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150 After Hijrah: The Battle for God

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Re: 150 After Hijrah: The Battle for God

Postby Raskholnikov on Tue Jul 20, 2010 10:10 pm

New update upgrading map to 12 starting points and 108 territories. How? By replacing two wasted areas of the map with map inserts.
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Re: 150 After Hijrah: The Battle for God

Postby Evil DIMwit on Tue Jul 20, 2010 10:16 pm

You realize now you have two army circles for every territory that connects to the insets?
Also you'll probably want to connect those circles to the inset boxes in the main map.
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Re: 150 After Hijrah: The Battle for God

Postby Raskholnikov on Tue Jul 20, 2010 10:32 pm

You realize now you have two army circles for every territory that connects to the insets?


Yes, that was the point. this way it's clear on both the main map and the insert what is going on. The double circles are marked with the same code. I just don't know if that's possible xml wise.

If this works, I don't see the need to draw lines to the insert boxes. But again, if anyone has a more elegant solution, I'm all for it.
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Re: 150 After Hijrah: The Battle for God

Postby theBastard on Tue Jul 20, 2010 11:51 pm

very good progress.
why you can not use colours for kingdoms?
maybe kick off squares around towns army circles? I think that only circles could look better.
I like the double circles, it is clear when player looks at all map and also when he looks only at inserts. these circles are the same (what number of army will be on the all map the same number will be on insert, yes?), so I can not see any xml problem here...
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Re: 150 After Hijrah: The Battle for God

Postby Evil DIMwit on Wed Jul 21, 2010 12:37 am

Raskholnikov wrote:
You realize now you have two army circles for every territory that connects to the insets?


Yes, that was the point. this way it's clear on both the main map and the insert what is going on. The double circles are marked with the same code. I just don't know if that's possible xml wise.

If this works, I don't see the need to draw lines to the insert boxes. But again, if anyone has a more elegant solution, I'm all for it.


As far as I'm aware, there's no way to put one territory's army number in two different places on the map at once.
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Re: 150 After Hijrah: The Battle for God

Postby Raskholnikov on Wed Jul 21, 2010 1:17 am

Then we'll leave one set blank, just for reference purposes to see how it all connects. My guess is the ones in the inserts will have empty circles and just the city codes, which then players can check on the map where these cities will actually be live.

I dont want to draw lines from cities to the main map inserts, it will clutter everything up and that was one of the points of the inserts to clear stuff up. I think that it will be clear enough with the blank cities in the inserts.

I'm not averse to another solution, as mentioned, if anyone has something that worked well before.
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Re: 150 After Hijrah: The Battle for God

Postby Raskholnikov on Wed Jul 21, 2010 1:23 am

very good progress.

many thanks.

why you can not use colours for kingdoms?

I want to keep the feel of an ancient map - just black ink on old parchemin. The only color I want is the red of the Holy Sites, which are the winning objectives. In short, I like it better like this than covered up in colors. Also remember the armies will have their own colors. I think it will work out better this way.


maybe kick off squares around towns army circles? I think that only circles could look better.

there will be no squares. this is just a very rough draft. I cut an pasted the circles on the map therefore it looks like they have squares around. In the real version all symbols will look like the Holy Sites - black ink directly on the parchment, no white backgrounds, no suares qround circles.

I like the double circles, it is clear when player looks at all map and also when he looks only at inserts. these circles are the same (what number of army will be on the all map the same number will be on insert, yes?), so I can not see any xml problem here...


thanks, that's what I thought. Evil says it's not possible, so the insert circles will be blank so you will have to check the map circles of the same cities to get the army numbers.
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Re: 150 After Hijrah: The Battle for God

Postby theBastard on Wed Jul 21, 2010 2:18 am

Raskholnikov wrote:thanks, that's what I thought. Evil says it's not possible, so the insert circles will be blank so you will have to check the map circles of the same cities to get the army numbers.


than delete "doubled" town in insert (FA3) and add on the all map road from town (FA3) to square around insert and in insert road to town (B6) in insert. I do not know another possibility here. but maybe somebody from skilled guys knows...

without squares it will looks good also without colours...
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Re: 150 After Hijrah: The Battle for God

Postby porkenbeans on Tue Aug 10, 2010 5:37 pm

I am about 80% done on the next version. Stay tuned 8-) .
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Re: 150 After Hijrah: The Battle for God

Postby Raskholnikov on Tue Aug 10, 2010 6:22 pm

Yey! Can't wait to see!
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Re: 150 After Hijrah: The Battle for God

Postby ender516 on Wed Aug 11, 2010 12:05 am

I like the idea of map inserts, but the small outline box on the main map needs to contain the same area as the magnified image in the insert, or it becomes hard to recognize as an insert and hard to relate it to the main map.
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Re: 150 After Hijrah: The Battle for God

Postby Raskholnikov on Wed Aug 11, 2010 12:19 am

Thats not really possible without messing up the big map. I deal with this by:

1. Giving each insert box a title corresponding with the respective enlarged area; and

2. Including in the enlarged areas to cities which are the connection points on the large map.

I think that makes everything quite clear and easy to recognize.

However, should you come up with a different design that is better and that does not mess up th big map, I am all in favor of adopting something better.

Many thanks for your comments!

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