Conquer Club

The CUBE

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Is The CUBE (v 53=no!, v59!!!) ready for Graphics stamp + move to Final Forge?

Poll ended at Sun Aug 01, 2010 12:46 am

 
Total votes : 0

Postby bryguy on Tue Dec 04, 2007 10:34 am

the link u give for the xml shows plain old text, doesnt look like xml to me
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby yeti_c on Tue Dec 04, 2007 10:53 am

bryguy wrote:the link u give for the xml shows plain old text, doesnt look like xml to me


Looks like pretty good XML to me...

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby paulk on Tue Dec 04, 2007 2:48 pm

I would appriciate if everybody tried to keep comments concentrated on what can be done to get this cube into play instead.
User avatar
Major paulk
 
Posts: 506
Joined: Thu Jun 07, 2007 1:14 am

Postby Coleman on Tue Dec 04, 2007 2:49 pm

I think the black background looks the best.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby paulk on Tue Dec 04, 2007 5:07 pm

Coleman wrote:I think the black background looks the best.

It might LOOK better, but it will be harder to concentrate on than the grey background.
User avatar
Major paulk
 
Posts: 506
Joined: Thu Jun 07, 2007 1:14 am

Postby ParadiceCity9 on Tue Dec 04, 2007 7:31 pm

I like the space background...but I really like space in general so maybe that's why...
Corporal 1st Class ParadiceCity9
 
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Postby Kaplowitz on Tue Dec 04, 2007 8:17 pm

this one is best IMO

Image
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby paulk on Wed Dec 05, 2007 5:31 am

I would love to get this one into play.
Any hints on what I need to do?
And since this map is so small, only 500px*500px, does it really need a 2nd larger map?
Can someone check the xml in game mode?
User avatar
Major paulk
 
Posts: 506
Joined: Thu Jun 07, 2007 1:14 am

Postby Coleman on Wed Dec 05, 2007 9:21 am

Check how maps progress through the foundry.

And quoting that:
3. NOTE: A large map must be noticeably larger than their small map, if you must have specifics 9% larger is required but 33.3% (1/3rd) is recommended.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby Rictus on Wed Dec 05, 2007 1:09 pm

I prefer the second backdrop. I'm aware there's a general body off feeling against symmetrical maps, but I am intrigued by this one...
Corporal Rictus
 
Posts: 205
Joined: Mon Sep 17, 2007 7:13 am

Postby Tisha on Wed Dec 05, 2007 8:37 pm

why three different threads about it?
User avatar
Major Tisha
 
Posts: 1065
Joined: Sat Dec 23, 2006 12:41 am

Postby makinamachine on Wed Dec 05, 2007 11:18 pm

I would like to see the cubes in play as soon as possible. :D
Cook makinamachine
 
Posts: 1
Joined: Sun Jun 17, 2007 9:25 pm

Postby paulk on Thu Dec 06, 2007 1:35 am

New map background is out: Image click thumbnail or see my first post.
User avatar
Major paulk
 
Posts: 506
Joined: Thu Jun 07, 2007 1:14 am

Postby Ehriggn on Thu Dec 06, 2007 1:48 am

me likey map! me likey map! (expecially with the new background)

looks about ready to play, and i think this will be one of my favourite new maps.
User avatar
Lieutenant Ehriggn
 
Posts: 532
Joined: Thu Dec 28, 2006 4:52 pm
Location: directly above the center of the earth

Postby whitestazn88 on Thu Dec 06, 2007 1:56 am

i have a question...

why is this still in map ideas if everything such as xml and bonuses are sorted out and the only thing really holding it back is the fact that we dont know what background we want to use
Lieutenant whitestazn88
 
Posts: 3128
Joined: Mon Feb 05, 2007 2:59 pm
Location: behind you

Postby paulk on Thu Dec 06, 2007 2:25 am

Tisha wrote:why three different threads about it?


because there are 3 different maps.
User avatar
Major paulk
 
Posts: 506
Joined: Thu Jun 07, 2007 1:14 am

Postby paulk on Thu Dec 06, 2007 2:27 am

whitestazn88 wrote:i have a question...

why is this still in map ideas if everything such as xml and bonuses are sorted out and the only thing really holding it back is the fact that we dont know what background we want to use


I kind of have wondered the same....
User avatar
Major paulk
 
Posts: 506
Joined: Thu Jun 07, 2007 1:14 am

Postby rebelman on Mon Dec 10, 2007 7:19 am

whitestazn88 wrote:i have a question...

why is this still in map ideas if everything such as xml and bonuses are sorted out and the only thing really holding it back is the fact that we dont know what background we want to use


i too agree this map has progressed a lot but is still in ideas
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork

Postby Coleman on Sat Dec 15, 2007 3:37 am

paulk wrote:
whitestazn88 wrote:i have a question...

why is this still in map ideas if everything such as xml and bonuses are sorted out and the only thing really holding it back is the fact that we dont know what background we want to use


I kind of have wondered the same....


Odd technicality. I'm going to go around it and move this finally.

For anyone who hasn't followed this and is wondering why the hell I'm moving something so early, this was developed in another topic alongside two other maps and then a new one was made so that it could be by itself.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby yeti_c on Sat Dec 15, 2007 1:47 pm

Cheeky Coleman... I know what you did last... er... move!?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby unriggable on Sat Dec 15, 2007 3:28 pm

A hypercube is a cube in 4D, so it wouldn't look like that.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby paulk on Mon Dec 17, 2007 4:08 am

unriggable wrote:A hypercube is a cube in 4D, so it wouldn't look like that.

Eh? So how would it look like then Einstein?
User avatar
Major paulk
 
Posts: 506
Joined: Thu Jun 07, 2007 1:14 am

Postby paulk on Mon Dec 17, 2007 4:10 am

Coleman wrote:
paulk wrote:
whitestazn88 wrote:i have a question...

why is this still in map ideas if everything such as xml and bonuses are sorted out and the only thing really holding it back is the fact that we dont know what background we want to use


I kind of have wondered the same....


Odd technicality. I'm going to go around it and move this finally.

For anyone who hasn't followed this and is wondering why the hell I'm moving something so early, this was developed in another topic alongside two other maps and then a new one was made so that it could be by itself.


What about The CUBE? Its kind of done too?
User avatar
Major paulk
 
Posts: 506
Joined: Thu Jun 07, 2007 1:14 am

Postby Coleman on Mon Dec 17, 2007 10:51 am

paulk wrote:
unriggable wrote:A hypercube is a cube in 4D, so it wouldn't look like that.

Eh? So how would it look like then Einstein?
As far as I know the fourth dimension is time. :?
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby mibi on Mon Dec 17, 2007 12:56 pm

Coleman wrote:
paulk wrote:
unriggable wrote:A hypercube is a cube in 4D, so it wouldn't look like that.

Eh? So how would it look like then Einstein?
As far as I know the fourth dimension is time. :?


I say we take it one step further.

Image
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users