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Is The CUBE (v 53=no!, v59!!!) ready for Graphics stamp + move to Final Forge?

Poll ended at Sun Aug 01, 2010 12:46 am

 
Total votes : 0

Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Qwert on Fri Jun 27, 2008 6:53 am

by gimil on Fri Jun 27, 2008 11:53 am

UNfortunatly alot of the new map makers have faile in their attempts becasue as tack said they dont work with the process. I have seen to many new map makers beleive that they can say "I dont eant to do that" and thing thats the end of an issues.

Experience map makers dont get the benefit of the doubt, its just so happens their experience know what their doing to get their map moving quicker. A perfect example is qwerts, who is established and expereinced map maker. but forever has problems with his map which is holding it back. I myself have never mad a map move quickly through the foundry, and im THE AUTHORITY that you say is so corrupt. Many times me and oaktown have refused to stamp each others maps (DESPITE being ready) to ensure their is no reason to be accused of favouritism.

I look on these map,and i realy dont understand what is wrong with these map,why these map not progres? Why these map not in Final forge? Mine map have problems because you come one time in 10 days and say'Hmm something is confusing,i will post later" and you have time to post on each other map,almost every day.Ofcourse that aim a problem,because i fight for mine idea,and how map must look,and these is normal, and you dont like these. All map makers must have same treatment,but these is dificulty to achieve here.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Kaplowitz on Fri Jun 27, 2008 10:33 am

qwert! keep your map to YOUR thread! Listen to every suggestion! Try to make everyone happy about your map.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby oaktown on Fri Jun 27, 2008 10:56 am

this is a valuable discussion about how maps get stamped, but let's move it to Discussions where it belongs.

As for this map in particular, it was stamped for gameplay on march 18. Then there were a few pages of comments about colors and line thickness, and no updates. If the mapmaker decided to walk away, that is his decision. It was moved back into Ideas because it has been inactive.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Ditocoaf on Fri Jun 27, 2008 7:14 pm

TaCktiX wrote:
Ditocoaf wrote:I know there have been threads in the foundry discussion (where I don't think I've posted yet) about what's right/wrong with the foundry. Well, what happened to this map is perfectly iconic of what's wrong. The well-known, experineced mapmakers, while they're great guys and awesome at what they do, have it much easier than anybody else. Any idea they come up with will get through, because it's assumed to be viable coming from them. While another map, while in a totally anonymous viewing might even be considered better, has to struggle to get noticed and considered a map "on it's way" to a quench.


...to which I say Bullshit. People are loving The Citadel, my first map, because I put the work and effort in to making it work as an idea. Heck, for over half the map's version lifetime I've had a relatively easy time comment-wise as I turn virtually all feedback into results or explain why I'm not changing x or y. And now after all that work, I'm making virtually zero changes, with a Final Forge and Quench likely to come in the next 3 weeks.

The thing is, paulk did respond to all feedback given. He changed pretty much everything that was suggested. It got to the point that nobody had anything more to say. Oaktown did give it the gameplay stamp, eventually. We were still waiting for the graphics stamp, but nobody had any graphics suggestions. It's a somewhat complicated map to look at, but that's inherent in the idea. Everyone seemed happy. But the graphics stamp never came, and then there was that comment that said that the map was a long way from the final forge... which made no sense when not accompanied by any significant problems to be changed. That's when the map was abandoned--when there was nothing left to do. Except for maybe a few minor nitpicks, that should have taken place in the final forge. I don't blame paulk for giving up on ever getting any recognition.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby paulk on Mon Jun 30, 2008 12:55 am

totally correct.
I had been working on this map for months, answering every little question, doing whatever changes I could, and I feel this map is ready for the Graphics stamp.
Then after many mails asking gimil to even go and look at the map only getting the answer "I'm busy right now" plus his silly smiling face he always attach to his messages, hearing that this map has a long way to go I just felt like there is no use.
If people that are in a power position cant do their job and look at a map in time and come with their criticism (constructive, so you know what to do) and come in a maps end phase and say "you have just begun" (I even had started a new thread on the map because the "old map" had split up into 3 different versions) then what should I do?
Start over?
Lick a little ass?
There is no cure against stupidity...
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Ditocoaf on Mon Jun 30, 2008 1:15 am

Paulk... how about it...

If you're willing to revive this map, I'll harass the mods for you. All you need to do is officially say this map is alive, so that they will move this map back to the foundry (or face my repeated explanation of why they should).
Then, all you should need to do is move the two greens opposite each other; that's the only suggestion that was left on the table (At least, everybody who was actually following these threads seemed to agree that that was all that was needed before a quench).

I'll fight for this map all the way if you're up for it.




And to everyone watching: let me repeat what paulk mentioned: this thread was branched off from another, so it's not nearly as young as it looks. That deserves emphasis.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Qwert on Mon Jun 30, 2008 1:49 am

well paulk,in foundry discusion trisha ask what is need for making map,and ofcourse people say"you need photoshop,work on layers,find some idea" but i think that i give first and most importan thing what is need for creating maps.
by qwert on Sun Jun 22, 2008 4:59 pm

Well first before you even start a map,you must decide do you have 6 month time to get any kind of feedback or request(ridiculos or no ridiculos ,bad or good ,valid or no valid )and to reply to all these feedback.Also you will need to change hundred small minor things on map how people say(again to apply only valid and good things ).You also must expect some kind of conflict ,because some people can be sticky with hes vision of map.Do you have patience for all these things?
If you have then you can start with map idea.
If you think that these is to much for your brain,then its better to give feedback to other map topic insted to receive.
You decide what is best for you.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby wcaclimbing on Mon Jun 30, 2008 1:55 am

Well said, quert.

About the map.... the idea doesn't really interest me that much. Its just too much going on for me to understand easily. But there are plenty of other people that would like the complexity of this map. Its just too complex for me to enjoy (just like so many other maps in the foundry, don't worry. ) I can't really think in 3D and play risk at the same time :roll:
I like the graphics, though. Maybe making the text on the right a bit less bold would help. or a slightly darker color. the huge amount of white is a really harsh contrast to the black behind it. something softer (either through softer color or softer size) might help the graphics out.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Ditocoaf on Mon Jun 30, 2008 11:43 am

qwert wrote:well paulk,in foundry discusion trisha ask what is need for making map,and ofcourse people say"you need photoshop,work on layers,find some idea" but i think that i give first and most importan thing what is need for creating maps.
by qwert on Sun Jun 22, 2008 4:59 pm

Well first before you even start a map,you must decide do you have 6 month time to get any kind of feedback or request(ridiculos or no ridiculos ,bad or good ,valid or no valid )and to reply to all these feedback.Also you will need to change hundred small minor things on map how people say(again to apply only valid and good things ).You also must expect some kind of conflict ,because some people can be sticky with hes vision of map.Do you have patience for all these things?
If you have then you can start with map idea.
If you think that these is to much for your brain,then its better to give feedback to other map topic insted to receive.
You decide what is best for you.

again -- he responded to all comments and all suggestions for MONTHS, and almost always made the requested changes. It wasn't until the people commenting ran out of things to suggest, that the mods cam in, and said that "it wasn't anywhere near completion", without requesting anything more than a couple minor nitpicks, that he agreed to do. There was absolutely nothing that he could do to save the map at that point. I'm hoping we can try again now.

thanks for the constructive comments, wcaclimbing.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby paulk on Mon Sep 21, 2009 6:38 pm

I still have all the files, I still want to see this map in play, but I can't stand the thought of making an unlimited amount of maps, just because some people seem to have a problem (they can't even read the thread, suggesting or questioning things that already has been discussed and explained).
If I knew there was a few demands that when settled would make this map reality, then I would finish it.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby 72o on Mon Sep 21, 2009 10:14 pm

This map looks awesome. I don't have any criticisms for it, but I hope it does get revived because it looks like a blast to play.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby karelpietertje on Sun Sep 27, 2009 6:52 pm

I would so love a 3D map.
I have great dimensional imagination (I can imagine up to 5 dimensions 8-) lol) so I can't wait to show that off :lol:

however, in 2d maps, a map consisting of just squares attacking eachother would not be very cool, and this is basically the same, except 3d.
how about you make the attack routes a little more intense :D?
the moment such a map comes into existence, I swear I'll ejaculate spontaneously! :lol:

good luck on getting dumb people to like this map O:)
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby paulk on Fri Oct 02, 2009 3:51 pm

@ karelpietertje

Thanks for commenting, although I really didn't understand what you wanted to say.
Maybe you spent too much time in the 5th dimension? :shock:
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby hahaha3hahaha on Sat Oct 03, 2009 5:40 am

This is sweet, I wanna make this my specialty map, well done. Its basic but there are numerous combinations available. Is this based on the movie 'cube' by any chance? :D
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby paulk on Sat Oct 03, 2009 5:47 am

No, it's based on an idea I had to create a small quick game map with many small bonuses.

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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby captainwalrus on Sat Oct 03, 2009 5:57 pm

I like the idea of just fighting over a really big cube out in space, it really strikes me as a good idea. I hope this is picked back up.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby paulk on Sat Oct 03, 2009 6:14 pm

well, good people, it is up to you to PM the moderators (Gimil for example) and ask for that.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby captainwalrus on Sun Oct 04, 2009 2:22 pm

paulk wrote:well, good people, it is up to you to PM the moderators (Gimil for example) and ask for that.

:lol: Gimil isn't a mod anymore, but yeah, usually they want an update before they bring it back. Just make some small update then PM Mr.Benn, that is how I got a map back from the dead, unfournunently it died shortly again, so you need to make sure you really have support and new ideas, or else you will be back soon enough.
edit: the poll does show that you have mass support, even though people don'ttake polls that seriously, still people like this.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby paulk on Sun Oct 04, 2009 4:15 pm

captainwalrus wrote:Gimil isn't a mod anymore

Thank god. Then there is hope.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby captainwalrus on Mon Oct 05, 2009 2:17 pm

paulk wrote:
captainwalrus wrote:Gimil isn't a mod anymore

Thank god. Then there is hope.

She was a good mod, and makes great maps. Why thank god?
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby paulk on Mon Oct 05, 2009 2:48 pm

captainwalrus wrote:She was a good mod, and makes great maps. Why thank god?


This:
gimil wrote:Heres that overview youve been wanting.

1. The surrounding text bothers me. Your promoting a 3D map but have the text flat and 2D. Also the font doesnt do much either, its to bold and bulky compared to the soft/sharpness of the space image behind it. A new sleek font and palying with hte bevel & emboss tools should help you.

2. The background may have issues. Is it an open source image? If its copywritten you cant use it.

3. I feel the stroke around your terr names it to thick. I feel a little thinning out wont hurt.

4. Lime green and green next to each other could be a color blind issues. But since the colors dont matter to gameplay I dont know if this is a real issues or not.


And This:
gimil wrote:Where still a fair bit away from the next level yet ;)


After waiting weeks for him (not her, but a teenage boy from Scotland, as far as I know...) to take a look at the map (me sending PM's over and over again) so he could give it the go to the next level (everybody else thought all the issues were handled) he showed that he had not even read the map forum thread.

I felt there was no way I could please him, ever.
Didn't matter if the map was done, with a golden border and celebrated as the greatest thing in human history by the entire world population.
He would still not give it the stamp.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) [vacation]

Postby RedBaron0 on Mon Oct 05, 2009 3:57 pm

One thing I will defiantly side with Gimil on is the background. Like the "Name that movie from the screenshot!" thread in forum games, that movie the image is from is Armageddon. The scene is as the asteroid passes the moon, just before the ships land and the crew starts drilling. You can't use it.

The other suggestions, did you try them? You chose to give up and blamed the Foundry mods and assistants for not looking at your work. {shrug} I'm sure all you'd have to do is make an update and you could keep going. Complaining about isn't going to do you or anyone else any good.
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Re: The CUBE - Attack in 3D (map24 pg 1/24) [back from the dead]

Postby paulk on Mon Oct 05, 2009 8:45 pm

Latest Version 24 (Big):
Changed the background. Gave NASA credit according to their policy. Image is free to use.
Changed around colors on grid.
Simplified explaining text/image.
Changed yellow bonus to make gameplay easier to understand.

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I have had that image on my computer for ever and I thought it was one of my royalty free images. If you say it's from the movie Armageddon then that could be right, although I don't know. So I found another background, this time from NASA, and their policy stand to read here:
http://visibleearth.nasa.gov/useterms.php

Image address: http://visibleearth.nasa.gov/view_rec.php?id=174
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Re: The CUBE - Attack in 3D (map24 pg 1/18) [back from the dead]

Postby DarthSith on Mon Oct 05, 2009 10:05 pm

Yes, do want to play this map, should be a real challange
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Re: The CUBE - Attack in 3D (map24 pg 1/18) [back from the dead]

Postby paulk on Tue Oct 06, 2009 4:53 pm

I fear we will go back to square one, where everybody will have opinions on the background.
Therefore, here is a PNG image with transparent background!

If you don't like the background and think another background would work better, please paste this image on top of it and if you think it looks better, post it in this thread. (I won't mind. I am not so interested in what background this game has, as long as it's not distracting the eyes and making the game play harder.)

Transparent Cube Foreground:
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