Moderator: Cartographers
RedBaron0 wrote:Gotta pm someone in blue, and show them your update.
Industrial Helix wrote:I'd say start with the necessary size circles in the back and then grow gradually bigger.
Beko the Great wrote:Add more bonus, like hold the 4 vertices of the big cube = 2 and hold one line between the main vertexes (don't know the exact word in english... In portuguese is "aresta"), that means 4 territories as well, = 2... Don't know, just to diversify the gameplay
Beko the Great wrote:Give the spheres a more three-dimensional look. They seem without volume, just white cyrcles.
paulk wrote:@ karelpietertje
Thanks for commenting, although I really didn't understand what you wanted to say.
Maybe you spent too much time in the 5th dimension?
paulk wrote:Before I go ahead and work on the smaller map I wonder if it is possible to get the big map approved from the mods?
karelpietertje wrote:In the 2D maps there are things like mountains or rivers, impassables.
have you thought about this? because symmetrical maps turn out to get a little boring.
and with this extra dimension, this has even more symmetries
isaiah40 wrote:Continue working on the large map, and then when everything is just about right then you can work on the small map. This way you won't have to work on two at the same time
SultanOfSurreal wrote:Is the center too powerful? Every territory is getting +1, plus +1 for each square, and +3 for the cube. Holding the whole thing nets 17 troops, for 8 territories. Granted you have to keep every one of them defended to hold it for a turn. But even still...
ustus wrote:just a concern, but if the yellow squares in the center are autodeploy, then they need to start off neutral.
paulk wrote:Initial placement:
All yellow verticles/balls start with neutral 2.
Old trashed idea:
To avoid unfair starting positions the yellow vertices are divided between the players so you get 2 yellow vertices in a 2-4 player game and 1 in 5-8 player games.
The rest of the inner yellow vertices start as neutral.
All other (outer) vertices are randomly divided.
Return to Melting Pot: Map Ideas
Users browsing this forum: No registered users