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The CUBE

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Is The CUBE (v 53=no!, v59!!!) ready for Graphics stamp + move to Final Forge?

Poll ended at Sun Aug 01, 2010 12:46 am

 
Total votes : 0

Postby paulk on Sat Mar 22, 2008 10:50 pm

DaGip wrote:Oh yeah, well I got an official Beach Towel when the movie first came out that looked just like that.


That is old!
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Postby gimil on Sun Mar 23, 2008 7:08 pm

Heres that overview youve been wanting.

1. The surrounding text bothers me. Your promoting a 3D map but have the text flat and 2D. Also the font doesnt do much either, its to bold and bulky compared to the soft/sharpness of the space image behind it. A new sleek font and palying with hte bevel & emboss tools should help you.

2. The background may have issues. Is it an open source image? If its copywritten you cant use it.

3. I feel the stroke around your terr names it to thick. I feel a little thinning out wont hurt.

4. Lime green and green next to each other could be a color blind issues. But since the colors dont matter to gameplay I dont know if this is a real issues or not.
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Postby InkL0sed on Sun Mar 23, 2008 7:13 pm

I think the background is too distracting... it should be something simple IMO
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Postby JustCallMeStupid on Mon Mar 24, 2008 4:10 pm

I like the version 21 color schematic myself. Looks like a crazy map but one I would want to play. I am fairly certain it would be a little too advanced for noobs. We should rate all the maps lol rate N for Noob and A for advanced.

Very cool idea though!
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Postby oaktown on Tue Mar 25, 2008 10:40 pm

colorblind check? somebody calling me?

I don't really have any problems with the colors used... with this map I'll be relying more on location than color.

What continues to distract me more is how some bars get blurry when they cross over other bars. Example: the connection just to the right of A2y.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Tieryn on Thu Mar 27, 2008 4:50 pm

That looks to me like a shadow effect oak, and helps distinguish the front layer from the connection bars behind it...
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby tigar191 on Thu Mar 27, 2008 6:52 pm

awesome!!!!!!!!!!! :!: :!: :!: :!:
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Re: The CUBE - Attack in 3D

Postby lighteningbrain on Fri Mar 28, 2008 4:10 pm

I really like this idea!

I agree that the second one is best (with out all the background distractions) but I think the territory names could be made clearer to read - maybe just a bit larger.

Don't think it would work to well with lots of payers - 6 players would start with only 4 territories each.

FOW would mke it even more strategic with so many small bonuses to be picked up.
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Re:

Postby Ditocoaf on Fri Mar 28, 2008 9:48 pm

gimil wrote:Heres that overview youve been wanting.

1. The surrounding text bothers me. Your promoting a 3D map but have the text flat and 2D. Also the font doesnt do much either, its to bold and bulky compared to the soft/sharpness of the space image behind it. A new sleek font and palying with hte bevel & emboss tools should help you.

2. The background may have issues. Is it an open source image? If its copywritten you cant use it.

3. I feel the stroke around your terr names it to thick. I feel a little thinning out wont hurt.

4. Lime green and green next to each other could be a color blind issues. But since the colors dont matter to gameplay I dont know if this is a real issues or not.

Well, it seems like all you need to do is look into the first three issues here, and you'll be moving on! The fans are done nitpicking, and the mods only have this to say, so... quench! :D
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby gimil on Fri Mar 28, 2008 10:10 pm

Where still a fair bit away from the next level yet ;)
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Ditocoaf on Fri Mar 28, 2008 11:32 pm

Well, the fans have been discussing this and doing the usual nitpicking for a while... and then all of those issues were resolved. If he fixes those things, then either you should give him a stamp, or more things you want done; the alternative would be letting him sit here with nothing to do, as the situation was earlier.

btw, I'm not trying to be an asshole, I'm just ending up being one. :wink:
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby gimil on Sat Mar 29, 2008 10:39 am

My point was there will more than likely be new issues after he resolves the old ones :)

Just becasue he picked a new font and background image doesnt mean its going to be liked :)
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby lighteningbrain on Thu Apr 03, 2008 11:37 am

Tis is a brilliant map :!:

Would you be able to move the two greens opposite each other?

I'm not colourblind myself but just think it adds clarity.

Anyway...

Can't wait to play on it - I think this will be a really interesting style of gameplay.
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Re: The CUBE - Attack in 3D

Postby paulk on Wed Apr 09, 2008 3:30 am

Its a shame this map doesn't get more attention. It would be perfect for quick speed games.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Tieryn on Tue May 06, 2008 6:19 am

I'm really frustrated and annoyed that a great map like this won't see play. I really hope it can be resurrected. If paulk's about and wants to, I think it'd be great for a mod to contact him and see if he's still interested, or wants to pass on what he has so someone else can finish it? I'd take it over, but I'm also going away for a while, probably for the same reasons this map stopped being made.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby cairnswk on Tue May 06, 2008 5:16 pm

oaktown and ruben cassar are two people who can assist with color-blind issues...send them a PM and ask for assistance. :)
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby oaktown on Tue May 06, 2008 8:14 pm

cairnswk wrote:oaktown and ruben cassar are two people who can assist with color-blind issues...send them a PM and ask for assistance. :)

As I've said, I have no color-blind specific issues with the map... in fact, I've stamped it for gameplay. What's holding the map up is the fact that we haven't seen an update from the mapmaker in two month.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Ditocoaf on Sat May 10, 2008 5:09 pm

Wow, I remember this... This map was worked on with a lot of public interest over a long period of time. A lot of effort went into it, as it went through the major-revamps stage, into the minor nitpicks stage... eventually, the fans had no more imput, most people felt that there would be just a few minor changes left, and it would be ready to play. We were just waiting for staff to comment... for a while. When the staff finally showed up, they only gave a few minor nitpicks, but still essentially said that the map was nowhere near completion . I can completely understand how paulk might be fed up with this project.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Ditocoaf on Wed Jun 18, 2008 11:06 pm

I can't believe that this map died. This was one of the most promising things (in my opinion) in the foundry. I have to put most of the blame on the mods here, sorry. I remember waiting long periods with no problems to discuss, yet still no stamps. No wonder paulk lost interest.

paulk, if you're still out there... give this another go! I want to play...
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Mr_Adams on Wed Jun 18, 2008 11:09 pm

or pass the baton. I'm sure there's at least 1 person out there willing to finish it. I forgot about htis. this is one of the first maps in along time to get excited about.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby paulk on Fri Jun 27, 2008 1:02 am

I was getting sick and tired of all the little bickering, so I lost interest in continuing making the Hypercube.
It felt like whatever I did it was never enough, and having to chase the "GOD"s of the mapmaking getting their ass over even looking at the maps progress because they were "too busy" to even look at it.

Finally I said f*ck it.
It was not fun anymore.
Too much shit for nothing and during the time I see other maps, many of them simple and with obvious flaws, too little areas (one of the complaints about my baby, the small cube) or bad bad bad colors sail through.

It was not far for me to believe that the people in decision position favor their friends that already have done a map or two before, overseeing faults.
Well, this is just plain wrong and I wont have it.
It's not like I am getting paid to spend hours on miniature details. I just wanted to play on a map that I not could find in the map selection, but I guess I wasn't friends with the right people and I don't like licking ass.

So good luck and all that. You will certainly need it.
Putting people in leading position that kill all the joy.
I just wish I had realized it from the beginning and not put so much work and hope into it.

Maybe some people were just jealous that they had not come up with the cube idea themselves....
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Ditocoaf on Fri Jun 27, 2008 2:08 am

f*ck it... side-by-side with the maps already in play, this thing deserves to be quenched as it is now. paulk, if you could just give someone the psd, I'd love to see this stamped and finished. Unless the mods can give something concrete that needs to be done.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby Ditocoaf on Fri Jun 27, 2008 2:14 am

oaktown wrote:
cairnswk wrote:oaktown and ruben cassar are two people who can assist with color-blind issues...send them a PM and ask for assistance. :)

As I've said, I have no color-blind specific issues with the map... in fact, I've stamped it for gameplay. What's holding the map up is the fact that we haven't seen an update from the mapmaker in two month.

update WHAT? I just noticed this quote. You can't just walk in after months of work, criticism, and refinement, and say "looks like a lot of work to do. Give me another draft" without anything constructive at all!

I know there have been threads in the foundry discussion (where I don't think I've posted yet) about what's right/wrong with the foundry. Well, what happened to this map is perfectly iconic of what's wrong. The well-known, experineced mapmakers, while they're great guys and awesome at what they do, have it much easier than anybody else. Any idea they come up with will get through, because it's assumed to be viable coming from them. While another map, while in a totally anonymous viewing might even be considered better, has to struggle to get noticed and considered a map "on it's way" to a quench.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby TaCktiX on Fri Jun 27, 2008 2:40 am

Ditocoaf wrote:I know there have been threads in the foundry discussion (where I don't think I've posted yet) about what's right/wrong with the foundry. Well, what happened to this map is perfectly iconic of what's wrong. The well-known, experineced mapmakers, while they're great guys and awesome at what they do, have it much easier than anybody else. Any idea they come up with will get through, because it's assumed to be viable coming from them. While another map, while in a totally anonymous viewing might even be considered better, has to struggle to get noticed and considered a map "on it's way" to a quench.


...to which I say Bullshit. People are loving The Citadel, my first map, because I put the work and effort in to making it work as an idea. Heck, for over half the map's version lifetime I've had a relatively easy time comment-wise as I turn virtually all feedback into results or explain why I'm not changing x or y. And now after all that work, I'm making virtually zero changes, with a Final Forge and Quench likely to come in the next 3 weeks.
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Re: The CUBE - Attack in 3D (map21 pg 1/20) colorblind check pls

Postby gimil on Fri Jun 27, 2008 4:53 am

UNfortunatly alot of the new map makers have faile in their attempts becasue as tack said they dont work with the process. I have seen to many new map makers beleive that they can say "I dont eant to do that" and thing thats the end of an issues.

Experience map makers dont get the benefit of the doubt, its just so happens their experience know what their doing to get their map moving quicker. A perfect example is qwerts, who is established and expereinced map maker. but forever has problems with his map which is holding it back. I myself have never mad a map move quickly through the foundry, and im THE AUTHORITY that you say is so corrupt. Many times me and oaktown have refused to stamp each others maps (DESPITE being ready) to ensure their is no reason to be accused of favouritism.
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