nolefan5311 wrote:I am still confused on the North and South islands.
So am I now and again, but it goes sometimes and clarity comes to me.
In the North, how do I win? If it's an objective win, it's unclear in the legend, which is has to be because sinking boats can't be attacked. Also, hold one pair, two pairs, of what? One pair of continents?
North island has 3 sets of symbols. Doctors, lighthouses and coastguards. Each symbol has 3 on the map but you only need to hold a pair (2) to get the bonus. Holding a pair of each gets you the win. By that time, the win is pretty much over with so this needs to be looked at again.
In the South, is it just a standard gameplay map? I see an issue with bonus dropping the SW +1, and placing a neutral there cuts off movement across that part of the map. Maybe you should think about opening up a passable through the mountain from Ware to Fazeley.
Standard yes, till I can think of something to add to it. It will get the losing condition added to it though.
This can be doneAnd a potential issue with the map with all three islands. In 8 player games, each person is going to start with only 7 territories. If someone drops 4 of their territories on one island, they could be eliminated from the other two islands (and booted from the game) before even having a chance to play.
The drop will be coded into starting positions. In an 8 player game, each will start with 6 territs as the airports will be coded as neutral 1s. Same with the fishing boats. Using positions, each player will start with 2 territs per island. This still means that a player can get booted out first round, but that will likely be in quads only, so will change it to if you are only on one island, you are booted from the game.
When I am ready to get this moving forward, I will lay out all of the GP in the first post. This is not an easy undertaking
, which is why I have started now, summer and no school for nearly 3 months.