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AndyDufresne wrote:I think I'd refrain from using diagonal lines to indicate it isn't a playable area, since you already use such lines for shared regions. Plus, the carets look better I think anyways.
natty_dread wrote:One more thing, about the gameplay...
I think all the territories in British Islands and Mongolia could be coded as starting positions. That would be a total of 6 starting positions, and it would prevent dropping them in 2-6 player games... or, in case of 2-player games, if one is dropped then the other is dropped by the other player.
As for 7-8 player games, I think the probability of dropping any bonus should be pretty minimal in those game types.
natty_dread wrote:One more thing, about the gameplay...
I think all the territories in British Islands and Mongolia could be coded as starting positions.
The Bison King wrote:that is so... unimportant.
lostatlimbo wrote:If you want to add some more impassables in SE Asia, you could go with jungles?
lostatlimbo wrote:Also, consider an alternative abbreviation for Switzerland. SW is commonly associated with South West, which could be a little confusing.
natty_dread wrote:Any preference wrt. this or the previous legend?
Any further gameplay input?
BadgerJelly wrote:Let me play and see
AndyDufresne wrote:I think I liked the sandstone legend over the gray one, though the super bonus headers on the gray one look better than they do on the sandstone one.
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