought. Evil says it's not possible, so the insert circles will be blank so you will have to check the map circles of the same cities to get the army numbers.
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