e_i_pi wrote:Understood Benn, but it got the gameplay stamp ages ago. All it needs now are graphics and XML.
Sorry about that - I didn't see any of the tags in the title, so assumed it didn't have the GP stamp yet
I completely understand and share your frustration with the process, and the random (circular) nit-picking - it's the primary reason I don't spend more time working on my own drafts now.
So, let's try and get the graphics fine-tuned now, so I can give you a graphics stamp
The borders (between) territories on the version I quoted earlier are fine. The snow-effect borders, while awesome, make it slightly difficult to see where the different regions border - mostly in the Peninsula/West Ant/Marie Byrd Land. Perhaps adding a very feint line in the middle of the 'snow' would help make these borders more obvious?
I don't see any problem with abbreviated territory names; so there is no need to mess around with those.
I completely agree with your sentiment about deciding whether or not to drop the impassables/one-way attacks from the legend. We tend to err on the side of caution and assume that people won;t realise what things mean without some sort of instruction. In this case though, they feel fairly intuitive and whichever you choose to go with should be fine.
Personally I think that the South Pole instruction would be better suited to an inset - and I still think that some colour would help to bring the mini-map to life, possibly with some enhanced cross-hatching?
The region labels look a bit out of place where they are - would it be a problem to add the labels to the mini-map instead?