shakeycat wrote:What makes this "Sudoku"? To me it looks like 3x3x3 squares with killer neutrals for some reason. As someone else said, we already have Conquer-4. Is this not Conquer-9?
I also do not understand the bonus structure. There is no difference in the rows/columns/squares, so why are the bonuses different?
What makes it Sudoku is the placement of the killer neutrals which are placed in a Sudoku-style pattern, the fact that there are nine sections like Sudoku, and the object of completing either a mini-square or a full row or column. I've looked at Conquer-4, there is some similarity but IMO there is PLENTY of difference to the gameplay. In Conquer-4, diagonal moves are allowed; there are no unique sections for bonuses; and the play is much more open since there are no barriers like the ones the killer neutrals provide.
Also, there is some difference in the rows/columns/squares in the Sudoku game. If you look at squares which are not blocked by killer neutrals as being the "borders", then some of the squares, columns and rows have fewer "borders" and are therefore easier to hold, at least during the early stages of the game, as the remaining borders are blocked by killer neutrals which are likely to be more difficult to breach.
If people don't like the killer neutral idea, I'm more than happy to just change the squares which currently hold killer neutrals into actual barrier squares which cannot be attacked or occupied by any player. However, I prefer the killer neutrals because it helps with the Sudoku theme and it adds a new dimension, as the difficulty breaching regions changes as the game progresses and people accumulate more armies.